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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-27 06:07:56 +03:00
m_iMeleeReach now defaults to 55
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@ -211,7 +211,7 @@ BEGIN_DATADESC( CNPC_BaseZombie )
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DEFINE_FIELD( m_fIsTorso, FIELD_BOOLEAN ),
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#ifdef MAPBASE
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DEFINE_KEYFIELD( m_fIsHeadless, FIELD_BOOLEAN, "Headless" ),
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DEFINE_KEYFIELD( m_flMeleeReach, FIELD_FLOAT, "MeleeReach" ),
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DEFINE_KEYFIELD( m_iMeleeReach, FIELD_INTEGER, "MeleeReach" ),
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#else
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DEFINE_FIELD( m_fIsHeadless, FIELD_BOOLEAN ),
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#endif
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@ -257,6 +257,10 @@ CNPC_BaseZombie::CNPC_BaseZombie()
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// moan loop.
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m_iMoanSound = g_numZombies;
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#ifdef MAPBASE
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m_iMeleeReach = 55;
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#endif
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g_numZombies++;
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}
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@ -20,6 +20,10 @@
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#define ENVELOPE_CONTROLLER (CSoundEnvelopeController::GetController())
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#ifndef MAPBASE
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#define ZOMBIE_MELEE_REACH 55
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#endif
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extern int AE_ZOMBIE_ATTACK_RIGHT;
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extern int AE_ZOMBIE_ATTACK_LEFT;
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extern int AE_ZOMBIE_ATTACK_BOTH;
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@ -42,8 +46,8 @@ extern int AE_ZOMBIE_POUND;
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#define ZOMBIE_BLOOD_BITE 3
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#ifdef MAPBASE
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#define SF_ZOMBIE_NO_TORSO ( 1 << 15 )
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#define SF_ZOMBIE_NO_HEADCRAB_SPAWN ( 1 << 16 )
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#define SF_ZOMBIE_NO_TORSO ( 1 << 15 )
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#define SF_ZOMBIE_NO_HEADCRAB_SPAWN ( 1 << 16 )
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#endif
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@ -140,7 +144,14 @@ public:
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}
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int MeleeAttack1Conditions ( float flDot, float flDist );
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virtual float GetClawAttackRange() const { return m_flMeleeReach; }
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virtual float GetClawAttackRange() const
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{
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#ifdef MAPBASE
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return m_iMeleeReach;
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#else
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return ZOMBIE_MELEE_REACH;
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#endif
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}
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// No range attacks
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int RangeAttack1Conditions ( float flDot, float flDist ) { return( 0 ); }
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@ -256,7 +267,9 @@ protected:
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float m_flNextFlinch;
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float m_flMeleeReach;
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#ifdef MAPBASE
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int m_iMeleeReach;
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#endif
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bool m_bHeadShot; // Used to determine the survival of our crab beyond our death.
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