mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-25 14:25:32 +03:00
Mapbase v4.0
- Fixed SDK_Refract and SDK_Water not using new cubemap method - Added missing .inc files for SDK_ShatteredGlass - Updated gitignore - Fixed parallax corrected cubemaps sometimes causing VBSP to crash - Added spawnflag to npc_headcrab which can prevent a headcrab from drowning - Added spawnflag to npc_headcrab which can prevent a headcrab from instantly dying to a melee weapon
This commit is contained in:
parent
af85131deb
commit
a7e23e46e9
12
.gitignore
vendored
12
.gitignore
vendored
@ -53,6 +53,7 @@ config.cfg
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||||
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# shader files
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||||
*.tmp
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||||
*.vcs
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||||
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||||
# Unnecessary files
|
||||
*.lib
|
||||
@ -75,3 +76,14 @@ sp/src/game/server/Release_mod_episodic/
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||||
sp/src/game/server/Release_mod_hl2/
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||||
sp/src/*/Debug/
|
||||
sp/src/*/Release/
|
||||
sp/game/*.dll
|
||||
sp/game/*.pdb
|
||||
sp/game/*.exe
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||||
sp/src/utils/*.dll
|
||||
sp/src/utils/*.pdb
|
||||
sp/src/utils/*.exe
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||||
sp/src/utils/*.res
|
||||
sp/src/materialsystem/*.dll
|
||||
sp/src/materialsystem/*.pdb
|
||||
sp/src/vgui2/*.dll
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||||
sp/src/vgui2/*.pdb
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|
61
CONTRIBUTING
61
CONTRIBUTING
@ -1,39 +1,36 @@
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Thanks for your interest in the Source SDK 2013 project. When you make a
|
||||
contribution to the project (e.g. create an Issue or submit a Pull Request)
|
||||
(a "Contribution"), Valve wants to be able to use your Contribution to improve
|
||||
the SDK and other Valve products.
|
||||
This file details how to contribute to the Mapbase project on GitHub:
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||||
https://github.com/mapbase-source/source-sdk-2013
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||||
|
||||
As a condition of providing a Contribution, you agree that:
|
||||
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license
|
||||
to make, use, sell, reproduce, modify, distribute (directly and indirectly),
|
||||
and publicly display and perform the Contribution, and any derivative works
|
||||
that Valve may make from the Contribution, under any intellectual property you
|
||||
own or have the right to license.
|
||||
- You warrant and represent that the Contribution is your original creation,
|
||||
that you have the authority to grant this license to Valve, and that this
|
||||
license does not require the permission of any third party. Otherwise, you
|
||||
provide your Contribution "as is" without warranties.
|
||||
For the original Source SDK 2013 contribution guidelines, click here:
|
||||
https://github.com/ValveSoftware/source-sdk-2013/blob/master/CONTRIBUTING
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||||
|
||||
Should you wish to submit a suggestion or work that is not your original
|
||||
creation, you may submit it to Valve separate from any Contribution,
|
||||
explicitly identifying it as sourced from a third party, stating the details
|
||||
of its origin, and informing Valve of any license or other restriction of
|
||||
which you are personally aware.
|
||||
---
|
||||
|
||||
Mapbase is a project which many Source modders draw from, so it has its own unique standards
|
||||
for contributions which differ from other projects, but it is still an open-source repository
|
||||
that is always open to contributions.
|
||||
|
||||
Valve is happy to accept pull requests and issues in the source-sdk-2013
|
||||
repository in these cases:
|
||||
* Changes that fix bugs in the SDK deployment process itself. The repository
|
||||
should build out of the box, and anything that prevents that is a pull
|
||||
request we want.
|
||||
* High priority bugs in HL2, the Episodes, or HL2MP that can be fixed in
|
||||
client.dll or server.dll.
|
||||
Whenever you contribute to the Mapbase repository, you must keep in mind that any contributions
|
||||
made could be deployed to all mods utilizing Mapbase, which can include everything from high-profile
|
||||
Steam mods to amateur HL2 maps.
