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Fixed custom gun not reseting zoom when holstered
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@ -386,6 +386,7 @@ public:
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virtual void ItemPostFrame(void); // called each frame by the player PostThink
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virtual void ItemPostFrame(void); // called each frame by the player PostThink
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virtual void ItemBusyFrame(void); // called each frame by the player PostThink, if the player's not ready to attack yet
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virtual void ItemBusyFrame(void); // called each frame by the player PostThink, if the player's not ready to attack yet
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virtual bool ReloadOrSwitchWeapons(void);
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virtual bool ReloadOrSwitchWeapons(void);
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virtual bool Holster(CBaseCombatWeapon* pSwitchingTo = NULL);
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// Bullet launch information
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// Bullet launch information
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virtual const Vector& GetBulletSpread(void);
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virtual const Vector& GetBulletSpread(void);
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@ -782,6 +783,17 @@ void CHLCustomWeaponGun::AddViewKick(void)
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}
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}
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}
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}
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bool CHLCustomWeaponGun::Holster(CBaseCombatWeapon* pSwitchingTo)
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{
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// Stop zooming
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if (m_bInZoom)
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{
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ToggleZoom();
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}
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return BaseClass::Holster(pSwitchingTo);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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