Fix gcc 9/10 & mapbase build errors

This commit is contained in:
Alexander 'z33ky' Hirsch 2020-06-14 10:39:08 +02:00
parent 4d45c32be9
commit 9d0f5197bd
33 changed files with 267 additions and 204 deletions

3
.gitignore vendored
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@ -88,3 +88,6 @@ sp/src/materialsystem/*.dll
sp/src/materialsystem/*.pdb
sp/src/vgui2/*.dll
sp/src/vgui2/*.pdb
# Build support files
sp/src/devtools/gcc9+support.o

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@ -0,0 +1,59 @@
// compatibility with old ABI
#if __GNUC__ >= 9
#include <cmath>
extern "C" double __pow_finite(double a, double b)
{
return pow(a, b);
}
extern "C" double __log_finite(double a)
{
return log(a);
}
extern "C" double __exp_finite(double a)
{
return exp(a);
}
extern "C" double __atan2_finite(double a, double b)
{
return atan2(a, b);
}
extern "C" double __atan2f_finite(double a, double b)
{
return atan2f(a, b);
}
extern "C" float __powf_finite(float a, float b)
{
return powf(a, b);
}
extern "C" float __logf_finite(float a)
{
return logf(a);
}
extern "C" float __expf_finite(float a)
{
return expf(a);
}
extern "C" float __acosf_finite(float a)
{
return acosf(a);
}
extern "C" double __asin_finite(double a)
{
return asin(a);
}
extern "C" double __acos_finite(double a)
{
return acos(a);
}
#endif

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@ -8,6 +8,7 @@ MAKEFILE_LINK:=$(THISFILE).link
$(MAKEFILE_LINK): $(shell which $(CC)) $(THISFILE)
if [ "$(shell printf "$(shell $(CC) -dumpversion)\n8" | sort -Vr | head -1)" = 8 ]; then \
$(COMPILE.cpp) -o gcc9+support.o gcc9+support.c ;\
ln -sf $(MAKEFILE_BASE).default $@ ;\
else \
ln -sf $(MAKEFILE_BASE).gcc8 $@ ;\

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@ -94,9 +94,9 @@ ifeq ($(OS),Linux)
# So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2.
STRIP_FLAGS = -x
endif
# core2 = MMX, SSE, SSE2, SSE3, SSSE3
MARCH_TARGET = core2
MTUNE_TARGET = sandybridge
# nocona = MMX, SSE, SSE2, SSE3
MARCH_TARGET = nocona
MTUNE_TARGET = generic
ifeq ($(CXX),clang++)
# Clang does not support -mfpmath=sse because it uses whatever
@ -174,7 +174,7 @@ ifeq ($(OS),Linux)
LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
LIB_END_SHLIB = -Wl,--end-group $(SRCROOT)/devtools/gcc9+support.o -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
endif

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@ -2135,7 +2135,7 @@ ClientShadowHandle_t CClientShadowMgr::CreateProjectedTexture( ClientEntityHandl
{
pShadowMaterial = NULL; // these materials aren't used for shadow depth texture shadows.
pShadowModelMaterial = NULL;
pShadowProxyData = (void*)h;
pShadowProxyData = (void*)(uintp)h;
}
#else
if( flags & SHADOW_FLAGS_USE_DEPTH_TEXTURE )

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@ -440,7 +440,8 @@ const QAngle &C_PlayerViewProxy::EyeAngles( void )
float fldummy;
pPlayer->CalcView( vecOrigin, angAngles, fldummy, fldummy, fldummy );
return GetAbsAngles() + (angAngles - pPlayer->GetAbsAngles());
angAngles = GetAbsAngles() + (angAngles - pPlayer->GetAbsAngles());
return angAngles;
//return m_hPlayer.Get()->EyeAngles();
}
@ -474,8 +475,11 @@ void C_PlayerViewProxy::GetEyePosition( Vector &vecOrigin, QAngle &angAngles )
const QAngle &C_PlayerViewProxy::LocalEyeAngles( void )
{
C_BasePlayer *pPlayer = GetPlayer();
if (pPlayer)
return GetAbsAngles() + (pPlayer->LocalEyeAngles() - pPlayer->GetAbsAngles());
if (pPlayer) {
static QAngle angAngles;
angAngles = GetAbsAngles() + (pPlayer->LocalEyeAngles() - pPlayer->GetAbsAngles());
return angAngles;
}
else
return BaseClass::LocalEyeAngles();
}

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@ -15092,7 +15092,7 @@ void CAI_BaseNPC::CalculateValidEnemyInteractions( void )
pPlayer->ModifyOrAppendPlayerCriteria( set );
ReAppendContextCriteria( set );
DevMsg("Testing %s misc criteria\n", pInteraction->MiscCriteria);
DevMsg("Testing %s misc criteria\n", STRING(pInteraction->MiscCriteria));
int index;
const char *criteriavalue;

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@ -441,7 +441,7 @@ void CAI_Expresser::MergeModifiers( AI_CriteriaSet& set, const char *modifiers )
// NULL -
// Output : AI_Response
//-----------------------------------------------------------------------------
AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, AI_CriteriaSet &modifiers )
AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, const AI_CriteriaSet &modifiers )
{
IResponseSystem *rs = GetOuter()->GetResponseSystem();
if ( !rs )
@ -536,7 +536,7 @@ AI_Response *CAI_Expresser::SpeakFindResponse( AIConcept_t concept, AI_CriteriaS
// Input : *response -
//-----------------------------------------------------------------------------
#ifdef MAPBASE
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result, IRecipientFilter *filter, AI_CriteriaSet *modifiers )
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result, IRecipientFilter *filter, const AI_CriteriaSet *modifiers )
#else
bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response *result, IRecipientFilter *filter /* = NULL */ )
#endif
@ -833,7 +833,7 @@ bool CAI_Expresser::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/
// Input : concept -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CAI_Expresser::Speak( AIConcept_t concept, AI_CriteriaSet& modifiers, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
bool CAI_Expresser::Speak( AIConcept_t concept, const AI_CriteriaSet& modifiers, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
{
AI_Response *result = SpeakFindResponse( concept, modifiers );
if ( !result )

