diff --git a/sp/src/game/server/basecombatcharacter.cpp b/sp/src/game/server/basecombatcharacter.cpp index 5d2c692c..a1033586 100644 --- a/sp/src/game/server/basecombatcharacter.cpp +++ b/sp/src/game/server/basecombatcharacter.cpp @@ -3615,7 +3615,7 @@ CBaseEntity *CBaseCombatCharacter::Weapon_FindUsable( const Vector &range ) else if (hl2_episodic.GetBool() && !GetActiveWeapon()) { // Unarmed citizens are conservative in their weapon finding...in Episode One - if (Classify() != CLASS_PLAYER_ALLY_VITAL && Q_strncmp(STRING(gpGlobals->mapname), "ep1_", 4)) + if (Classify() != CLASS_PLAYER_ALLY_VITAL && Q_strncmp(STRING(gpGlobals->mapname), "ep1_", 4) == 0) bConservative = true; } #endif