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https://github.com/mapbase-source/source-sdk-2013.git
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Added spawnflag to make prop_ragdoll bones use constraints which are fixed to each other (also known as "make statue")
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@ -56,6 +56,9 @@ const float ATTACHED_DAMPING_SCALE = 50.0f;
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#define SF_RAGDOLLPROP_MOTIONDISABLED 0x4000
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#define SF_RAGDOLLPROP_ALLOW_STRETCH 0x8000
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#define SF_RAGDOLLPROP_STARTASLEEP 0x10000
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#ifdef MAPBASE
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#define SF_RAGDOLLPROP_FIXED_CONSTRAINTS 0x20000
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#endif
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//-----------------------------------------------------------------------------
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// Networking
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@ -758,7 +761,11 @@ void CRagdollProp::InitRagdoll( const Vector &forceVector, int forceBone, const
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params.pCurrentBones = pBoneToWorld;
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params.jointFrictionScale = 1.0;
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params.allowStretch = HasSpawnFlags(SF_RAGDOLLPROP_ALLOW_STRETCH);
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#ifdef MAPBASE
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params.fixedConstraints = HasSpawnFlags(SF_RAGDOLLPROP_FIXED_CONSTRAINTS);
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#else
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params.fixedConstraints = false;
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#endif
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RagdollCreate( m_ragdoll, params, physenv );
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RagdollApplyAnimationAsVelocity( m_ragdoll, pPrevBones, pBoneToWorld, dt );
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if ( m_anglesOverrideString != NULL_STRING && Q_strlen(m_anglesOverrideString.ToCStr()) > 0 )
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@ -174,6 +174,10 @@ void RagdollSetupAnimatedFriction( IPhysicsEnvironment *pPhysEnv, ragdoll_t *rag
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}
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}
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#ifdef MAPBASE
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ConVar g_ragdoll_fixed_constraints_mass( "g_ragdoll_fixed_constraints_mass", "1000", FCVAR_REPLICATED );
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#endif
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static void RagdollAddSolid( IPhysicsEnvironment *pPhysEnv, ragdoll_t &ragdoll, const ragdollparams_t ¶ms, solid_t &solid )
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{
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if ( solid.index >= 0 && solid.index < params.pCollide->solidCount)
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@ -186,7 +190,12 @@ static void RagdollAddSolid( IPhysicsEnvironment *pPhysEnv, ragdoll_t &ragdoll,
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{
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if ( params.fixedConstraints )
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{
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#ifdef MAPBASE
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if (g_ragdoll_fixed_constraints_mass.GetFloat() != -1)
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solid.params.mass = g_ragdoll_fixed_constraints_mass.GetFloat();
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#else
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solid.params.mass = 1000.f;
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#endif
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}
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solid.params.rotInertiaLimit = 0.1;
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