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@ -158,15 +158,15 @@ public:
bool Speak( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
#ifdef MAPBASE
bool Speak( AIConcept_t concept, AI_CriteriaSet& modifiers, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
AI_Response *SpeakFindResponse( AIConcept_t concept, AI_CriteriaSet& modifiers );
bool Speak( AIConcept_t concept, const AI_CriteriaSet& modifiers, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
AI_Response *SpeakFindResponse( AIConcept_t concept, const AI_CriteriaSet& modifiers );
void MergeModifiers( AI_CriteriaSet& set, const char *modifiers );
#endif
// These two methods allow looking up a response and dispatching it to be two different steps
AI_Response *SpeakFindResponse( AIConcept_t concept, const char *modifiers = NULL );
#ifdef MAPBASE
bool SpeakDispatchResponse( AIConcept_t concept, AI_Response *response, IRecipientFilter *filter = NULL, AI_CriteriaSet *modifiers = NULL );
bool SpeakDispatchResponse( AIConcept_t concept, AI_Response *response, IRecipientFilter *filter = NULL, const AI_CriteriaSet *modifiers = NULL );
#else
bool SpeakDispatchResponse( AIConcept_t concept, AI_Response *response, IRecipientFilter *filter = NULL );
#endif
@ -306,13 +306,13 @@ public:
virtual bool Speak( AIConcept_t concept, const char *modifiers = NULL, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
#ifdef MAPBASE
virtual bool Speak( AIConcept_t concept, AI_CriteriaSet& modifiers, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
virtual bool Speak( AIConcept_t concept, const AI_CriteriaSet& modifiers, char *pszOutResponseChosen = NULL, size_t bufsize = 0, IRecipientFilter *filter = NULL );
#endif
// These two methods allow looking up a response and dispatching it to be two different steps
AI_Response * SpeakFindResponse( AIConcept_t concept, const char *modifiers = NULL );
#ifdef MAPBASE
AI_Response * SpeakFindResponse( AIConcept_t concept, AI_CriteriaSet& modifiers );
AI_Response * SpeakFindResponse( AIConcept_t concept, const AI_CriteriaSet& modifiers );
#endif
bool SpeakDispatchResponse( AIConcept_t concept, AI_Response *response );
virtual void PostSpeakDispatchResponse( AIConcept_t concept, AI_Response *response ) { return; }
@ -359,7 +359,7 @@ inline bool CAI_ExpresserHost<BASE_NPC>::Speak( AIConcept_t concept, const char
// Version of Speak() that takes a direct AI_CriteriaSet for modifiers.
//-----------------------------------------------------------------------------
template <class BASE_NPC>
inline bool CAI_ExpresserHost<BASE_NPC>::Speak( AIConcept_t concept, AI_CriteriaSet& modifiers, char *pszOutResponseChosen /*=NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
inline bool CAI_ExpresserHost<BASE_NPC>::Speak( AIConcept_t concept, const AI_CriteriaSet& modifiers, char *pszOutResponseChosen /*=NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
{
AssertOnce( this->GetExpresser()->GetOuter() == this );
return this->GetExpresser()->Speak( concept, modifiers, pszOutResponseChosen, bufsize, filter );
@ -411,7 +411,7 @@ inline AI_Response *CAI_ExpresserHost<BASE_NPC>::SpeakFindResponse( AIConcept_t
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
template <class BASE_NPC>
inline AI_Response *CAI_ExpresserHost<BASE_NPC>::SpeakFindResponse( AIConcept_t concept, AI_CriteriaSet& modifiers )
inline AI_Response *CAI_ExpresserHost<BASE_NPC>::SpeakFindResponse( AIConcept_t concept, const AI_CriteriaSet& modifiers )
{
return this->GetExpresser()->SpeakFindResponse( concept, modifiers );
}

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@ -3958,16 +3958,6 @@ bool CBaseCombatCharacter::IsGlowEffectActive( void )
}
#endif // GLOWS_ENABLE
#ifdef MAPBASE
//-----------------------------------------------------------------------------
// Mapbase adds proficiency override
//-----------------------------------------------------------------------------
inline WeaponProficiency_t CBaseCombatCharacter::GetCurrentWeaponProficiency()
{
return (m_ProficiencyOverride > WEAPON_PROFICIENCY_INVALID) ? m_ProficiencyOverride : m_CurrentWeaponProficiency;
}
#endif
//-----------------------------------------------------------------------------
// Assume everyone is average with every weapon. Override this to make exceptions.
//-----------------------------------------------------------------------------

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@ -399,11 +399,15 @@ public:
CBaseCombatWeapon* GetWeapon( int i ) const;
bool RemoveWeapon( CBaseCombatWeapon *pWeapon );
virtual void RemoveAllWeapons();
WeaponProficiency_t GetCurrentWeaponProficiency()
{
#ifdef MAPBASE
WeaponProficiency_t GetCurrentWeaponProficiency();
// Mapbase adds proficiency override
return (m_ProficiencyOverride > WEAPON_PROFICIENCY_INVALID) ? m_ProficiencyOverride : m_CurrentWeaponProficiency;
#else
WeaponProficiency_t GetCurrentWeaponProficiency() { return m_CurrentWeaponProficiency; }
return m_CurrentWeaponProficiency;
#endif
}
void SetCurrentWeaponProficiency( WeaponProficiency_t iProficiency ) { m_CurrentWeaponProficiency = iProficiency; }
virtual WeaponProficiency_t CalcWeaponProficiency( CBaseCombatWeapon *pWeapon );
virtual Vector GetAttackSpread( CBaseCombatWeapon *pWeapon, CBaseEntity *pTarget = NULL );

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@ -1461,7 +1461,7 @@ public:
return TestEntityTriggerIntersection_Accurate(pVolume, pTarget);
else
{
Msg("%s cannot find target entity %s, returning false\n", STRING(m_iszVolumeTester));
Msg("%s cannot find target entity %s, returning false\n", GetDebugName(), STRING(m_iszVolumeTester));
return false;
}
}

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@ -2193,7 +2193,7 @@ void CHL2_Player::InputSquadForceGoTo( inputdata_t &inputdata )
}
else
{
goal.m_pGoalEntity = var.FieldType() == FIELD_EHANDLE ? var.Entity() : gEntList.FindEntityByNameNearest(var.String(), pPlayerSquadLeader->GetAbsOrigin(), 0, this, inputdata.pActivator, inputdata.pCaller);
goal.m_pGoalEntity = var.FieldType() == FIELD_EHANDLE ? var.Entity().Get() : gEntList.FindEntityByNameNearest(var.String(), pPlayerSquadLeader->GetAbsOrigin(), 0, this, inputdata.pActivator, inputdata.pCaller);
goal.m_vecGoalLocation = vec3_invalid;
}

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@ -703,14 +703,6 @@ Class_T CNPC_Combine::Classify ( void )
}
#ifdef MAPBASE
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
inline bool CNPC_Combine::IsElite( void )
{
return m_fIsElite;
}
//-----------------------------------------------------------------------------
// Purpose: Function for gauging whether we're capable of alt-firing.
//-----------------------------------------------------------------------------
@ -2931,14 +2923,6 @@ void CNPC_Combine::SpeakSentence( int sentenceType )
#ifdef COMBINE_SOLDIER_USES_RESPONSE_SYSTEM
//=========================================================
//=========================================================
inline bool CNPC_Combine::SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority, SentenceCriteria_t sentencecriteria )
{
return SpeakIfAllowed( concept, NULL, sentencepriority, sentencecriteria );
}
//=========================================================
//=========================================================
bool CNPC_Combine::SpeakIfAllowed( const char *concept, const char *modifiers, SentencePriority_t sentencepriority, SentenceCriteria_t sentencecriteria )
{
AI_CriteriaSet set;

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@ -104,13 +104,12 @@ public:
void Activate();
Class_T Classify( void );
bool IsElite() { return m_fIsElite; }
#ifdef MAPBASE
bool IsElite();
bool IsAltFireCapable();
bool IsGrenadeCapable();
const char* GetGrenadeAttachment() { return "lefthand"; }
#else
bool IsElite() { return m_fIsElite; }
#endif
#ifndef MAPBASE
void DelayAltFireAttack( float flDelay );
@ -190,7 +189,10 @@ public:
// Speaking
void SpeakSentence( int sentType );
#ifdef COMBINE_SOLDIER_USES_RESPONSE_SYSTEM
bool SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
bool SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD )
{
return SpeakIfAllowed( concept, NULL, sentencepriority, sentencecriteria );
}
bool SpeakIfAllowed( const char *concept, const char *modifiers, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
bool SpeakIfAllowed( const char *concept, AI_CriteriaSet& modifiers, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
void ModifyOrAppendCriteria( AI_CriteriaSet& set );

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@ -1137,13 +1137,6 @@ void CNPC_MetroPolice::SpeakSentence( int nSentenceType )
}
#ifdef METROPOLICE_USES_RESPONSE_SYSTEM
//=========================================================
//=========================================================
inline bool CNPC_MetroPolice::SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority, SentenceCriteria_t sentencecriteria )
{
return SpeakIfAllowed( concept, NULL, sentencepriority, sentencecriteria );
}
//=========================================================
//=========================================================
bool CNPC_MetroPolice::SpeakIfAllowed( const char *concept, const char *modifiers, SentencePriority_t sentencepriority, SentenceCriteria_t sentencecriteria )

