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Fixed the issue.
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@ -85,7 +85,7 @@ BEGIN_VS_SHADER_FLAGS( BlurFilterY, "Help for BlurFilterY", SHADER_NOT_EDITABLE
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// The temp buffer is 1/4 back buffer size
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// The temp buffer is 1/4 back buffer size
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ITexture *src_texture = params[BASETEXTURE]->GetTextureValue();
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ITexture *src_texture = params[BASETEXTURE]->GetTextureValue();
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int height = src_texture->GetActualWidth();
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int height = src_texture->GetActualHeight();
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float dY = 1.0f / height;
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float dY = 1.0f / height;
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// dY *= 0.4;
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// dY *= 0.4;
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float v[4];
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float v[4];
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