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Added holstered activity handling for players
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@ -7819,6 +7819,11 @@ Activity CBasePlayer::Weapon_TranslateActivity( Activity baseAct, bool *pRequire
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{
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{
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Activity weaponTranslation = BaseClass::Weapon_TranslateActivity( baseAct, pRequired );
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Activity weaponTranslation = BaseClass::Weapon_TranslateActivity( baseAct, pRequired );
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if ( GetActiveWeapon() && GetActiveWeapon()->IsEffectActive(EF_NODRAW) && baseAct != ACT_ARM )
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{
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// Our weapon is holstered. Use the base activity.
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return baseAct;
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}
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if ( GetModelPtr() && !GetModelPtr()->HaveSequenceForActivity(weaponTranslation) )
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if ( GetModelPtr() && !GetModelPtr()->HaveSequenceForActivity(weaponTranslation) )
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{
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{
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// This is used so players can fall back to backup activities in the same way NPCs in Mapbase can
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// This is used so players can fall back to backup activities in the same way NPCs in Mapbase can
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