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Added sequence check and backup activity fallback to companion NPC readiness activities
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@ -1650,6 +1650,19 @@ Activity CNPC_PlayerCompanion::TranslateActivityReadiness( Activity activity )
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continue;
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}
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#ifdef MAPBASE
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// If we don't have the readiness activity we selected and there's no backup activity available, break the loop and return the base act.
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bool bRequired;
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if ( !HaveSequenceForActivity( actremap.mappedActivity ) && !HaveSequenceForActivity( Weapon_TranslateActivity( actremap.mappedActivity, &bRequired ) ) )
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{
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Activity backupAct = Weapon_BackupActivity( actremap.mappedActivity, bRequired );
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if ( backupAct != actremap.mappedActivity )
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return backupAct;
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else
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break;
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}
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#endif
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// We've successfully passed all criteria for remapping this
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return actremap.mappedActivity;
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}
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