mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-13 23:37:58 +03:00
Added logic_playmovie and vgui_movie_display from Alien Swarm SDK
This commit is contained in:
parent
302885d39c
commit
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26
sp/src/game/client/c_movie_display.cpp
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26
sp/src/game/client/c_movie_display.cpp
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@ -0,0 +1,26 @@
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "c_movie_display.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT( C_MovieDisplay, DT_MovieDisplay, CMovieDisplay )
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RecvPropBool( RECVINFO( m_bEnabled ) ),
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RecvPropBool( RECVINFO( m_bLooping ) ),
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RecvPropString( RECVINFO( m_szMovieFilename ) ),
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RecvPropString( RECVINFO( m_szGroupName ) ),
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END_RECV_TABLE()
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C_MovieDisplay::C_MovieDisplay()
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{
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}
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C_MovieDisplay::~C_MovieDisplay()
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{
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}
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34
sp/src/game/client/c_movie_display.h
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34
sp/src/game/client/c_movie_display.h
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef C_MOVIE_DISPLAY_H
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#define C_MOVIE_DISPLAY_H
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#include "cbase.h"
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class C_MovieDisplay : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_MovieDisplay, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_MovieDisplay();
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~C_MovieDisplay();
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bool IsEnabled( void ) const { return m_bEnabled; }
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bool IsLooping( void ) const { return m_bLooping; }
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const char *GetMovieFilename( void ) const { return m_szMovieFilename; }
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const char *GetGroupName( void ) const { return m_szGroupName; }
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private:
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bool m_bEnabled;
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bool m_bLooping;
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char m_szMovieFilename[128];
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char m_szGroupName[128];
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};
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#endif //C_MOVIE_DISPLAY_H
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@ -31,6 +31,9 @@ $Project
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$File "c_postprocesscontroller.cpp"
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$File "c_postprocesscontroller.h"
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$File "c_env_dof_controller.cpp"
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$File "c_movie_display.cpp"
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$File "c_movie_display.h"
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$File "vgui_movie_display.cpp"
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$Folder "Mapbase"
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{
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437
sp/src/game/client/vgui_movie_display.cpp
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437
sp/src/game/client/vgui_movie_display.cpp
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@ -0,0 +1,437 @@
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//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "c_vguiscreen.h"
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#include "vgui_controls/Label.h"
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#include "vgui_BitmapPanel.h"
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#include <vgui/IVGUI.h>
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#include "c_slideshow_display.h"
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#include "ienginevgui.h"
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#include "fmtstr.h"
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#include "vgui_controls/ImagePanel.h"
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#include <vgui/ISurface.h>
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#include "video/ivideoservices.h"
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#include "engine/ienginesound.h"
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#include "VGUIMatSurface/IMatSystemSurface.h"
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#include "c_movie_display.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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struct VideoPlaybackInfo_t
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{
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VideoPlaybackInfo_t( void ) :
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m_pMaterial ( NULL ),
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m_nSourceHeight(0), m_nSourceWidth(0),
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m_flU(0.0f),m_flV(0.0f) {}
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IMaterial *m_pMaterial;
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int m_nSourceHeight, m_nSourceWidth; // Source movie's dimensions
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float m_flU, m_flV; // U,V ranges for video on its sheet
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};
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//-----------------------------------------------------------------------------
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// Control screen
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//-----------------------------------------------------------------------------
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class CMovieDisplayScreen : public CVGuiScreenPanel
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{
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DECLARE_CLASS( CMovieDisplayScreen, CVGuiScreenPanel );
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public:
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CMovieDisplayScreen( vgui::Panel *parent, const char *panelName );
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~CMovieDisplayScreen( void );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
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virtual void OnTick( void );
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virtual void Paint( void );
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private:
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bool IsActive( void );
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void SetupMovie( void );
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void UpdateMovie( void );
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bool BeginPlayback( const char *pFilename );
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void CalculatePlaybackDimensions( int nSrcWidth, int nSrcHeight );
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inline void GetPanelPos( int &xpos, int &ypos )
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{
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xpos = ( (float) ( GetWide() - m_nPlaybackWidth ) / 2 );
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ypos = ( (float) ( GetTall() - m_nPlaybackHeight ) / 2 );
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}
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private:
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// BINK playback info
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IVideoMaterial *m_VideoMaterial;
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VideoPlaybackInfo_t m_playbackInfo;
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CHandle<C_VGuiScreen> m_hVGUIScreen;
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CHandle<C_MovieDisplay> m_hScreenEntity;
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int m_nTextureId;
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int m_nPlaybackHeight; // Playback dimensions (proper ration adjustments)
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int m_nPlaybackWidth;
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bool m_bBlackBackground;
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bool m_bSlaved;
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bool m_bInitialized;
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bool m_bLastActiveState; // HACK: I'd rather get a real callback...
