diff --git a/sp/src/game/client/vgui_video.cpp b/sp/src/game/client/vgui_video.cpp index 2fa66cf7..17e28aa2 100644 --- a/sp/src/game/client/vgui_video.cpp +++ b/sp/src/game/client/vgui_video.cpp @@ -36,18 +36,19 @@ void VGui_ClearVideoPanels() struct VideoPanelParms_t { - VideoPanelParms_t( bool _interrupt = true, bool _loop = false, float _fadein = 0.0f, float _fadeout = 0.0f ) + VideoPanelParms_t( bool _interrupt = true, bool _loop = false, bool _mute = false ) { bAllowInterrupt = _interrupt; bLoop = _loop; - flFadeIn = _fadein; - flFadeOut = _fadeout; + bMute = _mute; } bool bAllowInterrupt; bool bLoop; - float flFadeIn; - float flFadeOut; + bool bMute; + + //float flFadeIn; + //float flFadeOut; }; VideoPanel::VideoPanel( unsigned int nXPos, unsigned int nYPos, unsigned int nHeight, unsigned int nWidth, bool allowAlternateMedia ) : @@ -182,6 +183,13 @@ bool VideoPanel::BeginPlayback( const char *pFilename ) m_VideoMaterial->SetLooping( true ); } +#ifdef MAPBASE + if ( m_bMuted ) + { + m_VideoMaterial->SetMuted( true ); + } +#endif + m_bStarted = true; // We want to be the sole audio source @@ -482,8 +490,17 @@ bool VideoPanel_Create( unsigned int nXPos, unsigned int nYPos, // Toggle if we want the panel to loop (inspired by Portal 2) pVideoPanel->SetLooping( parms.bLoop ); - // Fade parameters - pVideoPanel->SetFade( parms.flFadeIn, parms.flFadeOut ); + // Toggle if we want the panel to be muted + pVideoPanel->SetMuted( parms.bMute ); + + // TODO: Unique "Stop All Sounds" parameter + if (parms.bMute) + { + pVideoPanel->SetStopAllSounds( false ); + } + + // Fade parameters (unfinished) + //pVideoPanel->SetFade( parms.flFadeIn, parms.flFadeOut ); #endif // Start it going @@ -622,13 +639,16 @@ CON_COMMAND( playvideo_complex, "Plays a video with various parameters to simpli VideoPanelParms_t parms; if (args.ArgC() >= 3) - parms.bAllowInterrupt = atoi( args[3] ) != 1; + parms.bAllowInterrupt = atoi( args[3] ) != 0; if (args.ArgC() >= 4) parms.bLoop = atoi( args[4] ) != 0; if (args.ArgC() >= 5) - parms.flFadeIn = atof( args[5] ); - if (args.ArgC() >= 6) - parms.flFadeOut = atof( args[6] ); + parms.bMute = atoi( args[5] ) != 0; + + //if (args.ArgC() >= 5) + // parms.flFadeIn = atof( args[5] ); + //if (args.ArgC() >= 6) + // parms.flFadeOut = atof( args[6] ); // Stop a softlock if (parms.bAllowInterrupt == false && parms.bLoop) diff --git a/sp/src/game/client/vgui_video.h b/sp/src/game/client/vgui_video.h index 9e76ace0..b413d832 100644 --- a/sp/src/game/client/vgui_video.h +++ b/sp/src/game/client/vgui_video.h @@ -49,8 +49,10 @@ public: void SetBlackBackground( bool bBlack ){ m_bBlackBackground = bBlack; } void SetAllowInterrupt( bool bAllowInterrupt ) { m_bAllowInterruption = bAllowInterrupt; } + void SetStopAllSounds( bool bStopAllSounds ) { m_bStopAllSounds = bStopAllSounds; } #ifdef MAPBASE void SetLooping( bool bLooping ) { m_bLooping = bLooping; } + void SetMuted( bool bMuted ) { m_bMuted = bMuted; } void SetFade( float flStartFade, float flEndFade ) { m_flFadeIn = flStartFade; m_flFadeOut = flEndFade; } #endif @@ -75,6 +77,7 @@ protected: #ifdef MAPBASE float m_flFadeIn; float m_flFadeOut; + bool m_bMuted; #endif bool m_bStopAllSounds; bool m_bAllowInterruption; diff --git a/sp/src/game/server/logic_playmovie.cpp b/sp/src/game/server/logic_playmovie.cpp index 41ce74e9..4e62f738 100644 --- a/sp/src/game/server/logic_playmovie.cpp +++ b/sp/src/game/server/logic_playmovie.cpp @@ -24,12 +24,18 @@ public: private: void InputPlayMovie( inputdata_t &data ); +#ifdef MAPBASE + void InputStopMovie( inputdata_t &data ); +#endif void InputMovieFinished( inputdata_t &data ); string_t m_strMovieFilename; bool m_bAllowUserSkip; #ifdef MAPBASE bool m_bLooping; + bool m_bMuted; + + bool m_bPlayingVideo; #endif COutputEvent m_OnPlaybackFinished; @@ -43,9 +49,15 @@ BEGIN_DATADESC( CLogicPlayMovie ) DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ), #ifdef MAPBASE DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "loopvideo" ), + DEFINE_KEYFIELD( m_bMuted, FIELD_BOOLEAN, "mute" ), + + DEFINE_FIELD( m_bPlayingVideo, FIELD_BOOLEAN ), #endif DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ), +#ifdef MAPBASE + DEFINE_INPUTFUNC( FIELD_VOID, "StopMovie", InputStopMovie ), +#endif DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ), DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ), @@ -75,21 +87,41 @@ void CLogicPlayMovie::InputPlayMovie( inputdata_t &data ) char szClientCmd[256]; Q_snprintf( szClientCmd, sizeof(szClientCmd), - "playvideo_complex %s \"ent_fire %s __MovieFinished\" %d %d\n", + "playvideo_complex %s \"ent_fire %s __MovieFinished\" %d %d %d\n", STRING(m_strMovieFilename), GetEntityNameAsCStr(), m_bAllowUserSkip, #ifdef MAPBASE - m_bLooping + m_bLooping, + m_bMuted #else + 0, 0 #endif ); // Send it on engine->ServerCommand( szClientCmd ); + +#ifdef MAPBASE + m_bPlayingVideo = true; +#endif } +#ifdef MAPBASE +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CLogicPlayMovie::InputStopMovie( inputdata_t &data ) +{ + if (m_bPlayingVideo) + { + // Send it on + engine->ServerCommand( "stopvideos\n" ); + } +} +#endif + //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- @@ -97,4 +129,8 @@ void CLogicPlayMovie::InputMovieFinished( inputdata_t &data ) { // Simply fire our output m_OnPlaybackFinished.FireOutput( this, this ); + +#ifdef MAPBASE + m_bPlayingVideo = false; +#endif }