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https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-26 14:55:30 +03:00
Updated NPC and entity script functions, fixed RunScriptQuotable breaking with empty strings
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4320ae71e7
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c06bf1e1c4
@ -732,6 +732,13 @@ int CAI_BaseNPC::VScriptGetState()
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return (int)GetState();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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HSCRIPT CAI_BaseNPC::VScriptGetHintNode()
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{
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return ToHScript( GetHintNode() );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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const char *CAI_BaseNPC::VScriptGetSchedule()
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@ -744,6 +751,21 @@ const char *CAI_BaseNPC::VScriptGetSchedule()
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return pName;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CAI_BaseNPC::VScriptGetScheduleID()
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{
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int iSched = GetCurSchedule()->GetId();
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// Local IDs are needed to correspond with user-friendly enums
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if ( AI_IdIsGlobal( iSched ) )
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{
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iSched = GetClassScheduleIdSpace()->ScheduleGlobalToLocal(iSched);
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}
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return iSched;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::VScriptSetSchedule( const char *szSchedule )
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@ -767,23 +789,14 @@ const char *CAI_BaseNPC::VScriptGetTask()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CAI_BaseNPC::VScriptHasCondition( const char *szCondition )
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int CAI_BaseNPC::VScriptGetTaskID()
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{
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return HasCondition( GetConditionID( szCondition ) );
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}
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const Task_t *pTask = GetTask();
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int iID = -1;
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if (pTask)
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iID = GetTaskID( TaskName( pTask->iTask ) );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::VScriptSetCondition( const char *szCondition )
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{
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SetCondition( GetConditionID( szCondition ) );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::VScriptClearCondition( const char *szCondition )
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{
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ClearCondition( GetConditionID( szCondition ) );
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return iID;
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}
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//-----------------------------------------------------------------------------
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@ -11899,7 +11912,7 @@ BEGIN_DATADESC( CAI_BaseNPC )
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END_DATADESC()
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#ifdef MAPBASE_VSCRIPT
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BEGIN_ENT_SCRIPTDESC( CAI_BaseNPC, CBaseCombatCharacter, "The base class shared all NPCs derive from." )
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BEGIN_ENT_SCRIPTDESC( CAI_BaseNPC, CBaseCombatCharacter, "The base class all NPCs derive from." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetEnemy, "GetEnemy", "Get the NPC's current enemy." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptSetEnemy, "SetEnemy", "Set the NPC's current enemy." )
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@ -11907,20 +11920,28 @@ BEGIN_ENT_SCRIPTDESC( CAI_BaseNPC, CBaseCombatCharacter, "The base class shared
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DEFINE_SCRIPTFUNC_NAMED( VScriptFindEnemyMemory, "FindEnemyMemory", "Get information about the NPC's current enemy." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetHintGroup, "GetHintGroup", "Get the name of the NPC's hint group." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetState, "GetNPCState", "Get the NPC's current state." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetHintGroup, "GetHintGroup", "Get the name of the NPC's hint group." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetHintNode, "GetHintNode", "Get the NPC's current AI hint." )
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DEFINE_SCRIPTFUNC( CapabilitiesGet, "Get the capabilities the NPC currently possesses." )
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DEFINE_SCRIPTFUNC( CapabilitiesAdd, "Add capabilities to the NPC." )
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DEFINE_SCRIPTFUNC( CapabilitiesRemove, "Remove capabilities from the NPC." )
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DEFINE_SCRIPTFUNC( CapabilitiesClear, "Clear capabilities for the NPC." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetActivity, "GetActivity", "Get the NPC's current activity." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetActivityID, "GetActivityID", "Get the NPC's current activity ID." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetActivity, "SetActivity", "Set the NPC's current activity." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetActivityID, "SetActivityID", "Set the NPC's current activity ID." )
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DEFINE_SCRIPTFUNC( ResetActivity, "Reset the NPC's current activity." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetSchedule, "GetSchedule", "Get the NPC's current schedule." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetScheduleID, "GetScheduleID", "Get the NPC's current schedule ID." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptSetSchedule, "SetSchedule", "Set the NPC's current schedule." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptSetScheduleID, "SetScheduleID", "Set the NPC's current schedule ID." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetTask, "GetTask", "Get the NPC's current task." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptGetTaskID, "GetTaskID", "Get the NPC's current task ID." )
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DEFINE_SCRIPTFUNC( ClearSchedule, "Clear the NPC's current schedule for the specified reason." )
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DEFINE_SCRIPTFUNC_NAMED( VScriptHasCondition, "HasCondition", "Get whether the NPC has a condition." )
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@ -1220,18 +1220,26 @@ public:
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HSCRIPT VScriptFindEnemyMemory( HSCRIPT pEnemy );
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int VScriptGetState();
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const char* VScriptGetHintGroup() { return STRING( GetHintGroup() ); }
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const char *VScriptGetSchedule();
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int VScriptGetScheduleID() { return GetCurSchedule()->GetId(); }
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const char* VScriptGetHintGroup() { return STRING( GetHintGroup() ); }
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HSCRIPT VScriptGetHintNode();
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const char* ScriptGetActivity() { return GetActivityName( GetActivity() ); }
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int ScriptGetActivityID() { return GetActivity(); }
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void ScriptSetActivity( const char *szActivity ) { SetActivity( (Activity)GetActivityID( szActivity ) ); }
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void ScriptSetActivityID( int iActivity ) { SetActivity((Activity)iActivity); }
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const char* VScriptGetSchedule();
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int VScriptGetScheduleID();
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void VScriptSetSchedule( const char *szSchedule );
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void VScriptSetScheduleID( int iSched ) { SetSchedule( iSched ); }
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const char *VScriptGetTask();
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const char* VScriptGetTask();
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int VScriptGetTaskID();
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bool VScriptHasCondition( const char *szCondition );
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bool VScriptHasCondition( const char *szCondition ) { return HasCondition( GetConditionID( szCondition ) ); }
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bool VScriptHasConditionID( int iCondition ) { return HasCondition( iCondition ); }
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void VScriptSetCondition( const char *szCondition );
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void VScriptClearCondition( const char *szCondition );
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void VScriptSetCondition( const char *szCondition ) { SetCondition( GetConditionID( szCondition ) ); }
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void VScriptClearCondition( const char *szCondition ) { ClearCondition( GetConditionID( szCondition ) ); }
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HSCRIPT VScriptGetExpresser();
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#endif
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@ -401,7 +401,7 @@ CAI_Schedule *CAI_BaseNPC::GetScheduleOfType( int scheduleType )
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}
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g_pScriptVM->SetValue( "schedule", GetSchedulingSymbols()->ScheduleIdToSymbol( newSchedule ) );
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g_pScriptVM->SetValue( "schedule_id", newSchedule );
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g_pScriptVM->SetValue( "schedule_id", scheduleType ); // Use the local ID
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ScriptVariant_t functionReturn;
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m_ScriptScope.Call( hFunc, &functionReturn );
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@ -2203,6 +2203,19 @@ BEGIN_ENT_SCRIPTDESC_ROOT( CBaseEntity, "Root class of all server-side entities"
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DEFINE_SCRIPTFUNC_NAMED( ScriptAddContext, "AddContext", "Add a response context value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptClassify, "Classify", "Get Class_T class ID" )
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DEFINE_SCRIPTFUNC( GetSpawnFlags, "Get spawnflags" )
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DEFINE_SCRIPTFUNC( AddSpawnFlags, "Add spawnflag(s)" )
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DEFINE_SCRIPTFUNC( RemoveSpawnFlags, "Remove spawnflag(s)" )
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DEFINE_SCRIPTFUNC( ClearSpawnFlags, "Clear spawnflag(s)" )
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DEFINE_SCRIPTFUNC( HasSpawnFlags, "Check if the entity has specific spawnflag(s) ticked" )
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DEFINE_SCRIPTFUNC( GetEffects, "Get effects" )
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DEFINE_SCRIPTFUNC( AddEffects, "Add effect(s)" )
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DEFINE_SCRIPTFUNC( RemoveEffects, "Remove effect(s)" )
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DEFINE_SCRIPTFUNC( ClearEffects, "Clear effect(s)" )
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DEFINE_SCRIPTFUNC( SetEffects, "Set effect(s)" )
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DEFINE_SCRIPTFUNC( IsEffectActive, "Check if an effect is active" )
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#endif
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DEFINE_SCRIPTFUNC( ValidateScriptScope, "Ensure that an entity's script scope has been created" )
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@ -8034,18 +8047,9 @@ void CBaseEntity::InputCallScriptFunction(inputdata_t& inputdata)
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//---------------------------------------------------------
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void CBaseEntity::InputRunScriptQuotable(inputdata_t& inputdata)
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{
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CUtlStringList vecStrings;
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V_SplitString( inputdata.value.String(), "''", vecStrings );
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if (vecStrings.Count() > 1)
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char szQuotableCode[1024];
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if (V_StrSubst( inputdata.value.String(), "''", "\"", szQuotableCode, sizeof( szQuotableCode ), false ))
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{
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char szQuotableCode[1024];
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Q_strncpy( szQuotableCode, vecStrings[0], sizeof( szQuotableCode ) );
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for ( int i = 1; i < vecStrings.Count(); i++ )
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{
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Q_snprintf( szQuotableCode, sizeof( szQuotableCode ), "%s\"%s", szQuotableCode, vecStrings[i] );
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}
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RunScript( szQuotableCode, "InputRunScriptQuotable" );
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}
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else
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