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// VGUI specifics
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Label *m_pDisplayTextLabel;
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Color m_cDefault;
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Color m_cInvisible;
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bool bIsAlreadyVisible;
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};
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DECLARE_VGUI_SCREEN_FACTORY( CMovieDisplayScreen, "movie_display_screen" );
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CUtlVector <CMovieDisplayScreen *> g_MovieDisplays;
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//-----------------------------------------------------------------------------
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// Constructor:
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//-----------------------------------------------------------------------------
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CMovieDisplayScreen::CMovieDisplayScreen( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, "CMovieDisplayScreen", vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/MovieDisplayScreen.res", "MovieDisplayScreen" ) )
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{
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m_pDisplayTextLabel = new vgui::Label( this, "NumberDisplay", "testing!");
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m_VideoMaterial = NULL;
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m_nTextureId = -1;
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m_bBlackBackground = true;
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m_bSlaved = false;
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m_bInitialized = false;
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// Add ourselves to the global list of movie displays
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g_MovieDisplays.AddToTail( this );
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m_bLastActiveState = IsActive();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clean up the movie
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//-----------------------------------------------------------------------------
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CMovieDisplayScreen::~CMovieDisplayScreen( void )
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{
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if ( g_pVideo != NULL && m_VideoMaterial != NULL )
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{
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g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
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m_VideoMaterial = NULL;
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}
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// Clean up our texture reference
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g_pMatSystemSurface->DestroyTextureID( m_nTextureId );
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// Remove ourselves from the global list of movie displays
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g_MovieDisplays.FindAndRemove( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup our scheme
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::ApplySchemeSettings( IScheme *pScheme )
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{
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assert( pScheme );
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m_cDefault = Color( 255, 255, 255, 255 );
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m_cInvisible = Color( 0, 0, 0, 0 );
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m_pDisplayTextLabel->SetFgColor( m_cDefault );
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m_pDisplayTextLabel->SetText( "" );
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m_pDisplayTextLabel->SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool CMovieDisplayScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
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{
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// Make sure we get ticked...
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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if ( !BaseClass::Init( pKeyValues, pInitData ) )
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return false;
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// Save this for simplicity later on
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m_hVGUIScreen = dynamic_cast<C_VGuiScreen *>( GetEntity() );
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if ( m_hVGUIScreen != NULL )
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{
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// Also get the associated entity
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m_hScreenEntity = dynamic_cast<C_MovieDisplay *>(m_hVGUIScreen->GetOwnerEntity());
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Helper function to check our active state
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//-----------------------------------------------------------------------------
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bool CMovieDisplayScreen::IsActive( void )
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{
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bool bScreenActive = false;
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if ( m_hVGUIScreen != NULL )
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{
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bScreenActive = m_hVGUIScreen->IsActive();
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}
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return bScreenActive;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Either become the master of a group of screens, or become a slave to another
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::SetupMovie( void )
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{
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// Only bother if we haven't been setup yet
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if ( m_bInitialized )
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return;
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const char *szGroupName = m_hScreenEntity->GetGroupName();
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CMovieDisplayScreen *pMasterScreen = NULL;
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for ( int i = 0; i < g_MovieDisplays.Count(); i++ )
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{
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// Must be valid and not us
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if ( g_MovieDisplays[i] == NULL || g_MovieDisplays[i] == this )
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continue;
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// Must have an associated movie entity
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if ( g_MovieDisplays[i]->m_hScreenEntity == NULL )
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continue;
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// Must have a group name to care
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if ( szGroupName[0] == NULL )
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continue;
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// Group names must match!
