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Improved player backup activities
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@ -7824,7 +7824,7 @@ Activity CBasePlayer::Weapon_TranslateActivity( Activity baseAct, bool *pRequire
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// Our weapon is holstered. Use the base activity.
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// Our weapon is holstered. Use the base activity.
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return baseAct;
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return baseAct;
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}
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}
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if ( GetModelPtr() && !GetModelPtr()->HaveSequenceForActivity(weaponTranslation) )
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if ( GetModelPtr() && (!GetModelPtr()->HaveSequenceForActivity(weaponTranslation) || baseAct == weaponTranslation) )
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{
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{
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// This is used so players can fall back to backup activities in the same way NPCs in Mapbase can
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// This is used so players can fall back to backup activities in the same way NPCs in Mapbase can
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Activity backupActivity = Weapon_BackupActivity(baseAct, pRequired);
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Activity backupActivity = Weapon_BackupActivity(baseAct, pRequired);
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