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@ -112,7 +112,10 @@ public:
// Speaking
virtual void SpeakSentence( int nSentenceType );
#ifdef METROPOLICE_USES_RESPONSE_SYSTEM
bool SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
bool SpeakIfAllowed( const char *concept, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD )
{
return SpeakIfAllowed( concept, NULL, sentencepriority, sentencecriteria );
}
bool SpeakIfAllowed( const char *concept, const char *modifiers, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
bool SpeakIfAllowed( const char *concept, AI_CriteriaSet& modifiers, SentencePriority_t sentencepriority = SENTENCE_PRIORITY_NORMAL, SentenceCriteria_t sentencecriteria = SENTENCE_CRITERIA_IN_SQUAD );
void ModifyOrAppendCriteria( AI_CriteriaSet& set );

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@ -4447,7 +4447,7 @@ CBaseFilter *CNPC_Strider::GetStompFilter()
}
else
{
Warning("%s stomp filter not found!", GetDebugName(), STRING(m_strStompFilter));
Warning("%s stomp filter %s not found!", GetDebugName(), STRING(m_strStompFilter));
}
}

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@ -581,7 +581,8 @@ const QAngle &CPlayerViewProxy::EyeAngles( void )
float fldummy;
m_hPlayer->CalcView( vecOrigin, angAngles, fldummy, fldummy, fldummy );
return GetAbsAngles() + (angAngles - m_hPlayer->GetAbsAngles());
angAngles = GetAbsAngles() + (angAngles - m_hPlayer->GetAbsAngles());
return angAngles;
//return m_hPlayer.Get()->EyeAngles();
}
@ -594,9 +595,10 @@ const QAngle &CPlayerViewProxy::EyeAngles( void )
//-----------------------------------------------------------------------------
const QAngle &CPlayerViewProxy::LocalEyeAngles( void )
{
if (m_hPlayer.Get())
return GetAbsAngles() + (m_hPlayer->LocalEyeAngles() - m_hPlayer->GetAbsAngles());
else
if (m_hPlayer.Get()) {
static QAngle angAngles = GetAbsAngles() + (m_hPlayer->LocalEyeAngles() - m_hPlayer->GetAbsAngles());
return angAngles;
} else
return BaseClass::LocalEyeAngles();
}

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@ -3752,14 +3752,14 @@ public:
// TODO: Replace "append" with variable arguments?
inline void LCMsg(const char *msg, const char *append = NULL) { ConColorMsg(m_MsgColor, msg, append); }
inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_MsgColor, msg, append) : 0; }
inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_MsgColor, msg, append) : (void)0; }
inline void LCWarning(const char *msg, const char *append = NULL) { ConColorMsg(m_WarningColor, msg, append); }
inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_WarningColor, msg, append) : 0; }
inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ConColorMsg(m_WarningColor, msg, append) : (void)0; }
//inline void LCMsg(const char *msg, const char *append = NULL) { ColorSpewMessage(SPEW_MESSAGE, &m_MsgColor, msg, append); }
//inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_MsgColor, msg, append) : 0; }
//inline void LCDevMsg(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_MsgColor, msg, append) : (void)0; }
//inline void LCWarning(const char *msg, const char *append = NULL) { ColorSpewMessage(SPEW_MESSAGE, &m_WarningColor, msg, append); }
//inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_WarningColor, msg, append) : 0; }
//inline void LCDevWarning(int lvl, const char *msg, const char *append = NULL) { developer.GetInt() >= lvl ? ColorSpewMessage(SPEW_MESSAGE, &m_WarningColor, msg, append) : (void)0; }
// Inputs
void InputSendMsg( inputdata_t &inputdata ) { !m_bNewLineNotAuto ? LCMsg("%s\n", inputdata.value.String()) : LCMsg("%s", inputdata.value.String()); }
@ -3772,7 +3772,7 @@ public:
// MAPBASE MP TODO: "ClearConsoleOnTarget"
// (and make this input broadcast to all players)
void InputClearConsole( inputdata_t &inputdata ) { UTIL_GetLocalPlayer() ? engine->ClientCommand(UTIL_GetLocalPlayer()->edict(), "clear") : NULL; }
void InputClearConsole( inputdata_t &inputdata ) { UTIL_GetLocalPlayer() ? engine->ClientCommand(UTIL_GetLocalPlayer()->edict(), "clear") : (void)0; }
DECLARE_DATADESC();
};
@ -4320,7 +4320,7 @@ inline float CMathClamp::ClampValue(float input, float min, float max, int *boun
{
if ( max < min )
{
Warning("WARNING: Max value (%i) less than min value (%i) in %s!\n", max, min, GetDebugName());
Warning("WARNING: Max value (%f) less than min value (%f) in %s!\n", max, min, GetDebugName());
return max;
}
else if( input < min )
@ -4750,7 +4750,7 @@ private:
bool KeyValue(const char *szKeyName, const char *szValue);
bool KeyValue( const char *szKeyName, const Vector &vecValue );
void UpdateOutValue(CBaseEntity *pActivator, Vector &vecNewValue);
void UpdateOutValue(CBaseEntity *pActivator, Vector vecNewValue);
int DrawDebugTextOverlays(void);
@ -5307,7 +5307,7 @@ void CMathVector::SubtractCoordinate(float value, char coord, CBaseEntity *pActi
// Purpose: Sets the value to the new value, firing the output value.
// Input : vecNewValue - Value to set.
//-----------------------------------------------------------------------------
void CMathVector::UpdateOutValue(CBaseEntity *pActivator, Vector &vecNewValue)
void CMathVector::UpdateOutValue(CBaseEntity *pActivator, Vector vecNewValue)
{
if (HasSpawnFlags( SF_MATH_VECTOR_DISABLE_X ))
vecNewValue.x = 0;
@ -5808,7 +5808,7 @@ void CLogicModelInfo::InputLookupActivity( inputdata_t &inputdata )
iActivity = atoi(inputdata.value.String());
if (!ActivityList_NameForIndex(iActivity))
{
Msg("%s received invalid LookupActivity %s\n", inputdata.value.String());
Msg("%s received invalid LookupActivity %s\n", GetDebugName(), inputdata.value.String());
return;
}
}
@ -5896,8 +5896,8 @@ private:
CBaseEntity *GetTarget(CBaseEntity *pActivator, CBaseEntity *pCaller);
const Vector &GetPosition(CBaseEntity *pEntity);
const QAngle &GetAngles(CBaseEntity *pEntity);
Vector GetPosition(CBaseEntity *pEntity);
QAngle GetAngles(CBaseEntity *pEntity);
// Inputs
void InputGetPosition( inputdata_t &inputdata );
@ -5945,7 +5945,7 @@ inline CBaseEntity *CLogicEntityPosition::GetTarget(CBaseEntity *pActivator, CBa
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
const Vector &CLogicEntityPosition::GetPosition(CBaseEntity *pEntity)
Vector CLogicEntityPosition::GetPosition(CBaseEntity *pEntity)
{
switch (m_iPositionType)
{
@ -5963,8 +5963,7 @@ const Vector &CLogicEntityPosition::GetPosition(CBaseEntity *pEntity)
break;
}
// Attachment position doesn't originate anywhere, so use a static variable
static Vector vecPosition;
Vector vecPosition;
pAnimating->GetAttachment(STRING(m_iszPositionParameter), vecPosition);
return vecPosition;
}
@ -5975,16 +5974,15 @@ const Vector &CLogicEntityPosition::GetPosition(CBaseEntity *pEntity)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
const QAngle &CLogicEntityPosition::GetAngles(CBaseEntity *pEntity)
QAngle CLogicEntityPosition::GetAngles(CBaseEntity *pEntity)
{
const QAngle *angAngles = &vec3_angle;
switch (m_iPositionType)
{
case POSITION_BBOX:
case POSITION_EARS:
case POSITION_ORIGIN: angAngles = &pEntity->GetAbsAngles(); break;
case POSITION_LOCAL: angAngles = &pEntity->GetLocalAngles(); break;
case POSITION_EYES: angAngles = &pEntity->EyeAngles(); break;
case POSITION_ORIGIN: return pEntity->GetAbsAngles(); break;
case POSITION_LOCAL: return pEntity->GetLocalAngles(); break;
case POSITION_EYES: return pEntity->EyeAngles(); break;
case POSITION_ATTACHMENT:
{
CBaseAnimating *pAnimating = pEntity->GetBaseAnimating();
@ -5994,16 +5992,15 @@ const QAngle &CLogicEntityPosition::GetAngles(CBaseEntity *pEntity)
break;
}
// Attachment angles don't originate anywhere, so use a static variable
static QAngle AttachmentAngles;
QAngle AttachmentAngles;
matrix3x4_t attachmentToWorld;
pAnimating->GetAttachment( pAnimating->LookupAttachment( STRING( m_iszPositionParameter ) ), attachmentToWorld );
MatrixAngles( attachmentToWorld, AttachmentAngles );
angAngles = &AttachmentAngles;
return AttachmentAngles;
} break;
}
return *angAngles;
return vec3_angle;
}
//-----------------------------------------------------------------------------