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// FIXME: Use an ID instead?
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const char *szTestGroupName = g_MovieDisplays[i]->m_hScreenEntity->GetGroupName();
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if ( Q_strnicmp( szTestGroupName, szGroupName, 128 ) )
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continue;
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// See if we've found a master display
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if ( g_MovieDisplays[i]->m_bInitialized && g_MovieDisplays[i]->m_bSlaved == false )
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{
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m_bSlaved = true;
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// Share the info from the master
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m_playbackInfo = g_MovieDisplays[i]->m_playbackInfo;
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// We need to calculate our own playback dimensions as we may be a different size than our parent
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CalculatePlaybackDimensions( m_playbackInfo.m_nSourceWidth, m_playbackInfo.m_nSourceHeight );
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// Bind our texture
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m_nTextureId = surface()->CreateNewTextureID( true );
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g_pMatSystemSurface->DrawSetTextureMaterial( m_nTextureId, m_playbackInfo.m_pMaterial );
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// Hold this as the master screen
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pMasterScreen = g_MovieDisplays[i];
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break;
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}
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}
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// We need to try again, we have no screen entity!
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if ( m_hScreenEntity == NULL )
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return;
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// No master found, become one
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if ( pMasterScreen == NULL )
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{
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const char *szFilename = m_hScreenEntity->GetMovieFilename();
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BeginPlayback( szFilename );
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m_bSlaved = false;
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}
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// Done
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m_bInitialized = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deal with the details of the video playback
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::UpdateMovie( void )
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{
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// Only the master in a group updates the bink file
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if ( m_bSlaved )
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return;
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if ( m_VideoMaterial == NULL )
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return;
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// Get the current activity state of the screen
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bool bScreenActive = IsActive();
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// Pause if the game has paused
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if ( engine->IsPaused() || engine->Con_IsVisible() )
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{
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bScreenActive = false;
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}
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// See if we've changed our activity state
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if ( bScreenActive != m_bLastActiveState )
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{
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m_VideoMaterial->SetPaused( !bScreenActive );
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}
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// Updated
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m_bLastActiveState = bScreenActive;
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// Update the frame if we're currently enabled
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if ( bScreenActive )
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{
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// Update our frame
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if ( m_VideoMaterial->Update() == false )
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{
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// Issue a close command
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// OnVideoOver();
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// StopPlayback();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Update the display string
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::OnTick()
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{
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BaseClass::OnTick();
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// Create our playback or slave to another screen already playing
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SetupMovie();
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// Now update the movie
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UpdateMovie();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adjust the playback dimensions to properly account for our screen dimensions
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::CalculatePlaybackDimensions( int nSrcWidth, int nSrcHeight )
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{
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float flFrameRatio = ( (float) GetWide() / (float) GetTall() );
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float flVideoRatio = ( (float) nSrcWidth / (float) nSrcHeight );
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if ( flVideoRatio > flFrameRatio )
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{
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m_nPlaybackWidth = GetWide();
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m_nPlaybackHeight = ( GetWide() / flVideoRatio );
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}
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else if ( flVideoRatio < flFrameRatio )
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{
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m_nPlaybackWidth = ( GetTall() * flVideoRatio );
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m_nPlaybackHeight = GetTall();
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}
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else
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{
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m_nPlaybackWidth = GetWide();
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m_nPlaybackHeight = GetTall();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Begins playback of a movie
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMovieDisplayScreen::BeginPlayback( const char *pFilename )
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{
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// need working video services
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if ( g_pVideo == NULL )
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return false;
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// Create a new video material
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if ( m_VideoMaterial != NULL )
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{
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g_pVideo->DestroyVideoMaterial( m_VideoMaterial );
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m_VideoMaterial = NULL;
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}
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// Create a globally unique name for this material
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char szMaterialName[256];
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// Append our group name if we have one
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const char *szGroupName = m_hScreenEntity->GetGroupName();
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if ( szGroupName[0] != NULL )
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{
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Q_snprintf( szMaterialName, sizeof(szMaterialName), "%s_%s", pFilename, szGroupName );
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}
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else
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{
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Q_strncpy( szMaterialName, pFilename, sizeof(szMaterialName) );
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}
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const char *pszMaterialName = CFmtStrN<128>( "VideoMaterial_", m_hScreenEntity->GetEntityName() );
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m_VideoMaterial = g_pVideo->CreateVideoMaterial( pszMaterialName, pFilename, "GAME",
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VideoPlaybackFlags::DEFAULT_MATERIAL_OPTIONS,
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VideoSystem::DETERMINE_FROM_FILE_EXTENSION/*, m_bAllowAlternateMedia*/ );
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if ( m_VideoMaterial == NULL )
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return false;
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m_VideoMaterial->SetMuted( true ); // FIXME: Allow?
