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https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-25 06:15:30 +03:00
Initial game instructor save/restore prototype (not yet functional)
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parent
fd600b53aa
commit
a1cb3611a3
@ -117,6 +117,10 @@ public:
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const char *GetGroup() { return m_szLessonGroup.String(); }
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void SetEnabled( bool bEnabled ) { m_bDisabled = !bEnabled; }
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#ifdef MAPBASE
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DECLARE_DATADESC();
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#endif
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protected:
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void MarkSucceeded( void );
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void CloseOpportunity( const char *pchReason );
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@ -191,6 +195,9 @@ class CTextLesson : public CBaseLesson
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{
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public:
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DECLARE_LESSON( CTextLesson, CBaseLesson );
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#ifdef MAPBASE
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DECLARE_DATADESC();
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#endif
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void Init( void ); // NOT virtual, each constructor calls their own
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virtual void Start( void );
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@ -209,6 +216,9 @@ class CIconLesson : public CTextLesson
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{
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public:
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DECLARE_LESSON( CIconLesson, CTextLesson );
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#ifdef MAPBASE
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DECLARE_DATADESC();
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#endif
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void Init( void ); // NOT virtual, each constructor calls their own
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virtual void Start( void );
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@ -376,6 +386,9 @@ class CScriptedIconLesson : public CIconLesson
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{
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public:
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DECLARE_LESSON( CScriptedIconLesson, CIconLesson )
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#ifdef MAPBASE
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DECLARE_DATADESC();
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#endif
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virtual ~CScriptedIconLesson( void );
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@ -13,6 +13,9 @@
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#include "ixboxsystem.h"
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#include "tier0/icommandline.h"
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#include "iclientmode.h"
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#ifdef MAPBASE
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#include "isaverestore.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -1291,6 +1294,290 @@ void C_GameInstructor::InitLessonPrerequisites()
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m_Lessons[ i ]->InitPrerequisites();
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}
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#ifdef MAPBASE
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//=========================================================
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// Save/Restore
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//=========================================================
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class CInstructorSymbolDataOps : public CDefSaveRestoreOps
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{
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public:
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CInstructorSymbolDataOps() {}
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virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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CGameInstructorSymbol *sym = ((CGameInstructorSymbol *)fieldInfo.pField);
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pSave->WriteString( sym->String() );
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}
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virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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CGameInstructorSymbol *sym = ((CGameInstructorSymbol *)fieldInfo.pField);
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char tmp[1024];
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pRestore->ReadString( tmp, sizeof(tmp), 0 );
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*sym = tmp;
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}
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virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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CGameInstructorSymbol *sym = ((CGameInstructorSymbol *)fieldInfo.pField);
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*sym = CGameInstructorSymbol();
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}
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virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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CGameInstructorSymbol *sym = ((CGameInstructorSymbol *)fieldInfo.pField);
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return (*sym) == CGameInstructorSymbol() ? true : false;
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}
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};
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static CInstructorSymbolDataOps g_InstructorSymbolDataOps;
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BEGIN_DATADESC_NO_BASE( CBaseLesson )
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DEFINE_FIELD( m_iInstanceType, FIELD_INTEGER ),
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DEFINE_FIELD( m_iPriority, FIELD_INTEGER ),
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DEFINE_CUSTOM_FIELD( m_stringReplaceKey, &g_InstructorSymbolDataOps ),
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DEFINE_FIELD( m_iFixedInstancesMax, FIELD_INTEGER ),
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DEFINE_FIELD( m_bReplaceOnlyWhenStopped, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_iTeam, FIELD_INTEGER ),