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@ -56,19 +56,6 @@ string_t gm_isz_name_activator;
// -------------------------------------------------------------
// Does the classname of this entity match the string_t?
//
// This function is for comparing global strings and allows us to change how we compare them quickly.
inline bool EntIsClass( CBaseEntity *ent, string_t str2 )
{
//return ent->ClassMatches(str2);
// Since classnames are pooled, the global string and the entity's classname should point to the same string in memory.
// As long as this rule is preserved, we only need a pointer comparison. A string comparison isn't necessary.
// Feel free to correct me if I'm disastrously wrong.
return ent->m_iClassname == str2;
}
// We know it hasn't been allocated yet
#define INITIALIZE_GLOBAL_STRING(string, text) string = AllocPooledString(text) //SetGlobalString(string, text)

View File

@ -5,6 +5,12 @@
// $NoKeywords: $
//=============================================================================
#ifndef MAPBASE_GLOBAL_STRINGS_H
#define MAPBASE_GLOBAL_STRINGS_H
#ifdef _WIN32
#pragma once
#endif
#include "cbase.h"
// -------------------------------------------------------------
@ -67,10 +73,20 @@ extern string_t gm_isz_name_activator;
// Does the classname of this entity match the string_t?
//
// This function is for comparing global strings and allows us to change how we compare them quickly.
extern bool EntIsClass( CBaseEntity *ent, string_t str2 );
inline bool EntIsClass( CBaseEntity *ent, string_t str2 )
{
//return ent->ClassMatches(str2);
// Since classnames are pooled, the global string and the entity's classname should point to the same string in memory.
// As long as this rule is preserved, we only need a pointer comparison. A string comparison isn't necessary.
// Feel free to correct me if I'm disastrously wrong.
return ent->m_iClassname == str2;
}
// -------------------------------------------------------------
extern void InitGlobalStrings();
void InitGlobalStrings();
// -------------------------------------------------------------
#endif

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@ -72,7 +72,7 @@ void CV_GlobalChange_Mapbase( IConVar *var, const char *pOldString, float flOldV
//-----------------------------------------------------------------------------
void CC_MapbaseNotChangingCVars( void )
{
SetChangingCVars( false );
SetChangingCVars( NULL );
}
static ConCommand mapbase_cvarsnotchanging("mapbase_cvarsnotchanging", CC_MapbaseNotChangingCVars, "An internal command used for ConVar modification.", FCVAR_HIDDEN);