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if ( m_hScreenEntity->IsLooping() )
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{
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m_VideoMaterial->SetLooping( true );
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}
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if ( m_VideoMaterial->HasAudio() )
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{
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// We want to be the sole audio source
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enginesound->NotifyBeginMoviePlayback();
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}
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// Get our basic info from the movie
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m_VideoMaterial->GetVideoImageSize( &m_playbackInfo.m_nSourceWidth, &m_playbackInfo.m_nSourceHeight );
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m_VideoMaterial->GetVideoTexCoordRange( &m_playbackInfo.m_flU, &m_playbackInfo.m_flV );
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m_playbackInfo.m_pMaterial = m_VideoMaterial->GetMaterial();
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// Get our playback dimensions
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CalculatePlaybackDimensions( m_playbackInfo.m_nSourceWidth, m_playbackInfo.m_nSourceHeight );
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// Bind our texture
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m_nTextureId = surface()->CreateNewTextureID( true );
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g_pMatSystemSurface->DrawSetTextureMaterial( m_nTextureId, m_playbackInfo.m_pMaterial );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Update and draw the frame
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//-----------------------------------------------------------------------------
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void CMovieDisplayScreen::Paint( void )
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{
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// Masters must keep the video updated
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if ( m_bSlaved == false && m_VideoMaterial == NULL )
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{
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BaseClass::Paint();
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return;
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}
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// Sit in the "center"
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int xpos, ypos;
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GetPanelPos( xpos, ypos );
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// Black out the background (we could omit drawing under the video surface, but this is straight-forward)
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if ( m_bBlackBackground )
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{
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surface()->DrawSetColor( 0, 0, 0, 255 );
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surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
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}
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|
||||
// Draw it
|
||||
surface()->DrawSetTexture( m_nTextureId );
|
||||
surface()->DrawSetColor( 255, 255, 255, 255 );
|
||||
surface()->DrawTexturedSubRect( xpos, ypos, xpos+m_nPlaybackWidth, ypos+m_nPlaybackHeight, 0.0f, 0.0f, m_playbackInfo.m_flU, m_playbackInfo.m_flV );
|
||||
|
||||
// Parent's turn
|
||||
BaseClass::Paint();
|
||||
}
|
101
sp/src/game/server/logic_playmovie.cpp
Normal file
101
sp/src/game/server/logic_playmovie.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Plays a movie and reports on finish
|
||||
//
|
||||