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DEFINE_FIELD( m_bOnlyKeyboard, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bOnlyGamepad, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bWasDisplayed, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_fLockDuration, FIELD_INTEGER ),
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DEFINE_FIELD( m_fTimeout, FIELD_INTEGER ),
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DEFINE_FIELD( m_fInitTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_fStartTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_fLockTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_fUpdateInterval, FIELD_FLOAT ),
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DEFINE_FIELD( m_iInstanceType, FIELD_INTEGER ),
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DEFINE_FIELD( m_bHasPlayedSound, FIELD_BOOLEAN ),
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DEFINE_CUSTOM_FIELD( m_szStartSound, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szLessonGroup, &g_InstructorSymbolDataOps ),
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DEFINE_FIELD( m_bCanOpenWhenDead, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bBumpWithTimeoutWhenLearned, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bCanTimeoutWhileInactive, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
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END_DATADESC()
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BEGIN_DATADESC( CScriptedIconLesson )
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// Macro fields
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DEFINE_FIELD( m_hEntity1, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hEntity2, FIELD_EHANDLE ),
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DEFINE_CUSTOM_FIELD( m_szString1, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szString2, &g_InstructorSymbolDataOps ),
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DEFINE_FIELD( m_iInteger1, FIELD_INTEGER ),
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DEFINE_FIELD( m_iInteger2, FIELD_INTEGER ),
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DEFINE_FIELD( m_fFloat1, FIELD_FLOAT ),
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DEFINE_FIELD( m_fFloat2, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_DATADESC( CTextLesson )
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DEFINE_CUSTOM_FIELD( m_szDisplayText, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szDisplayParamText, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szBinding, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szGamepadBinding, &g_InstructorSymbolDataOps ),
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END_DATADESC()
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BEGIN_DATADESC( CIconLesson )
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DEFINE_FIELD( m_hLocatorTarget, FIELD_INTEGER ),
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//DEFINE_FIELD( m_fCurrentDistance, FIELD_FLOAT ),
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DEFINE_FIELD( m_fOnScreenStartTime, FIELD_FLOAT ),
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//DEFINE_FIELD( m_fUpdateDistanceTime, FIELD_FLOAT ),
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// Macro fields
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DEFINE_FIELD( m_hIconTarget, FIELD_EHANDLE ),
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DEFINE_CUSTOM_FIELD( m_szVguiTargetName, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szVguiTargetLookup, &g_InstructorSymbolDataOps ),
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DEFINE_FIELD( m_nVguiTargetEdge, FIELD_INTEGER ),
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DEFINE_FIELD( m_flUpOffset, FIELD_FLOAT ),
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DEFINE_FIELD( m_flRelativeUpOffset, FIELD_FLOAT ),
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DEFINE_FIELD( m_fFixedPositionX, FIELD_FLOAT ),
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DEFINE_FIELD( m_fFixedPositionY, FIELD_FLOAT ),
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DEFINE_FIELD( m_iFlags, FIELD_INTEGER ),
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DEFINE_FIELD( m_fRange, FIELD_FLOAT ),
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DEFINE_FIELD( m_fCurrentDistance, FIELD_FLOAT ),
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DEFINE_FIELD( m_fOnScreenStartTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_fUpdateDistanceTime, FIELD_FLOAT ),
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DEFINE_CUSTOM_FIELD( m_szOnscreenIcon, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szOffscreenIcon, &g_InstructorSymbolDataOps ),
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DEFINE_CUSTOM_FIELD( m_szCaptionColor, &g_InstructorSymbolDataOps ),
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DEFINE_FIELD( m_bFixedPosition, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bNoIconTarget, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bAllowNodrawTarget, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bVisible, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bShowWhenOccluded, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bNoOffscreen, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bForceCaption, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_iIconTargetPos, FIELD_INTEGER ),
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DEFINE_CUSTOM_FIELD( m_szHudHint, &g_InstructorSymbolDataOps ),
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END_DATADESC()
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void C_GameInstructor::WriteOpportunityState( ISave *pSave )
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{
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int iNumOpportunities = m_OpenOpportunities.Count();
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pSave->WriteInt( &iNumOpportunities );
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for ( int i = iNumOpportunities - 1; i >= 0; --i )
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{
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CBaseLesson *pLesson = m_OpenOpportunities[ i ];
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CBaseLesson *pRootLesson = pLesson->GetRoot();
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// Write the lesson name
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pSave->WriteString( pLesson->GetName() );
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// Write the lesson data
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pSave->WriteAll( pLesson, pLesson->GetDataDescMap() );
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if (pRootLesson)
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{
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// Write the root lesson name
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pSave->WriteString( pRootLesson->GetName() );
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}
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else
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{
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// No root lesson...?