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||||
|
||||
For other changes we suggest that you issue a pull request to one of these
|
||||
fine community-maintained repositories instead:
|
||||
https://developer.valvesoftware.com/wiki/Source-sdk-2013-community-repos
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||||
All contributions must follow the following rules:
|
||||
|
||||
If you are going to make a pull request, please keep them as granular as
|
||||
possible. Pull requests with 3-4 unrelated changes in them aren't going to
|
||||
be accepted.
|
||||
* A contribution must be aligned with Mapbase's goals and priorities and should not be "subjective"
|
||||
or related to a specific mod or type of mod. For example, fixing an existing issue or adding a
|
||||
new tool for mappers to use is usually fine, but adding a new custom weapon with its own assets
|
||||
is usually not fit for Mapbase.
|
||||
|
||||
* All content in a contribution must be either already legally open-source or done with the
|
||||
full permission of the contribution's original creator(s).
|
||||
|
||||
* A code contribution should typically follow Mapbase's preprocessor conventions unless it's a massive
|
||||
feature which makes fundamental changes to several different parts of the code (e.g. reductor's VScript PR).
|
||||
When following these standards, all changes should be nested within "#ifdef MAPBASE", "#ifndef MAPBASE", etc.
|
||||
|
||||
If your contribution is accepted, you may be listed in Mapbase's credits:
|
||||
https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits#Contributors
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||||
|
||||
You may also receive the "Contributor" or "Major Contributor" role on Mapbase's Discord server if you are
|
||||
a member of it.
|
||||
|
||||
|
@ -72,6 +72,10 @@ ConVar g_debug_headcrab( "g_debug_headcrab", "0", FCVAR_CHEAT );
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//------------------------------------
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#define SF_HEADCRAB_START_HIDDEN (1 << 16)
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#define SF_HEADCRAB_START_HANGING (1 << 17)
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#ifdef MAPBASE
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#define SF_HEADCRAB_DONT_DROWN (1 << 18)
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#define SF_HEADCRAB_NO_MELEE_INSTAKILL (1 << 19)
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#endif
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//-----------------------------------------------------------------------------
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@ -1045,7 +1049,11 @@ void CBaseHeadcrab::GatherConditions( void )
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BaseClass::GatherConditions();
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#ifdef MAPBASE
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if (GetWaterLevel() > 1 && m_lifeState == LIFE_ALIVE && !HasSpawnFlags( SF_HEADCRAB_DONT_DROWN ))
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#else
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if( m_lifeState == LIFE_ALIVE && GetWaterLevel() > 1 )
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#endif
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{
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// Start Drowning!
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SetCondition( COND_HEADCRAB_IN_WATER );
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@ -1725,7 +1733,12 @@ int CBaseHeadcrab::OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo )
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//
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// Certain death from melee bludgeon weapons!
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//
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#ifdef MAPBASE
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// (unless the mapper said no)
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if ( info.GetDamageType() & DMG_CLUB && !HasSpawnFlags( SF_HEADCRAB_NO_MELEE_INSTAKILL ) )
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#else
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if ( info.GetDamageType() & DMG_CLUB )
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#endif
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{
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info.SetDamage( m_iHealth );
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}
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|
@ -0,0 +1,212 @@
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#include "shaderlib/cshader.h"
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class sdk_shatteredglass_ps20_Static_Index
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{
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private:
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int m_nCUBEMAP;
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#ifdef _DEBUG
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bool m_bCUBEMAP;
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#endif
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public:
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void SetCUBEMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCUBEMAP = i;
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#ifdef _DEBUG
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m_bCUBEMAP = true;
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#endif
|
||||
}
|
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void SetCUBEMAP( bool i )
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{
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m_nCUBEMAP = i ? 1 : 0;
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#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
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#endif
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}
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private:
|
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int m_nVERTEXCOLOR;
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||||
#ifdef _DEBUG
|
||||
bool m_bVERTEXCOLOR;
|
||||
#endif
|
||||
public:
|
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void SetVERTEXCOLOR( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