//===========================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
class CLogicPlayMovie : public CLogicalEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CLogicPlayMovie, CLogicalEntity );
|
||||
DECLARE_DATADESC();
|
||||
|
||||
CLogicPlayMovie( void ) { }
|
||||
~CLogicPlayMovie( void ) { }
|
||||
|
||||
virtual void Precache( void );
|
||||
virtual void Spawn( void );
|
||||
|
||||
private:
|
||||
|
||||
void InputPlayMovie( inputdata_t &data );
|
||||
void InputMovieFinished( inputdata_t &data );
|
||||
|
||||
string_t m_strMovieFilename;
|
||||
bool m_bAllowUserSkip;
|
||||
#ifdef MAPBASE
|
||||
bool m_bLooping;
|
||||
#endif
|
||||
|
||||
COutputEvent m_OnPlaybackFinished;
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS( logic_playmovie, CLogicPlayMovie );
|
||||
|
||||
BEGIN_DATADESC( CLogicPlayMovie )
|
||||
|
||||
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "MovieFilename" ),
|
||||
DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ),
|
||||
#ifdef MAPBASE
|
||||
DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "loopvideo" ),
|
||||
#endif
|
||||
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ),
|
||||
|
||||
DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ),
|
||||
|
||||
END_DATADESC()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLogicPlayMovie::Precache( void )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLogicPlayMovie::Spawn( void )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLogicPlayMovie::InputPlayMovie( inputdata_t &data )
|
||||
{
|
||||
const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt";
|
||||
// Build the hacked string
|
||||
|
||||
char szClientCmd[256];
|
||||
Q_snprintf( szClientCmd, sizeof(szClientCmd),
|
||||
"%s %s \"ent_fire %s __MovieFinished\" %s\n",
|
||||
szVideoCommand,
|
||||
STRING(m_strMovieFilename),
|
||||
GetEntityNameAsCStr(),
|
||||
#ifdef MAPBASE
|
||||
m_bLooping ? "1" : "0"
|
||||
#else
|
||||
"0"
|
||||
#endif
|
||||
);
|
||||
|
||||
// Send it on
|
||||
engine->ServerCommand( szClientCmd );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CLogicPlayMovie::InputMovieFinished( inputdata_t &data )
|
||||
{
|
||||
// Simply fire our output
|
||||
m_OnPlaybackFinished.FireOutput( this, this );
|
||||
}
|
372
sp/src/game/server/movie_display.cpp
Normal file
372
sp/src/game/server/movie_display.cpp
Normal file
@ -0,0 +1,372 @@
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Allows movies to be played as a VGUI screen in the world
|
||||
//
|
||||
//=====================================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "EnvMessage.h"
|
||||
#include "fmtstr.h"
|
||||
#include "vguiscreen.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
// NOTE: This has to be the last file included!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
class CMovieDisplay : public CBaseEntity
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( CMovieDisplay, CBaseEntity );
|
||||
DECLARE_DATADESC();
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
virtual ~CMovieDisplay();
|
||||
|
||||
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
||||
|
||||
virtual int UpdateTransmitState();
|
||||
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
|
||||
|
||||
virtual void Spawn( void );
|
||||
virtual void Precache( void );
|
||||
virtual void OnRestore( void );
|
||||
|
||||
void ScreenVisible( bool bVisible );
|
||||
|
||||
void Disable( void );
|
||||
void Enable( void );
|
||||
|
||||
void InputDisable( inputdata_t &inputdata );
|
||||
void InputEnable( inputdata_t &inputdata );
|
||||
|
||||
void InputSetDisplayText( inputdata_t &inputdata );
|
||||
|
||||
private:
|
||||
|
||||
// Control panel
|
||||
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
|
||||
void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
|
||||
void SpawnControlPanels( void );
|
||||
void RestoreControlPanels( void );
|
||||
|
||||
private:
|