View File

@ -91,6 +91,7 @@ template <class BASE_NPC>
class CAI_GrenadeUser : public BASE_NPC, public CAI_GrenadeUserSink
{
DECLARE_CLASS_NOFRIEND( CAI_GrenadeUser, BASE_NPC );
public:
CAI_GrenadeUser() : CAI_GrenadeUserSink() { }
@ -162,8 +163,8 @@ void CAI_GrenadeUser<BASE_NPC>::HandleAnimEvent( animevent_t *pEvent )
{
if ( pEvent->event == COMBINE_AE_BEGIN_ALTFIRE )
{
if (GetActiveWeapon())
GetActiveWeapon()->WeaponSound( SPECIAL1 );
if (this->GetActiveWeapon())
this->GetActiveWeapon()->WeaponSound( SPECIAL1 );
//SpeakIfAllowed( TLK_CMB_THROWGRENADE, "altfire:1" );
return;
@ -176,8 +177,8 @@ void CAI_GrenadeUser<BASE_NPC>::HandleAnimEvent( animevent_t *pEvent )
fakeEvent.event = EVENT_WEAPON_AR2_ALTFIRE;
// Weapon could've been dropped while playing animation
if (GetActiveWeapon())
GetActiveWeapon()->Operator_HandleAnimEvent( &fakeEvent, this );
if (this->GetActiveWeapon())
this->GetActiveWeapon()->Operator_HandleAnimEvent( &fakeEvent, this );
// Stop other squad members from combine balling for a while.
DelaySquadAltFireAttack( 10.0f );
@ -195,25 +196,25 @@ void CAI_GrenadeUser<BASE_NPC>::HandleAnimEvent( animevent_t *pEvent )
vecSpin.z = random->RandomFloat( -1000.0, 1000.0 );
Vector vecStart;
GetAttachment( GetGrenadeAttachment(), vecStart );
this->GetAttachment( GetGrenadeAttachment(), vecStart );
if( m_NPCState == NPC_STATE_SCRIPT )
if( this->GetState() == NPC_STATE_SCRIPT )
{
// Use a fixed velocity for grenades thrown in scripted state.
// Grenades thrown from a script do not count against grenades remaining for the AI to use.
Vector forward, up, vecThrow;
GetVectors( &forward, NULL, &up );
this->GetVectors( &forward, NULL, &up );
vecThrow = forward * 750 + up * 175;
// This code is used by player allies now, so it's only "combine spawned" if the thrower isn't allied with the player.
CBaseEntity *pGrenade = Fraggrenade_Create( vecStart, vec3_angle, vecThrow, vecSpin, this, COMBINE_GRENADE_TIMER, !IsPlayerAlly() );
CBaseEntity *pGrenade = Fraggrenade_Create( vecStart, vec3_angle, vecThrow, vecSpin, this, COMBINE_GRENADE_TIMER, !this->IsPlayerAlly() );
m_OnThrowGrenade.Set(pGrenade, pGrenade, this);
}
else
{
// Use the Velocity that AI gave us.
CBaseEntity *pGrenade = Fraggrenade_Create( vecStart, vec3_angle, m_vecTossVelocity, vecSpin, this, COMBINE_GRENADE_TIMER, !IsPlayerAlly() );
CBaseEntity *pGrenade = Fraggrenade_Create( vecStart, vec3_angle, m_vecTossVelocity, vecSpin, this, COMBINE_GRENADE_TIMER, !this->IsPlayerAlly() );
m_OnThrowGrenade.Set(pGrenade, pGrenade, this);
AddGrenades(-1, pGrenade);
}
@ -235,20 +236,20 @@ template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::InputThrowGrenadeAtTarget( inputdata_t &inputdata )
{
// Ignore if we're inside a scripted sequence
if ( m_NPCState == NPC_STATE_SCRIPT && m_hCine )
if ( this->GetState() == NPC_STATE_SCRIPT && this->m_hCine )
return;
CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, inputdata.value.String(), this, inputdata.pActivator, inputdata.pCaller );
if ( !pEntity )
{
DevMsg("%s (%s) received ThrowGrenadeAtTarget input, but couldn't find target entity '%s'\n", GetClassname(), GetDebugName(), inputdata.value.String() );
DevMsg("%s (%s) received ThrowGrenadeAtTarget input, but couldn't find target entity '%s'\n", this->GetClassname(), this->GetDebugName(), inputdata.value.String() );
return;
}
m_hForcedGrenadeTarget = pEntity;
m_flNextGrenadeCheck = 0;
ClearSchedule( "Told to throw grenade via input" );
this->ClearSchedule( "Told to throw grenade via input" );
}
//-----------------------------------------------------------------------------
@ -262,33 +263,33 @@ bool CAI_GrenadeUser<BASE_NPC>::CanAltFireEnemy( bool bUseFreeKnowledge )
if (!IsAltFireCapable())
return false;
if (!GetActiveWeapon())
if (!this->GetActiveWeapon())
return false;
if (IsCrouching())
if (this->IsCrouching())
return false;
if ( gpGlobals->curtime < m_flNextAltFireTime || gpGlobals->curtime < m_flNextGrenadeCheck )
return false;
if( !GetEnemy() )
if( !this->GetEnemy() )
return false;
if (!EntIsClass(GetActiveWeapon(), gm_isz_class_AR2) && !EntIsClass(GetActiveWeapon(), gm_isz_class_SMG1))
if (!EntIsClass(this->GetActiveWeapon(), gm_isz_class_AR2) && !EntIsClass(this->GetActiveWeapon(), gm_isz_class_SMG1))
return false;
CBaseEntity *pEnemy = GetEnemy();
CBaseEntity *pEnemy = this->GetEnemy();
Vector vecTarget;
// Determine what point we're shooting at
if( bUseFreeKnowledge )
{
vecTarget = GetEnemies()->LastKnownPosition( pEnemy ) + (pEnemy->GetViewOffset()*0.75);// approximates the chest
vecTarget = this->GetEnemies()->LastKnownPosition( pEnemy ) + (pEnemy->GetViewOffset()*0.75);// approximates the chest
}
else
{
vecTarget = GetEnemies()->LastSeenPosition( pEnemy ) + (pEnemy->GetViewOffset()*0.75);// approximates the chest
vecTarget = this->GetEnemies()->LastSeenPosition( pEnemy ) + (pEnemy->GetViewOffset()*0.75);// approximates the chest
}
// Trace a hull about the size of the combine ball (don't shoot through grates!)
@ -297,11 +298,11 @@ bool CAI_GrenadeUser<BASE_NPC>::CanAltFireEnemy( bool bUseFreeKnowledge )
Vector mins( -12, -12, -12 );
Vector maxs( 12, 12, 12 );
Vector vShootPosition = EyePosition();
Vector vShootPosition = this->EyePosition();
if ( GetActiveWeapon() )
if ( this->GetActiveWeapon() )
{
GetActiveWeapon()->GetAttachment( "muzzle", vShootPosition );
this->GetActiveWeapon()->GetAttachment( "muzzle", vShootPosition );
}
// Trace a hull about the size of the combine ball.
@ -350,7 +351,8 @@ void CAI_GrenadeUser<BASE_NPC>::DelaySquadAltFireAttack( float flDelay )
DelayAltFireAttack( flDelay );
AISquadIter_t iter;
CAI_BaseNPC *pSquadmate = m_pSquad ? m_pSquad->GetFirstMember( &iter ) : NULL;
CAI_Squad *pSquad = this->GetSquad();
CAI_BaseNPC *pSquadmate = pSquad ? pSquad->GetFirstMember( &iter ) : NULL;
while ( pSquadmate )
{
CAI_GrenadeUser *pUser = dynamic_cast<CAI_GrenadeUser*>(pSquadmate);
@ -359,7 +361,7 @@ void CAI_GrenadeUser<BASE_NPC>::DelaySquadAltFireAttack( float flDelay )
pUser->DelayAltFireAttack( flDelay );
}
pSquadmate = m_pSquad->GetNextMember( &iter );
pSquadmate = pSquad->GetNextMember( &iter );
}
}
@ -368,25 +370,25 @@ void CAI_GrenadeUser<BASE_NPC>::DelaySquadAltFireAttack( float flDelay )
template <class BASE_NPC>
bool CAI_GrenadeUser<BASE_NPC>::CanGrenadeEnemy( bool bUseFreeKnowledge )
{
CBaseEntity *pEnemy = GetEnemy();
CBaseEntity *pEnemy = this->GetEnemy();
Assert( pEnemy != NULL );
if( pEnemy )
{
// I'm not allowed to throw grenades during dustoff
if ( IsCurSchedule(SCHED_DROPSHIP_DUSTOFF) )
if ( this->IsCurSchedule(SCHED_DROPSHIP_DUSTOFF) )
return false;
if( bUseFreeKnowledge )
{
// throw to where we think they are.
return CanThrowGrenade( GetEnemies()->LastKnownPosition( pEnemy ) );
return CanThrowGrenade( this->GetEnemies()->LastKnownPosition( pEnemy ) );
}
else
{
// hafta throw to where we last saw them.
return CanThrowGrenade( GetEnemies()->LastSeenPosition( pEnemy ) );
return CanThrowGrenade( this->GetEnemies()->LastSeenPosition( pEnemy ) );
}
}
@ -421,7 +423,7 @@ bool CAI_GrenadeUser<BASE_NPC>::CanThrowGrenade( const Vector &vecTarget )
}
float flDist;
flDist = ( vecTarget - GetAbsOrigin() ).Length();
flDist = ( vecTarget - this->GetAbsOrigin() ).Length();
if( flDist > 1024 || flDist < 128 )
{
@ -433,15 +435,16 @@ bool CAI_GrenadeUser<BASE_NPC>::CanThrowGrenade( const Vector &vecTarget )
// -----------------------
