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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-13 15:27:56 +03:00
Uncomment debug code
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@ -366,6 +366,11 @@ END_SCRIPTDESC();
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//=============================================================================
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// Game Event Listener
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// Based on Source 2 API
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//
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// NOTE: In Source 2 vscript (Lua) event listener contexts are tables that are
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// passed to the callback function as the call environment.
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// In mapbase implementation these are string identifiers because unlike Lua,
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// Squirrel has closure methods such as 'bindenv' which can bind functions to specified environments.
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//=============================================================================
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// Define to use the older code that loads all events manually independent from the game event manager.
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@ -375,7 +380,13 @@ END_SCRIPTDESC();
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class CScriptGameEventListener : public IGameEventListener2, public CAutoGameSystem
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{
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public:
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CScriptGameEventListener() : m_bActive(false) /*, m_nEventTick(0)*/ {}
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CScriptGameEventListener() : m_bActive(false)
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{
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#ifdef _DEBUG
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m_nEventTick = 0;
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#endif
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}
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~CScriptGameEventListener()
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{
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StopListeningForEvent();
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@ -397,7 +408,9 @@ private:
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HSCRIPT m_hCallback;
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unsigned int m_iContextHash;
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bool m_bActive;
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//int m_nEventTick;
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#ifdef _DEBUG
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int m_nEventTick;
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#endif
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static StringHashFunctor Hash;
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static inline unsigned int HashContext( const char* c ) { return c ? Hash(c) : 0; }
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@ -592,7 +605,9 @@ void CScriptGameEventListener::LevelShutdownPreEntity()
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void CScriptGameEventListener::FireGameEvent( IGameEvent *event )
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{
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//m_nEventTick = gpGlobals->tickcount;
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#ifdef _DEBUG
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m_nEventTick = gpGlobals->tickcount;
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#endif
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ScriptVariant_t hTable;
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g_pScriptVM->CreateTable( hTable );
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WriteEventData( event, hTable );
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@ -722,13 +737,15 @@ void CScriptGameEventListener::StopListeningForEvent()
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if ( gameeventmanager )
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gameeventmanager->RemoveListener( this );
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#ifdef _DEBUG
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// Event listeners are iterated forwards in the game event manager,
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// removing while iterating will cause it to skip one listener.
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// This could be prevented by writing a custom game event manager.
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//if ( m_nEventTick == gpGlobals->tickcount )
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//{
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// Warning("CScriptGameEventListener stopped in the same frame it was fired. This will break other event listeners!\n");
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//}
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if ( m_nEventTick == gpGlobals->tickcount )
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{
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Warning("CScriptGameEventListener stopped in the same frame it was fired. This will break other event listeners!\n");
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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@ -2405,9 +2422,7 @@ public:
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inline bool IsOverridable( unsigned int hash )
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{
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int idx = g_ConCommandsOverridable.Find( hash );
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if ( idx == g_ConCommandsOverridable.InvalidIndex() )
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return false;
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return true;
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return ( idx != g_ConCommandsOverridable.InvalidIndex() );
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}
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inline void AddBlockedConVar( const char *name )
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@ -2418,9 +2433,7 @@ public:
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inline bool IsBlockedConvar( const char *name )
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{
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int idx = g_ConVarsBlocked.Find( Hash(name) );
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if ( idx == g_ConVarsBlocked.InvalidIndex() )
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return false;
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return true;
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return ( idx != g_ConVarsBlocked.InvalidIndex() );
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}
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public:
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