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Standalone FileExists() function for VScript
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@ -1006,6 +1006,7 @@ class CScriptReadWriteFile : public CAutoGameSystem
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public:
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public:
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static bool FileWrite( const char *szFile, const char *szInput );
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static bool FileWrite( const char *szFile, const char *szInput );
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static const char *FileRead( const char *szFile );
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static const char *FileRead( const char *szFile );
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static bool FileExists( const char *szFile );
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// NOTE: These two functions are new with Mapbase and have no Valve equivalent
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// NOTE: These two functions are new with Mapbase and have no Valve equivalent
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static bool KeyValuesWrite( const char *szFile, HSCRIPT hInput );
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static bool KeyValuesWrite( const char *szFile, HSCRIPT hInput );
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@ -1111,6 +1112,23 @@ const char *CScriptReadWriteFile::FileRead( const char *szFile )
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CScriptReadWriteFile::FileExists( const char *szFile )
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{
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char pszFullName[MAX_PATH];
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V_snprintf( pszFullName, sizeof(pszFullName), SCRIPT_RW_FULL_PATH_FMT, szFile );
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if ( !V_RemoveDotSlashes( pszFullName, CORRECT_PATH_SEPARATOR, true ) )
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{
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DevWarning( 2, "Invalid file location : %s\n", szFile );
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return NULL;
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}
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return g_pFullFileSystem->FileExists( pszFullName, SCRIPT_RW_PATH_ID );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Get the checksum of any file. Can be used to check the existence or validity of a file.
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// Get the checksum of any file. Can be used to check the existence or validity of a file.
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// Returns unsigned int as hex string.
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// Returns unsigned int as hex string.
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@ -3046,6 +3064,7 @@ void RegisterScriptSingletons()
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ScriptRegisterSimpleHook( g_pScriptVM, g_Hook_OnRestore, "OnRestore", FIELD_VOID, "Called when the game is restored." );
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ScriptRegisterSimpleHook( g_pScriptVM, g_Hook_OnRestore, "OnRestore", FIELD_VOID, "Called when the game is restored." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::FileWrite, "StringToFile", "Stores the string into the file" );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::FileWrite, "StringToFile", "Stores the string into the file" );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::FileRead, "FileToString", "Returns the string from the file, null if no file or file is too big." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::FileRead, "FileToString", "Returns the string from the file, null if no file or file is too big." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::FileExists, "FileExists", "Returns true if the file exists." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::KeyValuesWrite, "KeyValuesToFile", "Stores the CScriptKeyValues into the file" );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::KeyValuesWrite, "KeyValuesToFile", "Stores the CScriptKeyValues into the file" );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::KeyValuesRead, "FileToKeyValues", "Returns the CScriptKeyValues from the file, null if no file or file is too big." );
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ScriptRegisterFunctionNamed( g_pScriptVM, CScriptReadWriteFile::KeyValuesRead, "FileToKeyValues", "Returns the CScriptKeyValues from the file, null if no file or file is too big." );
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