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Add additional enemy criteria to NPC speech
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@ -16227,6 +16227,21 @@ void CAI_BaseNPC::ModifyOrAppendEnemyCriteria( AI_CriteriaSet& set, CBaseEntity
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set.AppendCriteria( "enemyclass", g_pGameRules->AIClassText( pEnemy->Classify() ) ); // UTIL_VarArgs("%i", pEnemy->Classify())
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set.AppendCriteria( "distancetoenemy", UTIL_VarArgs( "%f", EnemyDistance(pEnemy) ) );
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set.AppendCriteria( "timesincecombat", "-1" );
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CAI_BaseNPC *pNPC = pEnemy->MyNPCPointer();
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if (pNPC)
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{
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set.AppendCriteria("enemy_is_npc", "1");
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set.AppendCriteria( "enemy_activity", CAI_BaseNPC::GetActivityName( pNPC->GetActivity() ) );
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set.AppendCriteria( "enemy_weapon", pNPC->GetActiveWeapon() ? pNPC->GetActiveWeapon()->GetClassname() : "0" );
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}
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else
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{
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set.AppendCriteria("enemy_is_npc", "0");
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}
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pEnemy->AppendContextToCriteria( set, "enemy_" );
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}
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else
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{
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