||||
CNetworkVar( bool, m_bEnabled );
|
||||
CNetworkVar( bool, m_bLooping );
|
||||
|
||||
CNetworkString( m_szDisplayText, 128 );
|
||||
|
||||
// Filename of the movie to play
|
||||
CNetworkString( m_szMovieFilename, 128 );
|
||||
string_t m_strMovieFilename;
|
||||
|
||||
// "Group" name. Screens of the same group name will play the same movie at the same time
|
||||
// Effectively this lets multiple screens tune to the same "channel" in the world
|
||||
CNetworkString( m_szGroupName, 128 );
|
||||
string_t m_strGroupName;
|
||||
|
||||
int m_iScreenWidth;
|
||||
int m_iScreenHeight;
|
||||
|
||||
bool m_bDoFullTransmit;
|
||||
|
||||
CHandle<CVGuiScreen> m_hScreen;
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS( vgui_movie_display, CMovieDisplay );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Save/load
|
||||
//-----------------------------------------------------------------------------
|
||||
BEGIN_DATADESC( CMovieDisplay )
|
||||
|
||||
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
|
||||
|
||||
DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ),
|
||||
|
||||
DEFINE_AUTO_ARRAY( m_szMovieFilename, FIELD_CHARACTER ),
|
||||
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "moviefilename" ),
|
||||
|
||||
DEFINE_AUTO_ARRAY( m_szGroupName, FIELD_CHARACTER ),
|
||||
DEFINE_KEYFIELD( m_strGroupName, FIELD_STRING, "groupname" ),
|
||||
|
||||
DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ),
|
||||
DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
|
||||
DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "looping" ),
|
||||
|
||||
DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
|
||||
|
||||
DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
|
||||
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||||
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||||
|
||||
DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ),
|
||||
|
||||
END_DATADESC()
|
||||
|
||||
IMPLEMENT_SERVERCLASS_ST( CMovieDisplay, DT_MovieDisplay )
|
||||
SendPropBool( SENDINFO( m_bEnabled ) ),
|
||||
SendPropBool( SENDINFO( m_bLooping ) ),
|
||||
SendPropString( SENDINFO( m_szMovieFilename ) ),
|
||||
SendPropString( SENDINFO( m_szGroupName ) ),
|
||||
END_SEND_TABLE()
|
||||
|
||||
CMovieDisplay::~CMovieDisplay()
|
||||
{
|
||||
DestroyVGuiScreen( m_hScreen.Get() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Read in Hammer data
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue )
|
||||
{
|
||||
// NOTE: Have to do these separate because they set two values instead of one
|
||||
if( FStrEq( szKeyName, "angles" ) )
|
||||
{
|
||||
Assert( GetMoveParent() == NULL );
|
||||
QAngle angles;
|
||||
UTIL_StringToVector( angles.Base(), szValue );
|
||||
|
||||
// Because the vgui screen basis is strange (z is front, y is up, x is right)
|
||||
// we need to rotate the typical basis before applying it
|
||||
VMatrix mat, rotation, tmp;
|
||||
MatrixFromAngles( angles, mat );
|
||||
MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
|
||||
MatrixMultiply( mat, rotation, tmp );
|
||||
MatrixBuildRotateZ( rotation, 90 );
|
||||
MatrixMultiply( tmp, rotation, mat );
|
||||
MatrixToAngles( mat, angles );
|
||||
SetAbsAngles( angles );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return BaseClass::KeyValue( szKeyName, szValue );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
int CMovieDisplay::UpdateTransmitState()
|
||||
{
|
||||
if ( m_bDoFullTransmit )
|
||||
{
|
||||
m_bDoFullTransmit = false;
|
||||
return SetTransmitState( FL_EDICT_ALWAYS );
|
||||
}
|
||||
|
||||
return SetTransmitState( FL_EDICT_FULLCHECK );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
|
||||
{
|
||||
// Are we already marked for transmission?
|
||||
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
|
||||
return;
|
||||
|
||||
BaseClass::SetTransmit( pInfo, bAlways );
|
||||
|
||||
// Force our screen to be sent too.