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m_nVERTEXCOLOR = i;
|
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#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
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||||
#endif
|
||||
}
|
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void SetVERTEXCOLOR( bool i )
|
||||
{
|
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m_nVERTEXCOLOR = i ? 1 : 0;
|
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#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nENVMAPMASK;
|
||||
#ifdef _DEBUG
|
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bool m_bENVMAPMASK;
|
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#endif
|
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public:
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void SetENVMAPMASK( int i )
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||||
{
|
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPMASK = i;
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||||
#ifdef _DEBUG
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||||
m_bENVMAPMASK = true;
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||||
#endif
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}
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void SetENVMAPMASK( bool i )
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{
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m_nENVMAPMASK = i ? 1 : 0;
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#ifdef _DEBUG
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||||
m_bENVMAPMASK = true;
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#endif
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}
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private:
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int m_nBASEALPHAENVMAPMASK;
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#ifdef _DEBUG
|
||||
bool m_bBASEALPHAENVMAPMASK;
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#endif
|
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public:
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void SetBASEALPHAENVMAPMASK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBASEALPHAENVMAPMASK = i;
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#ifdef _DEBUG
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||||
m_bBASEALPHAENVMAPMASK = true;
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#endif
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}
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void SetBASEALPHAENVMAPMASK( bool i )
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{
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m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBASEALPHAENVMAPMASK = true;
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#endif
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}
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private:
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int m_nHDRTYPE;
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||||
#ifdef _DEBUG
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||||
bool m_bHDRTYPE;
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||||
#endif
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public:
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||||
void SetHDRTYPE( int i )
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{
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||||
Assert( i >= 0 && i <= 2 );
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||||
m_nHDRTYPE = i;
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||||
#ifdef _DEBUG
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||||
m_bHDRTYPE = true;
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#endif
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||||
}
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||||
void SetHDRTYPE( bool i )
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{
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||||
m_nHDRTYPE = i ? 1 : 0;
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||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
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||||
#endif
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||||
}
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||||
private:
|
||||
int m_nPARALLAXCORRECT;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPARALLAXCORRECT;
|
||||
#endif
|
||||
public:
|
||||
void SetPARALLAXCORRECT( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPARALLAXCORRECT = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
void SetPARALLAXCORRECT( bool i )
|
||||
{
|
||||
m_nPARALLAXCORRECT = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = false;
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||||
#endif // _DEBUG
|
||||
m_nCUBEMAP = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = false;
|
||||
#endif // _DEBUG
|
||||
m_nVERTEXCOLOR = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nBASEALPHAENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nHDRTYPE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = false;
|
||||
#endif // _DEBUG
|
||||
m_nPARALLAXCORRECT = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_ps20 psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
|
||||
class sdk_shatteredglass_ps20_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nPIXELFOGTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPIXELFOGTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetPIXELFOGTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPIXELFOGTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetPIXELFOGTYPE( bool i )
|
||||
{
|
||||
m_nPIXELFOGTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nPIXELFOGTYPE = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|
@ -0,0 +1,212 @@
|
||||
#include "shaderlib/cshader.h"
|
||||
class sdk_shatteredglass_ps20b_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nCUBEMAP;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCUBEMAP;
|
||||
#endif
|
||||
public:
|
||||
void SetCUBEMAP( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCUBEMAP = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
void SetCUBEMAP( bool i )
|
||||
{
|
||||
m_nCUBEMAP = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nVERTEXCOLOR;
