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OnStartTipped output for npc_turret_floor
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@ -152,6 +152,9 @@ BEGIN_DATADESC( CNPC_FloorTurret )
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DEFINE_OUTPUT( m_OnTipped, "OnTipped" ),
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DEFINE_OUTPUT( m_OnPhysGunPickup, "OnPhysGunPickup" ),
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DEFINE_OUTPUT( m_OnPhysGunDrop, "OnPhysGunDrop" ),
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#ifdef MAPBASE
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DEFINE_OUTPUT( m_OnStartTipped, "OnStartTipped" ),
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#endif
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DEFINE_BASENPCINTERACTABLE_DATADESC(),
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@ -1526,6 +1529,10 @@ bool CNPC_FloorTurret::PreThink( turretState_e state )
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SetEyeState( TURRET_EYE_DEAD );
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}
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#ifdef MAPBASE
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m_OnStartTipped.FireOutput( this, this );
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#endif
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//Stop being targetted
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SetState( NPC_STATE_DEAD );
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m_lifeState = LIFE_DEAD;
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@ -265,6 +265,9 @@ protected:
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COutputEvent m_OnTipped;
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COutputEvent m_OnPhysGunPickup;
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COutputEvent m_OnPhysGunDrop;
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#ifdef MAPBASE
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COutputEvent m_OnStartTipped;
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#endif
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bool m_bHackedByAlyx;
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HSOUNDSCRIPTHANDLE m_ShotSounds;
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