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Fix ViewPunch random for singleplayer AR2
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@ -346,7 +346,7 @@ void CWeaponAR2::DelayedAttack( void )
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pOwner->SnapEyeAngles( angles );
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pOwner->ViewPunch( QAngle( random->RandomInt( -8, -12 ), random->RandomInt( 1, 2 ), 0 ) );
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pOwner->ViewPunch( QAngle( random->RandomInt( -12, -8 ), random->RandomInt( 1, 2 ), 0 ) );
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// Decrease ammo
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pOwner->RemoveAmmo( 1, m_iSecondaryAmmoType );
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