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Fixed invalid look targets invalidating models
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@ -1142,6 +1142,18 @@ void CAI_BaseActor::UpdateHeadControl( const Vector &vHeadTarget, float flHeadIn
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ConcatTransforms( worldToForward, targetXform, headXform );
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ConcatTransforms( worldToForward, targetXform, headXform );
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MatrixAngles( headXform, vTargetAngles );
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MatrixAngles( headXform, vTargetAngles );
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#ifdef MAPBASE
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// This is here to cover an edge case where pose parameters set to NaN invalidate the model.
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if (!vTargetAngles.IsValid())
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{
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Warning( "================================================================================\n"
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"!!!!! %s tried to set a NaN head angle (can happen when look targets have >1 importance) !!!!!\n"
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"================================================================================\n", GetDebugName() );
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vTargetAngles.x = 0;
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vTargetAngles.y = 0;
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}
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#endif
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// partially debounce head goal
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// partially debounce head goal
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float s0 = 1.0 - flHeadInfluence + GetHeadDebounce() * flHeadInfluence;
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float s0 = 1.0 - flHeadInfluence + GetHeadDebounce() * flHeadInfluence;
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float s1 = (1.0 - s0);
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float s1 = (1.0 - s0);
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