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https://github.com/mapbase-source/source-sdk-2013.git
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Expose prop_door_rotating to VScript
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0464bd7fd3
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@ -38,6 +38,9 @@ public:
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DECLARE_CLASS( CBasePropDoor, CDynamicProp );
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DECLARE_SERVERCLASS();
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#ifdef MAPBASE_VSCRIPT
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DECLARE_ENT_SCRIPTDESC();
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#endif
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CBasePropDoor( void );
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@ -79,6 +82,28 @@ public:
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virtual bool PassesDoorFilter(CBaseEntity *pEntity) { return true; }
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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float GetSpeed() const { return m_flSpeed; }
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#endif
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#ifdef MAPBASE_VSCRIPT
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bool ScriptIsDoorOpen() { return IsDoorOpen(); }
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bool ScriptIsDoorAjar() { return IsDoorAjar(); }
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bool ScriptIsDoorOpening() { return IsDoorOpening(); }
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bool ScriptIsDoorClosed() { return IsDoorClosed(); }
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bool ScriptIsDoorClosing() { return IsDoorClosing(); }
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bool ScriptIsDoorLocked() { return IsDoorLocked(); }
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bool ScriptIsDoorBlocked() const { return IsDoorBlocked(); }
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HSCRIPT ScriptGetActivator() { return ToHScript( m_hActivator.Get() ); }
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HSCRIPT ScriptGetDoorList( int i ) { return m_hDoorList.IsValidIndex(i) ? ToHScript( m_hDoorList[i] ) : NULL; }
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int GetDoorListCount() { return m_hDoorList.Count(); }
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const char *ScriptGetFullyOpenSound() { return STRING( m_SoundOpen ); }
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const char *ScriptGetFullyClosedSound() { return STRING( m_SoundClose ); }
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const char *ScriptGetMovingSound() { return STRING( m_SoundMoving ); }
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const char *ScriptGetLockedSound() { return STRING( m_ls.sLockedSound ); }
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const char *ScriptGetUnlockedSound() { return STRING( m_ls.sUnlockedSound ); }
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#endif
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protected:
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@ -178,6 +203,12 @@ private:
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#ifdef MAPBASE
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void InputAllowPlayerUse(inputdata_t &inputdata);
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void InputDisallowPlayerUse(inputdata_t &inputdata);
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void InputSetFullyOpenSound(inputdata_t &inputdata);
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void InputSetFullyClosedSound(inputdata_t &inputdata);
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void InputSetMovingSound(inputdata_t &inputdata);
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void InputSetLockedSound(inputdata_t &inputdata);
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void InputSetUnlockedSound(inputdata_t &inputdata);
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#endif
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void SetDoorBlocker( CBaseEntity *pBlocker );
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@ -4206,6 +4206,12 @@ BEGIN_DATADESC(CBasePropDoor)
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#ifdef MAPBASE
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DEFINE_INPUTFUNC(FIELD_VOID, "AllowPlayerUse", InputAllowPlayerUse),
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DEFINE_INPUTFUNC(FIELD_VOID, "DisallowPlayerUse", InputDisallowPlayerUse),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFullyOpenSound", InputSetFullyOpenSound ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetFullyClosedSound", InputSetFullyClosedSound ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetMovingSound", InputSetMovingSound ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetLockedSound", InputSetLockedSound ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetUnlockedSound", InputSetUnlockedSound ),
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#endif
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DEFINE_OUTPUT(m_OnBlockedOpening, "OnBlockedOpening"),
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@ -4228,6 +4234,34 @@ END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST(CBasePropDoor, DT_BasePropDoor)
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END_SEND_TABLE()
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#ifdef MAPBASE_VSCRIPT
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BEGIN_ENT_SCRIPTDESC( CBasePropDoor, CBaseAnimating, "The base class used by prop doors, such as prop_door_rotating." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorOpen, "IsDoorOpen", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorAjar, "IsDoorAjar", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorOpening, "IsDoorOpening", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorClosed, "IsDoorClosed", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorClosing, "IsDoorClosing", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorLocked, "IsDoorLocked", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptIsDoorBlocked, "IsDoorBlocked", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetActivator, "GetActivator", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetDoorList, "GetDoorList", "Get connected door entity by index." )
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DEFINE_SCRIPTFUNC( GetDoorListCount, "Get number of connected doors." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetFullyOpenSound, "GetFullyOpenSound", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetFullyClosedSound, "GetFullyClosedSound", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetMovingSound, "GetMovingSound", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetLockedSound, "GetLockedSound", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetUnlockedSound, "GetUnlockedSound", "" )
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DEFINE_SCRIPTFUNC( DoorCanClose, "Return true if the door has room to close. Boolean is for whether or not this is an automatic close and not manually triggered by someone." )
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DEFINE_SCRIPTFUNC( DoorCanOpen, "Return true if there are other doors connected to this one." )
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DEFINE_SCRIPTFUNC( HasSlaves, "" )
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END_SCRIPTDESC();
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#endif
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CBasePropDoor::CBasePropDoor( void )
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{
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m_hMaster = NULL;
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@ -4701,6 +4735,54 @@ void CBasePropDoor::InputOpenAwayFrom(inputdata_t &inputdata)
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}
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#ifdef MAPBASE
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBasePropDoor::InputSetFullyOpenSound( inputdata_t &inputdata )
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{
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m_SoundOpen = inputdata.value.StringID();
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PrecacheScriptSound( STRING( m_SoundOpen ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBasePropDoor::InputSetFullyClosedSound( inputdata_t &inputdata )
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{
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m_SoundClose = inputdata.value.StringID();
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PrecacheScriptSound( STRING( m_SoundClose ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBasePropDoor::InputSetMovingSound( inputdata_t &inputdata )
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{
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m_SoundMoving = inputdata.value.StringID();
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PrecacheScriptSound( STRING( m_SoundMoving ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBasePropDoor::InputSetLockedSound( inputdata_t &inputdata )
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{
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m_ls.sLockedSound = inputdata.value.StringID();
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PrecacheScriptSound( STRING( m_ls.sLockedSound ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBasePropDoor::InputSetUnlockedSound( inputdata_t &inputdata )
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{
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m_ls.sUnlockedSound = inputdata.value.StringID();
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PrecacheScriptSound( STRING( m_ls.sUnlockedSound ) );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//
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