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Fix clientside C_BaseCombatCharacter hierarchy in VScript
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@ -181,7 +181,7 @@ END_PREDICTION_DATA()
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#ifdef MAPBASE_VSCRIPT
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#ifdef MAPBASE_VSCRIPT
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BEGIN_ENT_SCRIPTDESC( C_BaseCombatCharacter, CBaseEntity, "" )
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BEGIN_ENT_SCRIPTDESC( C_BaseCombatCharacter, C_BaseAnimating, "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetAmmoCount, "GetAmmoCount", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetAmmoCount, "GetAmmoCount", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetActiveWeapon, "GetActiveWeapon", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetActiveWeapon, "GetActiveWeapon", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetWeapon, "GetWeapon", "" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetWeapon, "GetWeapon", "" )
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