Fix clientside C_BaseCombatCharacter hierarchy in VScript

This commit is contained in:
ALLEN-PC\acj30 2023-11-03 16:27:42 -05:00
parent cae8a7d28a
commit d18b5a2144

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@ -181,7 +181,7 @@ END_PREDICTION_DATA()
#ifdef MAPBASE_VSCRIPT #ifdef MAPBASE_VSCRIPT
BEGIN_ENT_SCRIPTDESC( C_BaseCombatCharacter, CBaseEntity, "" ) BEGIN_ENT_SCRIPTDESC( C_BaseCombatCharacter, C_BaseAnimating, "" )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetAmmoCount, "GetAmmoCount", "" ) DEFINE_SCRIPTFUNC_NAMED( ScriptGetAmmoCount, "GetAmmoCount", "" )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetActiveWeapon, "GetActiveWeapon", "" ) DEFINE_SCRIPTFUNC_NAMED( ScriptGetActiveWeapon, "GetActiveWeapon", "" )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetWeapon, "GetWeapon", "" ) DEFINE_SCRIPTFUNC_NAMED( ScriptGetWeapon, "GetWeapon", "" )