// If moving, don't check.
// -----------------------
if ( m_flGroundSpeed != 0 )
if ( this->m_flGroundSpeed != 0 )
return false;
// ---------------------------------------------------------------------
// Are any of my squad members near the intended grenade impact area?
// ---------------------------------------------------------------------
if ( m_pSquad )
CAI_Squad *pSquad = this->GetSquad();
if ( pSquad )
{
if (m_pSquad->SquadMemberInRange( vecTarget, COMBINE_MIN_GRENADE_CLEAR_DIST ))
if (pSquad->SquadMemberInRange( vecTarget, COMBINE_MIN_GRENADE_CLEAR_DIST ))
{
// crap, I might blow my own guy up. Don't throw a grenade and don't check again for a while.
m_flNextGrenadeCheck = gpGlobals->curtime + 1; // one full second.
@ -464,7 +467,7 @@ bool CAI_GrenadeUser<BASE_NPC>::CanThrowGrenade( const Vector &vecTarget )
template <class BASE_NPC>
bool CAI_GrenadeUser<BASE_NPC>::CheckCanThrowGrenade( const Vector &vecTarget )
{
//NDebugOverlay::Line( EyePosition(), vecTarget, 0, 255, 0, false, 5 );
//NDebugOverlay::Line( this->EyePosition(), vecTarget, 0, 255, 0, false, 5 );
// ---------------------------------------------------------------------
// Check that throw is legal and clear
@ -473,21 +476,21 @@ bool CAI_GrenadeUser<BASE_NPC>::CheckCanThrowGrenade( const Vector &vecTarget )
Vector vecToss;
Vector vecMins = -Vector(4,4,4);
Vector vecMaxs = Vector(4,4,4);
if( FInViewCone( vecTarget ) && CBaseEntity::FVisible( vecTarget ) )
if( this->FInViewCone( vecTarget ) && CBaseEntity::FVisible( vecTarget ) )
{
vecToss = VecCheckThrow( this, EyePosition(), vecTarget, COMBINE_GRENADE_THROW_SPEED, 1.0, &vecMins, &vecMaxs );
vecToss = VecCheckThrow( this, this->EyePosition(), vecTarget, COMBINE_GRENADE_THROW_SPEED, 1.0, &vecMins, &vecMaxs );
}
else
{
// Have to try a high toss. Do I have enough room?
trace_t tr;
AI_TraceLine( EyePosition(), EyePosition() + Vector( 0, 0, 64 ), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );
AI_TraceLine( this->EyePosition(), this->EyePosition() + Vector( 0, 0, 64 ), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );
if( tr.fraction != 1.0 )
{
return false;
}
vecToss = VecCheckToss( this, EyePosition(), vecTarget, -1, 1.0, true, &vecMins, &vecMaxs );
vecToss = VecCheckToss( this, this->EyePosition(), vecTarget, -1, 1.0, true, &vecMins, &vecMaxs );
}
if ( vecToss != vec3_origin )
@ -518,7 +521,7 @@ bool CAI_GrenadeUser<BASE_NPC>::CheckCanThrowGrenade( const Vector &vecTarget )
template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::ClearAttackConditions()
{
bool fCanRangeAttack2 = IsGrenadeCapable() && HasCondition( COND_CAN_RANGE_ATTACK2 );
bool fCanRangeAttack2 = IsGrenadeCapable() && this->HasCondition( COND_CAN_RANGE_ATTACK2 );
// Call the base class.
BaseClass::ClearAttackConditions();
@ -527,7 +530,7 @@ void CAI_GrenadeUser<BASE_NPC>::ClearAttackConditions()
{
// We don't allow the base class to clear this condition because we
// don't sense for it every frame.
SetCondition( COND_CAN_RANGE_ATTACK2 );
this->SetCondition( COND_CAN_RANGE_ATTACK2 );
}
}
@ -537,8 +540,8 @@ void CAI_GrenadeUser<BASE_NPC>::ClearAttackConditions()
template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::StartTask_FaceAltFireTarget( const Task_t *pTask )
{
SetIdealActivity( (Activity)(int)pTask->flTaskData );
GetMotor()->SetIdealYawToTargetAndUpdate( m_vecAltFireTarget, AI_KEEP_YAW_SPEED );
this->SetIdealActivity( (Activity)(int)pTask->flTaskData );
this->GetMotor()->SetIdealYawToTargetAndUpdate( m_vecAltFireTarget, AI_KEEP_YAW_SPEED );
}
template <class BASE_NPC>
@ -546,7 +549,7 @@ void CAI_GrenadeUser<BASE_NPC>::StartTask_GetPathToForced( const Task_t *pTask )
{
if ( !m_hForcedGrenadeTarget )
{
TaskFail(FAIL_NO_ENEMY);
this->TaskFail(FAIL_NO_ENEMY);
return;
}
@ -559,47 +562,48 @@ void CAI_GrenadeUser<BASE_NPC>::StartTask_GetPathToForced( const Task_t *pTask )
Vector posLos;
bool found = false;
if ( GetTacticalServices()->FindLateralLos( vecEnemyEye, &posLos ) )
if ( this->GetTacticalServices()->FindLateralLos( vecEnemyEye, &posLos ) )
{
float dist = ( posLos - vecEnemyEye ).Length();
if ( dist < flMaxRange && dist > flMinRange )
found = true;
}
if ( !found && GetTacticalServices()->FindLos( vecEnemy, vecEnemyEye, flMinRange, flMaxRange, 1.0, &posLos ) )
if ( !found && this->GetTacticalServices()->FindLos( vecEnemy, vecEnemyEye, flMinRange, flMaxRange, 1.0, &posLos ) )
{
found = true;
}
if ( !found )
{
TaskFail( FAIL_NO_SHOOT );
this->TaskFail( FAIL_NO_SHOOT );
}
else
{
// else drop into run task to offer an interrupt
m_vInterruptSavePosition = posLos;
this->m_vInterruptSavePosition = posLos;
}
}
template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::StartTask_DeferSquad( const Task_t *pTask )
{
if ( m_pSquad )
CAI_Squad *pSquad = this->GetSquad();
if ( pSquad )
{
// iterate my squad and stop everyone from throwing grenades for a little while.
AISquadIter_t iter;
CAI_BaseNPC *pSquadmate = m_pSquad ? m_pSquad->GetFirstMember( &iter ) : NULL;
CAI_BaseNPC *pSquadmate = pSquad ? pSquad->GetFirstMember( &iter ) : NULL;
while ( pSquadmate )
{
pSquadmate->DelayGrenadeCheck(5);
pSquadmate = m_pSquad->GetNextMember( &iter );
pSquadmate = pSquad->GetNextMember( &iter );
}
}
TaskComplete();
this->TaskComplete();
}
//-----------------------------------------------------------------------------
@ -607,14 +611,14 @@ void CAI_GrenadeUser<BASE_NPC>::StartTask_DeferSquad( const Task_t *pTask )
template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::RunTask_FaceAltFireTarget( const Task_t *pTask )
{
GetMotor()->SetIdealYawToTargetAndUpdate( m_vecAltFireTarget, AI_KEEP_YAW_SPEED );
this->GetMotor()->SetIdealYawToTargetAndUpdate( m_vecAltFireTarget, AI_KEEP_YAW_SPEED );
// New Mapbase thing that fixes forced alt-fires not changing weapon yaw/pitch
SetAim( m_vecAltFireTarget - Weapon_ShootPosition() );
this->SetAim( m_vecAltFireTarget - this->Weapon_ShootPosition() );
if (IsActivityFinished())
if (this->IsActivityFinished())
{
TaskComplete();
this->TaskComplete();
}
}
@ -623,23 +627,23 @@ void CAI_GrenadeUser<BASE_NPC>::RunTask_GetPathToForced( const Task_t *pTask )
{
if ( !m_hForcedGrenadeTarget )
{
TaskFail(FAIL_NO_ENEMY);
this->TaskFail(FAIL_NO_ENEMY);
return;
}
if ( GetTaskInterrupt() > 0 )
if ( this->GetTaskInterrupt() > 0 )
{
ClearTaskInterrupt();
this->ClearTaskInterrupt();
Vector vecEnemy = m_hForcedGrenadeTarget->GetAbsOrigin();
AI_NavGoal_t goal( m_vInterruptSavePosition, ACT_RUN, AIN_HULL_TOLERANCE );
AI_NavGoal_t goal( this->m_vInterruptSavePosition, ACT_RUN, AIN_HULL_TOLERANCE );
GetNavigator()->SetGoal( goal, AIN_CLEAR_TARGET );
GetNavigator()->SetArrivalDirection( vecEnemy - goal.dest );
this->GetNavigator()->SetGoal( goal, AIN_CLEAR_TARGET );
this->GetNavigator()->SetArrivalDirection( vecEnemy - goal.dest );
}
else
{
TaskInterrupt();
this->TaskInterrupt();
}
}
@ -647,11 +651,11 @@ template <class BASE_NPC>
void CAI_GrenadeUser<BASE_NPC>::RunTask_FaceTossDir( const Task_t *pTask )
{
// project a point along the toss vector and turn to face that point.
GetMotor()->SetIdealYawToTargetAndUpdate( GetLocalOrigin() + m_vecTossVelocity * 64, AI_KEEP_YAW_SPEED );
this->GetMotor()->SetIdealYawToTargetAndUpdate( this->GetLocalOrigin() + m_vecTossVelocity * 64, AI_KEEP_YAW_SPEED );
if ( FacingIdeal() )
if ( this->FacingIdeal() )
{
TaskComplete( true );
this->TaskComplete( true );
}
}

