Patch the "White Flashing" sticking around.

This patches a bug that causes white flashing to stick around when the player is hurt by acid.
This commit is contained in:
Avanate 2018-10-10 18:32:02 +03:00 committed by Derek Dik
parent 2c540d4d69
commit d603770f99

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@ -206,7 +206,7 @@ bool CHalfLife2::Damage_IsTimeBased( int iDmgType )
// Damage types that are time-based.
#ifdef HL2_EPISODIC
// This makes me think EP2 should have its own rules, but they are #ifdef all over in here.
return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_SLOWBURN ) ) != 0 );
return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_ACID | DMG_RADIATION | DMG_DROWNRECOVER | DMG_SLOWBURN ) ) != 0 );
#else
return BaseClass::Damage_IsTimeBased( iDmgType );
#endif