|
||||
#ifdef _DEBUG
|
||||
bool m_bVERTEXCOLOR;
|
||||
#endif
|
||||
public:
|
||||
void SetVERTEXCOLOR( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nVERTEXCOLOR = i;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
void SetVERTEXCOLOR( bool i )
|
||||
{
|
||||
m_nVERTEXCOLOR = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetENVMAPMASK( bool i )
|
||||
{
|
||||
m_nENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nBASEALPHAENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bBASEALPHAENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetBASEALPHAENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nBASEALPHAENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetBASEALPHAENVMAPMASK( bool i )
|
||||
{
|
||||
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nHDRTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bHDRTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetHDRTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 2 );
|
||||
m_nHDRTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetHDRTYPE( bool i )
|
||||
{
|
||||
m_nHDRTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nPARALLAXCORRECT;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPARALLAXCORRECT;
|
||||
#endif
|
||||
public:
|
||||
void SetPARALLAXCORRECT( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPARALLAXCORRECT = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
void SetPARALLAXCORRECT( bool i )
|
||||
{
|
||||
m_nPARALLAXCORRECT = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20b_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = false;
|
||||
#endif // _DEBUG
|
||||
m_nCUBEMAP = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = false;
|
||||
#endif // _DEBUG
|
||||
m_nVERTEXCOLOR = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nBASEALPHAENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nHDRTYPE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = false;
|
||||
#endif // _DEBUG
|
||||
m_nPARALLAXCORRECT = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
|
||||
class sdk_shatteredglass_ps20b_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nPIXELFOGTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPIXELFOGTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetPIXELFOGTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPIXELFOGTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetPIXELFOGTYPE( bool i )
|
||||
{
|
||||
m_nPIXELFOGTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20b_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nPIXELFOGTYPE = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|
@ -0,0 +1,87 @@
|
||||
#include "shaderlib/cshader.h"
|
||||
class sdk_shatteredglass_vs20_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nENVMAP_MASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bENVMAP_MASK;
|
||||
#endif
|
||||
public:
|
||||
void SetENVMAP_MASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nENVMAP_MASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetENVMAP_MASK( bool i )
|
||||
{
|
||||
m_nENVMAP_MASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_vs20_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAP_MASK = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bENVMAP_MASK;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nENVMAP_MASK ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
|
||||
class sdk_shatteredglass_vs20_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nDOWATERFOG;
|
||||
#ifdef _DEBUG
|
||||
bool m_bDOWATERFOG;
|
||||
#endif
|
||||
public:
|
||||
void SetDOWATERFOG( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nDOWATERFOG = i;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
void SetDOWATERFOG( bool i )
|
||||
{
|
||||
m_nDOWATERFOG = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_vs20_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = false;
|
||||
#endif // _DEBUG
|
||||
m_nDOWATERFOG = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nDOWATERFOG ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
|
@ -0,0 +1,212 @@
|
||||
#include "shaderlib/cshader.h"
|
||||
class sdk_shatteredglass_ps20_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nCUBEMAP;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCUBEMAP;
|
||||
#endif
|
||||
public:
|
||||
void SetCUBEMAP( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCUBEMAP = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
void SetCUBEMAP( bool i )
|
||||
{
|
||||
m_nCUBEMAP = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nVERTEXCOLOR;
|
||||
#ifdef _DEBUG
|
||||
bool m_bVERTEXCOLOR;
|
||||
#endif
|
||||
public:
|
||||
void SetVERTEXCOLOR( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nVERTEXCOLOR = i;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
void SetVERTEXCOLOR( bool i )
|
||||
{
|
||||
m_nVERTEXCOLOR = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetENVMAPMASK( bool i )
|
||||
{
|
||||
m_nENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nBASEALPHAENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bBASEALPHAENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetBASEALPHAENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nBASEALPHAENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetBASEALPHAENVMAPMASK( bool i )
|
||||
{
|
||||
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nHDRTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bHDRTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetHDRTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 2 );
|
||||
m_nHDRTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetHDRTYPE( bool i )
|
||||
{
|
||||
m_nHDRTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nPARALLAXCORRECT;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPARALLAXCORRECT;
|
||||
#endif
|
||||
public:
|
||||
void SetPARALLAXCORRECT( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPARALLAXCORRECT = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
void SetPARALLAXCORRECT( bool i )
|
||||
{
|
||||
m_nPARALLAXCORRECT = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = false;
|
||||
#endif // _DEBUG
|
||||
m_nCUBEMAP = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = false;
|
||||
#endif // _DEBUG
|
||||
m_nVERTEXCOLOR = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nBASEALPHAENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nHDRTYPE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = false;