View File

@ -119,11 +119,11 @@ public:
#if AI_MONITOR_USE_UTLVECTOR
inline void SetCondition( int iCondition ) { m_Conditions.HasElement(iCondition) ? NULL : m_Conditions.AddToTail(iCondition); }
inline void ClearCondition( int iCondition ) { m_Conditions.FindAndRemove(iCondition); }
inline bool HasCondition( int iCondition ) { m_Conditions.HasElement(iCondition); }
inline bool HasCondition( int iCondition ) { return m_Conditions.HasElement(iCondition); }
#else
inline void SetCondition( int iCondition ) { m_Conditions.Set(iCondition); }
inline void ClearCondition( int iCondition ) { m_Conditions.Clear(iCondition); }
inline bool HasCondition( int iCondition ) { m_Conditions.IsBitSet(iCondition); }
inline bool HasCondition( int iCondition ) { return m_Conditions.IsBitSet(iCondition); }
#endif
static int GetConditionID(const char* condName) { return CAI_BaseNPC::GetSchedulingSymbols()->ConditionSymbolToId(condName); }
@ -150,11 +150,11 @@ public:
#if AI_MONITOR_USE_UTLVECTOR
inline void SetSchedule( int iSchedule ) { m_Schedules.HasElement(iSchedule) ? NULL : m_Schedules.AddToTail(iSchedule); }
inline void ClearSchedule( int iSchedule ) { m_Schedules.FindAndRemove(iSchedule); }
inline bool HasSchedule( int iSchedule ) { m_Schedules.HasElement(iSchedule); }
inline bool HasSchedule( int iSchedule ) { return m_Schedules.HasElement(iSchedule); }
#else
inline void SetSchedule( int iSchedule ) { m_Schedules.Set(iSchedule); }
inline void ClearSchedule( int iSchedule ) { m_Schedules.Clear(iSchedule); }
inline bool HasSchedule( int iSchedule ) { m_Schedules.IsBitSet(iSchedule); }
inline bool HasSchedule( int iSchedule ) { return m_Schedules.IsBitSet(iSchedule); }
#endif
static int GetScheduleID(const char* schedName) { return CAI_BaseNPC::GetSchedulingSymbols()->ScheduleSymbolToId(schedName); }
@ -179,7 +179,7 @@ public:
inline void SetHint( int iHint ) { m_Hints.HasElement(iHint) ? NULL : m_Hints.AddToTail(iHint); }
inline void ClearHint( int iHint ) { m_Hints.FindAndRemove(iHint); }
inline bool HasHint( int iHint ) { m_Hints.HasElement(iHint); }
inline bool HasHint( int iHint ) { return m_Hints.HasElement(iHint); }
// Only register a hint as "being used" when the NPC is this distance away or less
float m_flDistanceFromHint;

View File

@ -20,7 +20,7 @@ private:
// Used by gamerules to fire OnSkillChanged.
// Passes the level it changed to as well.
void InputSkillLevelChanged(inputdata_t &inputdata) { m_bListeningForSkillChanges ? m_OnSkillChanged.Set(inputdata.value.Int(), inputdata.pActivator, this) : 0; }
void InputSkillLevelChanged(inputdata_t &inputdata) { m_bListeningForSkillChanges ? m_OnSkillChanged.Set(inputdata.value.Int(), inputdata.pActivator, this) : (void)0; }
COutputInt m_OnSkillChanged;
COutputEvent m_OnEasy;

View File

@ -6263,7 +6263,7 @@ public:
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
Q_snprintf(tempstr, sizeof(tempstr), "Flare Duration: %d", GetEnvFlareLifetime(m_hFlareEnt));
Q_snprintf(tempstr, sizeof(tempstr), "Flare Duration: %f", GetEnvFlareLifetime(m_hFlareEnt));
EntityText(text_offset, tempstr, 0);
text_offset++;
}

View File

@ -52,7 +52,7 @@ void CSkyboxSwapper::Precache( void )
{
if ( Q_strlen( m_iszSkyboxName.ToCStr() ) == 0 )
{
Warning( "skybox_swapper (%s) has no skybox specified!\n", GetEntityName() );
Warning( "skybox_swapper (%s) has no skybox specified!\n", STRING(GetEntityName()) );
return;
}
@ -73,7 +73,7 @@ void CSkyboxSwapper::InputTrigger( inputdata_t &inputdata )
static ConVarRef skyname( "sv_skyname", false );
if ( !skyname.IsValid() )
{
Warning( "skybox_swapper (%s) trigger input failed - cannot find 'sv_skyname' convar!\n", GetEntityName() );
Warning( "skybox_swapper (%s) trigger input failed - cannot find 'sv_skyname' convar!\n", STRING(GetEntityName()) );
return;
}
skyname.SetValue( m_iszSkyboxName.ToCStr() );

View File

@ -39,7 +39,7 @@ inline void DebugMsg(const tchar *pMsg, ...)
{
if (mapedit_debug.GetBool() == true)
{
Msg(pMsg);
Msg("%s", pMsg);
}
}
@ -544,7 +544,7 @@ public:
else
{
DebugMsg("MapEdit Debug: File not NULL, loading %s\n", pFile);
Q_snprintf(szFullName,sizeof(szFullName), pFile);
Q_strncpy(szFullName, pFile, sizeof(szFullName));
}
KeyValues *pkvFile = new KeyValues( "MapEdit" );
if ( pkvFile->LoadFromFile( filesystem, szFullName, "MOD" ) )

View File

@ -162,9 +162,9 @@ void MapbaseGameLog_Record( const char *szContext )
continue;
if ( pPlayer->GetActiveWeapon() == pWeapon )
pKVWeapons->SetString(pWeapon->GetClassname(), CFmtStrN<32>("%i; %i (active)", pWeapon->m_iClip1, pWeapon->m_iClip2));
pKVWeapons->SetString(pWeapon->GetClassname(), CFmtStrN<32>("%i; %i (active)", pWeapon->m_iClip1.Get(), pWeapon->m_iClip2.Get()));
else
pKVWeapons->SetString(pWeapon->GetClassname(), CFmtStrN<32>("%i; %i", pWeapon->m_iClip1, pWeapon->m_iClip2));
pKVWeapons->SetString(pWeapon->GetClassname(), CFmtStrN<32>("%i; %i", pWeapon->m_iClip1.Get(), pWeapon->m_iClip2.Get()));
}
}
@ -209,7 +209,7 @@ void MapbaseGameLog_Record( const char *szContext )
}
}
CFmtStrN<MAX_PATH> pathfmt("map_logs/%s_log_%i.txt", gpGlobals->mapname, pGameLoggerEnt->m_iSaveID);
CFmtStrN<MAX_PATH> pathfmt("map_logs/%s_log_%i.txt", STRING(gpGlobals->mapname), pGameLoggerEnt->m_iSaveID);
pGameLoggerEnt->m_flLastLogTime = gpGlobals->curtime;
pGameLoggerEnt->m_iSaveID++;
@ -219,7 +219,7 @@ void MapbaseGameLog_Record( const char *szContext )
if (pKV->SaveToFile( g_pFullFileSystem, pathfmt, "MOD" ))
{
Msg("Saved game log file to \"%s\"\n", pathfmt);
Msg("Saved game log file to \"%s\"\n", pathfmt.Get());
}
pKV->deleteThis();