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pSave->WriteString( "" );
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}
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ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\t%s\n", pLesson->GetName() );
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}
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}
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void C_GameInstructor::ReadOpportunityState( IRestore *pRestore )
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{
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int iNumOpportunities = pRestore->ReadInt();
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for ( int i = iNumOpportunities; i >= 0; --i )
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{
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char szLessonName[ 256 ];
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pRestore->ReadString( szLessonName, sizeof(szLessonName), 0 );
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CBaseLesson *pLesson = GetLesson_Internal( szLessonName );
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if (pLesson)
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{
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// Read the lesson data
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pRestore->ReadAll( pLesson, pLesson->GetDataDescMap() );
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// Read root lesson
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pRestore->ReadString( szLessonName, sizeof(szLessonName), 0 );
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if (szLessonName[0] != '\0')
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{
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CBaseLesson *pRootLesson = GetLesson_Internal( szLessonName );
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if (pRootLesson)
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pLesson->SetRoot( pRootLesson );
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}
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m_OpenOpportunities.AddToTail( pLesson );
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pLesson->Start();
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ConColorMsg( CBaseLesson::m_rgbaVerboseOpen, "\t%s\n", pLesson->GetName() );
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}
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else
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{
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Warning( "Can't find restored lesson %s\n", szLessonName );
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}
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}
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}
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void WriteOpportunityState( ISave *pSave );
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void ReadOpportunityState( IRestore *pRestore );
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static short GAME_INSTRUCTOR_SAVE_RESTORE_VERSION = 1;
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//-----------------------------------------------------------------------------
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class CGameInstructorSaveRestoreBlockHandler : public CDefSaveRestoreBlockHandler
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{
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public:
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CGameInstructorSaveRestoreBlockHandler()
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{
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}
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const char *GetBlockName()
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{
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return "GameInstructor";
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}
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//---------------------------------
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void Save( ISave *pSave )
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{
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pSave->StartBlock();
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g_GameInstructor.WriteOpportunityState( pSave );
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pSave->EndBlock();
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}
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//---------------------------------
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void WriteSaveHeaders( ISave *pSave )
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{
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pSave->WriteShort( &GAME_INSTRUCTOR_SAVE_RESTORE_VERSION );
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}
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//---------------------------------
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void ReadRestoreHeaders( IRestore *pRestore )
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{
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// No reason why any future version shouldn't try to retain backward compatability. The default here is to not do so.
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short version;
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pRestore->ReadShort( &version );
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m_fDoLoad = ( version == GAME_INSTRUCTOR_SAVE_RESTORE_VERSION );
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}
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//---------------------------------
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void Restore( IRestore *pRestore, bool createPlayers )
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{
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if ( !m_fDoLoad )
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{
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return;
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}
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pRestore->StartBlock();
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g_GameInstructor.ReadOpportunityState( pRestore );
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pRestore->EndBlock();
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}
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private:
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bool m_fDoLoad;
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};
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//-----------------------------------------------------------------------------
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CGameInstructorSaveRestoreBlockHandler g_GameInstructorSaveRestoreBlockHandler;
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//-------------------------------------
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ISaveRestoreBlockHandler *GetGameInstructorSaveRestoreBlockHandler()
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{
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return &g_GameInstructorSaveRestoreBlockHandler;
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}
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#endif
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//=========================================================
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// Commands
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//=========================================================
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@ -72,6 +72,11 @@ public:
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// Mapbase needs this to be public for map-specific file system
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void ReadLessonsFromFile( const char *pchFileName );
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#ifdef MAPBASE
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void WriteOpportunityState( ISave *pSave );
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void ReadOpportunityState( IRestore *pRestore );
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#endif
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private:
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void FindErrors( void );
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@ -114,5 +119,10 @@ C_GameInstructor &GetGameInstructor();
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void GameInstructor_Init();
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void GameInstructor_Shutdown();
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#ifdef MAPBASE
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class ISaveRestoreBlockHandler;
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ISaveRestoreBlockHandler *GetGameInstructorSaveRestoreBlockHandler();
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#endif
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#endif // _C_GAMEINSTRUCTOR_H_
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#include "fbxsystem/fbxsystem.h"
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#endif
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#ifdef MAPBASE
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#include "c_gameinstructor.h"
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#endif
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#ifdef MAPBASE_VSCRIPT
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#include "vscript_client.h"
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#endif
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@ -1108,6 +1112,9 @@ int CHLClient::Init( CreateInterfaceFn appSystemFactory, CreateInterfaceFn physi
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g_pGameSaveRestoreBlockSet->AddBlockHandler( GetEntitySaveRestoreBlockHandler() );
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g_pGameSaveRestoreBlockSet->AddBlockHandler( GetPhysSaveRestoreBlockHandler() );
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g_pGameSaveRestoreBlockSet->AddBlockHandler( GetViewEffectsRestoreBlockHandler() );
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#ifdef MAPBASE
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g_pGameSaveRestoreBlockSet->AddBlockHandler( GetGameInstructorSaveRestoreBlockHandler() );
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#endif
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#ifdef MAPBASE_VSCRIPT
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g_pGameSaveRestoreBlockSet->AddBlockHandler( GetVScriptSaveRestoreBlockHandler() );
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#endif
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