|
||||
#endif // _DEBUG
|
||||
m_nPARALLAXCORRECT = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_ps20 psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
|
||||
class sdk_shatteredglass_ps20_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nPIXELFOGTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPIXELFOGTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetPIXELFOGTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPIXELFOGTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetPIXELFOGTYPE( bool i )
|
||||
{
|
||||
m_nPIXELFOGTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nPIXELFOGTYPE = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|
@ -0,0 +1,212 @@
|
||||
#include "shaderlib/cshader.h"
|
||||
class sdk_shatteredglass_ps20b_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nCUBEMAP;
|
||||
#ifdef _DEBUG
|
||||
bool m_bCUBEMAP;
|
||||
#endif
|
||||
public:
|
||||
void SetCUBEMAP( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nCUBEMAP = i;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
void SetCUBEMAP( bool i )
|
||||
{
|
||||
m_nCUBEMAP = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nVERTEXCOLOR;
|
||||
#ifdef _DEBUG
|
||||
bool m_bVERTEXCOLOR;
|
||||
#endif
|
||||
public:
|
||||
void SetVERTEXCOLOR( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nVERTEXCOLOR = i;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
void SetVERTEXCOLOR( bool i )
|
||||
{
|
||||
m_nVERTEXCOLOR = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetENVMAPMASK( bool i )
|
||||
{
|
||||
m_nENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nBASEALPHAENVMAPMASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bBASEALPHAENVMAPMASK;
|
||||
#endif
|
||||
public:
|
||||
void SetBASEALPHAENVMAPMASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nBASEALPHAENVMAPMASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetBASEALPHAENVMAPMASK( bool i )
|
||||
{
|
||||
m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nHDRTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bHDRTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetHDRTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 2 );
|
||||
m_nHDRTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetHDRTYPE( bool i )
|
||||
{
|
||||
m_nHDRTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = true;
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
int m_nPARALLAXCORRECT;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPARALLAXCORRECT;
|
||||
#endif
|
||||
public:
|
||||
void SetPARALLAXCORRECT( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPARALLAXCORRECT = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
void SetPARALLAXCORRECT( bool i )
|
||||
{
|
||||
m_nPARALLAXCORRECT = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20b_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bCUBEMAP = false;
|
||||
#endif // _DEBUG
|
||||
m_nCUBEMAP = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bVERTEXCOLOR = false;
|
||||
#endif // _DEBUG
|
||||
m_nVERTEXCOLOR = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bBASEALPHAENVMAPMASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nBASEALPHAENVMAPMASK = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bHDRTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nHDRTYPE = 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPARALLAXCORRECT = false;
|
||||
#endif // _DEBUG
|
||||
m_nPARALLAXCORRECT = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bCUBEMAP && m_bVERTEXCOLOR && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bHDRTYPE && m_bPARALLAXCORRECT;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nCUBEMAP ) + ( 4 * m_nVERTEXCOLOR ) + ( 8 * m_nENVMAPMASK ) + ( 16 * m_nBASEALPHAENVMAPMASK ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nPARALLAXCORRECT ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_PARALLAXCORRECT + 0
|
||||
class sdk_shatteredglass_ps20b_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nPIXELFOGTYPE;
|
||||
#ifdef _DEBUG
|
||||
bool m_bPIXELFOGTYPE;
|
||||
#endif
|
||||
public:
|
||||
void SetPIXELFOGTYPE( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nPIXELFOGTYPE = i;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
void SetPIXELFOGTYPE( bool i )
|
||||
{
|
||||
m_nPIXELFOGTYPE = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_ps20b_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bPIXELFOGTYPE = false;
|
||||
#endif // _DEBUG
|
||||
m_nPIXELFOGTYPE = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nPIXELFOGTYPE ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
|
@ -0,0 +1,87 @@
|
||||
#include "shaderlib/cshader.h"
|
||||
class sdk_shatteredglass_vs20_Static_Index
|
||||
{
|
||||
private:
|
||||
int m_nENVMAP_MASK;
|
||||
#ifdef _DEBUG
|
||||
bool m_bENVMAP_MASK;
|
||||
#endif
|
||||
public:
|
||||
void SetENVMAP_MASK( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nENVMAP_MASK = i;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = true;
|
||||
#endif
|
||||
}
|
||||
void SetENVMAP_MASK( bool i )
|
||||
{
|
||||
m_nENVMAP_MASK = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_vs20_Static_Index( )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bENVMAP_MASK = false;
|
||||
#endif // _DEBUG
|
||||
m_nENVMAP_MASK = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllStaticVarsDefined = m_bENVMAP_MASK;
|
||||
Assert( bAllStaticVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 2 * m_nENVMAP_MASK ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderStaticTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0
|
||||
class sdk_shatteredglass_vs20_Dynamic_Index
|
||||
{
|
||||
private:
|
||||
int m_nDOWATERFOG;
|
||||
#ifdef _DEBUG
|
||||
bool m_bDOWATERFOG;
|
||||
#endif
|
||||
public:
|
||||
void SetDOWATERFOG( int i )
|
||||
{
|
||||
Assert( i >= 0 && i <= 1 );
|
||||
m_nDOWATERFOG = i;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
void SetDOWATERFOG( bool i )
|
||||
{
|
||||
m_nDOWATERFOG = i ? 1 : 0;
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = true;
|
||||
#endif
|
||||
}
|
||||
public:
|
||||
sdk_shatteredglass_vs20_Dynamic_Index()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
m_bDOWATERFOG = false;
|
||||
#endif // _DEBUG
|
||||
m_nDOWATERFOG = 0;
|
||||
}
|
||||
int GetIndex()
|
||||
{
|
||||
// Asserts to make sure that we aren't using any skipped combinations.