View File

@ -9,14 +9,20 @@
#include "matchers.h"
#include "fmtstr.h"
// glibc (Linux) uses these tokens when including <regex>, so we must not #define them
#undef max
#undef min
#include <regex>
#undef MINMAX_H
#include "minmax.h"
ConVar mapbase_wildcards_enabled("mapbase_wildcards_enabled", "1", FCVAR_NONE, "Toggles Mapbase's '?' wildcard and true '*' features. Useful for maps that have '?' in their targetnames.");
ConVar mapbase_regex_enabled("mapbase_regex_enabled", "1", FCVAR_NONE, "Toggles Mapbase's regex matching handover.");
#ifdef CLIENT_DLL
// FIXME: There is no clientside equivalent to the RS code
bool ResponseSystemCompare(const char *criterion, const char *value) { return Matcher_NamesMatch(criterion, value); }
static bool ResponseSystemCompare(const char *criterion, const char *value) { return Matcher_NamesMatch(criterion, value); }
#else
extern bool ResponseSystemCompare(const char *criterion, const char *value);
#endif
@ -32,21 +38,20 @@ extern bool ResponseSystemCompare(const char *criterion, const char *value);
// AppearsToBeANumber - Response System-based function which checks if the string might be a number.
//=============================================================================
inline bool Matcher_Match(const char *pszQuery, const char *szValue)
bool Matcher_Match(const char *pszQuery, const char *szValue)
{
// I wasn't kidding when I said all this did was hijack response system matching.
return ResponseSystemCompare(pszQuery, szValue);
}
inline bool Matcher_Match(const char *pszQuery, int iValue) { return Matcher_Match(pszQuery, CNumStr(iValue)); }
inline bool Matcher_Match(const char *pszQuery, float flValue) { return Matcher_Match(pszQuery, CNumStr(flValue)); }
bool Matcher_Match(const char *pszQuery, int iValue) { return Matcher_Match(pszQuery, CNumStr(iValue)); }
bool Matcher_Match(const char *pszQuery, float flValue) { return Matcher_Match(pszQuery, CNumStr(flValue)); }
// -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
// The recursive part of Mapbase's modified version of Valve's NamesMatch().
// This part is no longer inlined since it's recursive.
/*FORCEINLINE*/ bool Matcher_RunCharCompare(const char *pszQuery, const char *szValue)
bool Matcher_RunCharCompare(const char *pszQuery, const char *szValue)
{
// This matching model is based off of the ASW SDK
while ( *szValue && *pszQuery )
@ -119,7 +124,7 @@ bool Matcher_Regex(const char *pszQuery, const char *szValue)
}
// The entry point for Mapbase's modified version of Valve's NamesMatch().
FORCEINLINE bool Matcher_NamesMatch(const char *pszQuery, const char *szValue)
bool Matcher_NamesMatch(const char *pszQuery, const char *szValue)
{
if ( szValue == NULL )
return (*pszQuery == 0 || *pszQuery == '*');
@ -142,7 +147,7 @@ FORCEINLINE bool Matcher_NamesMatch(const char *pszQuery, const char *szValue)
return Matcher_RunCharCompare( pszQuery, szValue );
}
FORCEINLINE bool Matcher_NamesMatch_Classic(const char *pszQuery, const char *szValue)
bool Matcher_NamesMatch_Classic(const char *pszQuery, const char *szValue)
{
if ( szValue == NULL )
return (!pszQuery || *pszQuery == 0 || *pszQuery == '*');
@ -178,7 +183,7 @@ FORCEINLINE bool Matcher_NamesMatch_Classic(const char *pszQuery, const char *sz
return false;
}
FORCEINLINE bool Matcher_NamesMatch_MutualWildcard(const char *pszQuery, const char *szValue)
bool Matcher_NamesMatch_MutualWildcard(const char *pszQuery, const char *szValue)
{
if ( szValue == NULL )
return (!pszQuery || *pszQuery == 0 || *pszQuery == '*');
@ -219,7 +224,7 @@ FORCEINLINE bool Matcher_NamesMatch_MutualWildcard(const char *pszQuery, const c
// Matcher_Compare is a deprecated alias originally used when Matcher_Match didn't support wildcards.
/*
inline bool Matcher_Compare(const char *pszQuery, const char *szValue)
bool Matcher_Compare(const char *pszQuery, const char *szValue)
{
return Matcher_Match(pszQuery, szValue);
#if 0

View File

@ -5,39 +5,46 @@
// $NoKeywords: $
//=============================================================================
#ifndef MAPBASE_MATCHERS_H
#define MAPBASE_MATCHERS_H
#ifdef _WIN32
#pragma once
#endif
#define MAPBASE_MATCHERS 1
// Compares with != and the like. Basically hijacks the response system matching.
// This also loops back around to Matcher_NamesMatch.
// pszQuery = The value that should have the operator(s) at the beginning.
// szValue = The value tested against the criterion.
extern bool Matcher_Match( const char *pszQuery, const char *szValue );
extern bool Matcher_Match( const char *pszQuery, int iValue );
extern bool Matcher_Match( const char *pszQuery, float flValue );
bool Matcher_Match( const char *pszQuery, const char *szValue );
bool Matcher_Match( const char *pszQuery, int iValue );
bool Matcher_Match( const char *pszQuery, float flValue );
// Regular expressions based off of the std library.
// pszQuery = The regex text.
// szValue = The value that should be matched.
extern bool Matcher_Regex( const char *pszQuery, const char *szValue );
bool Matcher_Regex( const char *pszQuery, const char *szValue );
// Compares two strings with support for wildcards or regex. This code is an expanded version of baseentity.cpp's NamesMatch().
// pszQuery = The value that should have the wildcard.
// szValue = The value tested against the query.
// Use Matcher_Match if you want <, !=, etc. as well.
extern bool Matcher_NamesMatch( const char *pszQuery, const char *szValue );
bool Matcher_NamesMatch( const char *pszQuery, const char *szValue );
// Identical to baseentity.cpp's original NamesMatch().
// pszQuery = The value that should have the wildcard.
// szValue = The value tested against the query.
extern bool Matcher_NamesMatch_Classic( const char *pszQuery, const char *szValue );
bool Matcher_NamesMatch_Classic( const char *pszQuery, const char *szValue );
// Identical to Matcher_NamesMatch_Classic(), but either value could use a wildcard.
// pszQuery = The value that serves as the query. This value can use wildcards.
// szValue = The value tested against the query. This value can use wildcards as well.
extern bool Matcher_NamesMatch_MutualWildcard( const char *pszQuery, const char *szValue );
bool Matcher_NamesMatch_MutualWildcard( const char *pszQuery, const char *szValue );
// Deprecated; do not use
inline bool Matcher_Compare( const char *pszQuery, const char *szValue ) { return Matcher_Match( pszQuery, szValue ); }
static inline bool Matcher_Compare( const char *pszQuery, const char *szValue ) { return Matcher_Match( pszQuery, szValue ); }
// Taken from the Response System.
// Checks if the specified string appears to be a number of some sort.
@ -57,3 +64,5 @@ static bool AppearsToBeANumber( char const *token )
return true;
}
#endif

View File

@ -200,7 +200,7 @@ DECLARE_DEDUCE_FIELDTYPE( FIELD_VECTOR, const QAngle& );
template <typename T>
inline const char * ScriptFieldTypeName()
{
T::using_unknown_script_type();
return T::using_unknown_script_type();
}
#define DECLARE_NAMED_FIELDTYPE( fieldType, strName ) template <> inline const char * ScriptFieldTypeName<fieldType>() { return strName; }