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Fixed a crash involving player +USE anims
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@ -1397,7 +1397,7 @@ Activity CHL2_Player::Weapon_TranslateActivity( Activity baseAct, bool *pRequire
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{
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{
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CBaseEntity* pHeldEnt = GetPlayerHeldEntity( this );
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CBaseEntity* pHeldEnt = GetPlayerHeldEntity( this );
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float flMass = pHeldEnt ?
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float flMass = pHeldEnt ?
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PlayerPickupGetHeldObjectMass( m_hUseEntity, pHeldEnt->VPhysicsGetObject() ) :
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(pHeldEnt->VPhysicsGetObject() ? PlayerPickupGetHeldObjectMass( m_hUseEntity, pHeldEnt->VPhysicsGetObject() ) : player_use_anim_heavy_mass.GetFloat()) :
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(m_hUseEntity->VPhysicsGetObject() ? m_hUseEntity->GetMass() : player_use_anim_heavy_mass.GetFloat());
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(m_hUseEntity->VPhysicsGetObject() ? m_hUseEntity->GetMass() : player_use_anim_heavy_mass.GetFloat());
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if ( flMass >= player_use_anim_heavy_mass.GetFloat() )
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if ( flMass >= player_use_anim_heavy_mass.GetFloat() )
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{
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{
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