|
||||
m_hScreen->SetTransmit( pInfo, bAlways );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::Spawn( void )
|
||||
{
|
||||
// Move the strings into a networkable form
|
||||
Q_strcpy( m_szMovieFilename.GetForModify(), m_strMovieFilename.ToCStr() );
|
||||
Q_strcpy( m_szGroupName.GetForModify(), m_strGroupName.ToCStr() );
|
||||
|
||||
Precache();
|
||||
|
||||
BaseClass::Spawn();
|
||||
|
||||
m_bEnabled = false;
|
||||
|
||||
SpawnControlPanels();
|
||||
|
||||
ScreenVisible( m_bEnabled );
|
||||
|
||||
m_bDoFullTransmit = true;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::Precache( void )
|
||||
{
|
||||
BaseClass::Precache();
|
||||
|
||||
PrecacheVGuiScreen( "video_display_screen" );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::OnRestore( void )
|
||||
{
|
||||
BaseClass::OnRestore();
|
||||
|
||||
RestoreControlPanels();
|
||||
|
||||
ScreenVisible( m_bEnabled );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::ScreenVisible( bool bVisible )
|
||||
{
|
||||
// Set its active state
|
||||
m_hScreen->SetActive( bVisible );
|
||||
|
||||
if ( bVisible )
|
||||
{
|
||||
m_hScreen->RemoveEffects( EF_NODRAW );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hScreen->AddEffects( EF_NODRAW );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::Disable( void )
|
||||
{
|
||||
if ( !m_bEnabled )
|
||||
return;
|
||||
|
||||
m_bEnabled = false;
|
||||
|
||||
ScreenVisible( false );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::Enable( void )
|
||||
{
|
||||
if ( m_bEnabled )
|
||||
return;
|
||||
|
||||
m_bEnabled = true;
|
||||
|
||||
ScreenVisible( true );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::InputDisable( inputdata_t &inputdata )
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::InputEnable( inputdata_t &inputdata )
|
||||
{
|
||||
Enable();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::InputSetDisplayText( inputdata_t &inputdata )
|
||||
{
|
||||
Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
|
||||
{
|
||||
pPanelName = "movie_display_screen";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
|
||||
{
|
||||
pPanelName = "vgui_screen";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is called by the base object when it's time to spawn the control panels
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::SpawnControlPanels()
|
||||
{
|
||||
int nPanel;
|
||||
for ( nPanel = 0; true; ++nPanel )
|
||||
{
|
||||
const char *pScreenName;
|
||||
GetControlPanelInfo( nPanel, pScreenName );
|
||||
if (!pScreenName)
|
||||
continue;
|
||||
|
||||
const char *pScreenClassname;
|
||||
GetControlPanelClassName( nPanel, pScreenClassname );
|
||||
if ( !pScreenClassname )
|
||||
continue;
|
||||
|
||||
float flWidth = m_iScreenWidth;
|
||||
float flHeight = m_iScreenHeight;
|
||||
|
||||
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
|
||||
pScreen->ChangeTeam( GetTeamNumber() );
|
||||
pScreen->SetActualSize( flWidth, flHeight );
|
||||
pScreen->SetActive( true );
|
||||
pScreen->MakeVisibleOnlyToTeammates( false );
|
||||
pScreen->SetTransparency( true );
|
||||
m_hScreen = pScreen;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void CMovieDisplay::RestoreControlPanels( void )
|
||||
{
|
||||
int nPanel;
|
||||
for ( nPanel = 0; true; ++nPanel )
|
||||
{
|
||||
const char *pScreenName;
|
||||
GetControlPanelInfo( nPanel, pScreenName );
|
||||
if (!pScreenName)
|
||||
continue;
|
||||
|
||||
const char *pScreenClassname;
|
||||
GetControlPanelClassName( nPanel, pScreenClassname );
|
||||
if ( !pScreenClassname )
|
||||
continue;
|
||||
|
||||
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
|
||||
|
||||
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
|
||||
{
|
||||
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
|
||||
}
|
||||
|
||||
if ( pScreen )
|
||||
{
|
||||
m_hScreen = pScreen;
|
||||
m_hScreen->SetActive( true );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
@ -27,6 +27,8 @@ $Project
|
||||
$File "postprocesscontroller.h"
|
||||
$File "env_dof_controller.cpp"
|
||||
$File "env_dof_controller.h"
|
||||
$File "logic_playmovie.cpp"
|
||||
$File "movie_display.cpp"
|
||||
|
||||
$Folder "Mapbase"
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user