|
||||
// Asserts to make sure that we are setting all of the combination vars.
|
||||
#ifdef _DEBUG
|
||||
bool bAllDynamicVarsDefined = m_bDOWATERFOG;
|
||||
Assert( bAllDynamicVarsDefined );
|
||||
#endif // _DEBUG
|
||||
return ( 1 * m_nDOWATERFOG ) + 0;
|
||||
}
|
||||
};
|
||||
#define shaderDynamicTest_sdk_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
|
@ -76,6 +76,19 @@ void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9
|
||||
if( params[info.m_nEnvmap]->IsDefined() )
|
||||
{
|
||||
pShader->LoadCubeMap( info.m_nEnvmap, TEXTUREFLAGS_SRGB );
|
||||
|
||||
#ifdef MAPBASE
|
||||
if (mat_specular_disable_on_missing.GetBool())
|
||||
{
|
||||
// Revert to defaultcubemap when the envmap texture is missing
|
||||
// (should be equivalent to toolsblack in Mapbase)
|
||||
if (!IS_FLAG_SET( MATERIAL_VAR_MODEL ) && params[info.m_nEnvmap]->GetTextureValue()->IsError())
|
||||
{
|
||||
params[info.m_nEnvmap]->SetStringValue( "engine/defaultcubemap" );
|
||||
pShader->LoadCubeMap( info.m_nEnvmap, TEXTUREFLAGS_SRGB );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if( params[info.m_nRefractTintTexture]->IsDefined() )
|
||||
{
|
||||
|
@ -151,6 +151,19 @@ BEGIN_VS_SHADER( SDK_Water_DX90,
|
||||
if ( params[ENVMAP]->IsDefined() )
|
||||
{
|
||||
LoadCubeMap( ENVMAP, TEXTUREFLAGS_SRGB );
|
||||
|
||||
#ifdef MAPBASE
|
||||
if (mat_specular_disable_on_missing.GetBool())
|
||||
{
|
||||
// Revert to defaultcubemap when the envmap texture is missing
|
||||
// (should be equivalent to toolsblack in Mapbase)
|
||||
if (params[ENVMAP]->GetTextureValue()->IsError())
|
||||
{
|
||||
params[ENVMAP]->SetStringValue( "engine/defaultcubemap" );
|
||||
LoadCubeMap( ENVMAP, TEXTUREFLAGS_SRGB );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if ( params[NORMALMAP]->IsDefined() )
|
||||
{
|
||||
|
@ -689,7 +689,7 @@ static int Cubemap_CreateTexInfo( int originalTexInfo, int origin[3] )
|
||||
#ifdef PARALLAX_CORRECTED_CUBEMAPS
|
||||
// Append origin info if this cubemap has a parallax OBB
|
||||
char originAppendedString[1024] = "";
|
||||
if (g_pParallaxObbStrs[cubemapIndex][0] != '\0')
|
||||
if (g_pParallaxObbStrs[cubemapIndex] && g_pParallaxObbStrs[cubemapIndex][0] != '\0')
|
||||
{
|
||||
Q_snprintf(originAppendedString, 1024, "%s;[%d %d %d]", g_pParallaxObbStrs[cubemapIndex], origin[0], origin[1], origin[2]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user