diff --git a/sp/src/game/client/c_baseentity.h b/sp/src/game/client/c_baseentity.h index dabfbbd9..396cd3f0 100644 --- a/sp/src/game/client/c_baseentity.h +++ b/sp/src/game/client/c_baseentity.h @@ -164,10 +164,9 @@ struct thinkfunc_t #ifdef MAPBASE_VSCRIPT struct scriptthinkfunc_t { - int m_nNextThinkTick; - HSCRIPT m_hfnThink; - unsigned short m_iContextHash; - bool m_bNoParam; + float m_flNextThink; + HSCRIPT m_hfnThink; + unsigned m_iContextHash; }; #endif @@ -295,6 +294,8 @@ public: string_t m_iszScriptId; #ifdef MAPBASE_VSCRIPT CScriptScope m_ScriptScope; + + static ScriptHook_t g_Hook_UpdateOnRemove; #endif // IClientUnknown overrides. diff --git a/sp/src/game/server/baseentity.h b/sp/src/game/server/baseentity.h index a96d443b..fc8d232e 100644 --- a/sp/src/game/server/baseentity.h +++ b/sp/src/game/server/baseentity.h @@ -341,10 +341,10 @@ struct thinkfunc_t #ifdef MAPBASE_VSCRIPT struct scriptthinkfunc_t { - int m_nNextThinkTick; - HSCRIPT m_hfnThink; - unsigned short m_iContextHash; - bool m_bNoParam; + float m_flNextThink; + HSCRIPT m_hfnThink; + unsigned m_iContextHash; + bool m_bNoParam; }; #endif @@ -2115,6 +2115,9 @@ public: int ScriptGetMoveType() { return GetMoveType(); } void ScriptSetMoveType( int iMoveType ) { SetMoveType( (MoveType_t)iMoveType ); } + int ScriptGetSolid() { return GetSolid(); } + void ScriptSetSolid( int i ) { SetSolid( (SolidType_t)i ); } + bool ScriptDispatchInteraction( int interactionType, HSCRIPT data, HSCRIPT sourceEnt ); int ScriptGetTakeDamage() { return m_takedamage; } diff --git a/sp/src/game/shared/baseentity_shared.cpp b/sp/src/game/shared/baseentity_shared.cpp index cae3f5d9..207f4544 100644 --- a/sp/src/game/shared/baseentity_shared.cpp +++ b/sp/src/game/shared/baseentity_shared.cpp @@ -2713,13 +2713,20 @@ HSCRIPT CBaseEntity::ScriptGetPhysicsObject( void ) return NULL; } + +#ifdef GAME_DLL +#define SCRIPT_NEVER_THINK TICK_NEVER_THINK +#else +#define SCRIPT_NEVER_THINK CLIENT_THINK_NEVER +#endif + static inline void ScriptStopContextThink( scriptthinkfunc_t *context ) { Assert( context->m_hfnThink ); + Assert( context->m_flNextThink == SCRIPT_NEVER_THINK ); g_pScriptVM->ReleaseScript( context->m_hfnThink ); context->m_hfnThink = NULL; - //context->m_nNextThinkTick = TICK_NEVER_THINK; } //----------------------------------------------------------------------------- @@ -2728,55 +2735,56 @@ static inline void ScriptStopContextThink( scriptthinkfunc_t *context ) void CBaseEntity::ScriptContextThink() { float flNextThink = FLT_MAX; - int nScheduledTick = 0; + float flScheduled = 0.0f; for ( int i = 0; i < m_ScriptThinkFuncs.Count(); ++i ) { scriptthinkfunc_t *cur = m_ScriptThinkFuncs[i]; - if ( cur->m_nNextThinkTick == TICK_NEVER_THINK ) + if ( cur->m_flNextThink == SCRIPT_NEVER_THINK ) { continue; } - if ( cur->m_nNextThinkTick > gpGlobals->tickcount ) + if ( cur->m_flNextThink > gpGlobals->curtime ) { - // There is more to execute, don't stop thinking if the rest are done. - - // Find the shortest schedule - if ( !nScheduledTick || nScheduledTick > cur->m_nNextThinkTick ) + if ( ( flScheduled == 0.0f ) || ( flScheduled > cur->m_flNextThink ) ) { - nScheduledTick = cur->m_nNextThinkTick; + flScheduled = cur->m_flNextThink; } continue; } #ifdef _DEBUG // going to run the script func - cur->m_nNextThinkTick = 0; + cur->m_flNextThink = 0; #endif ScriptVariant_t varReturn; +#ifndef CLIENT_DLL if ( !cur->m_bNoParam ) { +#endif ScriptVariant_t arg = m_hScriptInstance; if ( g_pScriptVM->ExecuteFunction( cur->m_hfnThink, &arg, 1, &varReturn, NULL, true ) == SCRIPT_ERROR ) { - cur->m_nNextThinkTick = TICK_NEVER_THINK; + cur->m_flNextThink = SCRIPT_NEVER_THINK; continue; } +#ifndef CLIENT_DLL } else { if ( g_pScriptVM->ExecuteFunction( cur->m_hfnThink, NULL, 0, &varReturn, NULL, true ) == SCRIPT_ERROR ) { - cur->m_nNextThinkTick = TICK_NEVER_THINK; + cur->m_flNextThink = SCRIPT_NEVER_THINK; continue; } } +#endif - if ( cur->m_nNextThinkTick == TICK_NEVER_THINK ) + if ( cur->m_flNextThink == SCRIPT_NEVER_THINK ) { // stopped from script while thinking continue; @@ -2785,13 +2793,13 @@ void CBaseEntity::ScriptContextThink() float flReturn; if ( !varReturn.AssignTo( &flReturn ) ) { - cur->m_nNextThinkTick = TICK_NEVER_THINK; + cur->m_flNextThink = SCRIPT_NEVER_THINK; continue; } if ( flReturn < 0.0f ) { - cur->m_nNextThinkTick = TICK_NEVER_THINK; + cur->m_flNextThink = SCRIPT_NEVER_THINK; continue; } @@ -2800,95 +2808,60 @@ void CBaseEntity::ScriptContextThink() flNextThink = flReturn; } - cur->m_nNextThinkTick = TIME_TO_TICKS( gpGlobals->curtime + flReturn ); + cur->m_flNextThink = gpGlobals->curtime + flReturn - 0.001; } // deferred safe removal for ( int i = 0; i < m_ScriptThinkFuncs.Count(); ) { - if ( m_ScriptThinkFuncs[i]->m_nNextThinkTick == TICK_NEVER_THINK ) + scriptthinkfunc_t *cur = m_ScriptThinkFuncs[i]; + if ( cur->m_flNextThink == SCRIPT_NEVER_THINK ) { - ScriptStopContextThink( m_ScriptThinkFuncs[i] ); - delete m_ScriptThinkFuncs[i]; + ScriptStopContextThink( cur ); + delete cur; m_ScriptThinkFuncs.Remove(i); } else ++i; } - bool bNewNext = flNextThink < FLT_MAX; - -#ifdef _DEBUG -#ifdef GAME_DLL - int nNextThinkTick = GetNextThinkTick("ScriptContextThink"); // -1 -#else - int nNextThinkTick = GetNextThinkTick(); // 0 -#endif - if ( ( nNextThinkTick <= 0 ) || ( nNextThinkTick >= nScheduledTick ) || ( nNextThinkTick == gpGlobals->tickcount ) ) + if ( flNextThink < FLT_MAX ) { -#endif - if ( nScheduledTick ) + if ( flScheduled > 0.0f ) { - float flScheduledTime = TICKS_TO_TIME( nScheduledTick ); - - if ( bNewNext ) - { - flNextThink = min( gpGlobals->curtime + flNextThink, flScheduledTime ); - } - else - { - flNextThink = flScheduledTime; - } + flNextThink = min( gpGlobals->curtime + flNextThink, flScheduled ); } else { - if ( bNewNext ) - { - flNextThink = gpGlobals->curtime + flNextThink; - } - else - { -#ifdef GAME_DLL - flNextThink = TICK_NEVER_THINK; -#else - flNextThink = CLIENT_THINK_NEVER; -#endif - } + flNextThink = gpGlobals->curtime + flNextThink; } -#ifdef _DEBUG } else { - // Next think was set (from script) to a sooner tick while thinking? - Assert(0); - - if ( nScheduledTick ) + if ( flScheduled > 0.0f ) { - int nNextSchedule = min( nScheduledTick, nNextThinkTick ); - float flNextSchedule = TICKS_TO_TIME( nNextSchedule ); - - if ( bNewNext ) - { - flNextThink = min( gpGlobals->curtime + flNextThink, flNextSchedule ); - } - else - { - flNextThink = flNextSchedule; - } + flNextThink = flScheduled; } else { - float nextthink = TICKS_TO_TIME( nNextThinkTick ); - - if ( bNewNext ) - { - flNextThink = min( gpGlobals->curtime + flNextThink, nextthink ); - } - else - { - flNextThink = nextthink; - } + flNextThink = SCRIPT_NEVER_THINK; } } + +#ifdef _DEBUG +#ifdef GAME_DLL + int nNextThinkTick = GetNextThinkTick("ScriptContextThink"); + float flNextThinkTime = TICKS_TO_TIME(nNextThinkTick); + + // If internal next think tick is earlier than what we have here with flNextThink, + // whoever set that think may fail. In worst case scenario the entity may stop thinking. + if ( nNextThinkTick > gpGlobals->tickcount ) + { + if ( flNextThink == SCRIPT_NEVER_THINK ) + Assert(0); + if ( flNextThinkTime < flNextThink ) + Assert(0); + } +#endif #endif #ifdef GAME_DLL @@ -2898,8 +2871,10 @@ void CBaseEntity::ScriptContextThink() #endif } +#ifndef CLIENT_DLL // see ScriptSetThink static bool s_bScriptContextThinkNoParam = false; +#endif //----------------------------------------------------------------------------- // @@ -2917,7 +2892,7 @@ void CBaseEntity::ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, f #endif scriptthinkfunc_t *pf = NULL; - unsigned short hash = ( szContext && *szContext ) ? HashString( szContext ) : 0; + unsigned hash = szContext ? HashString( szContext ) : 0; FOR_EACH_VEC( m_ScriptThinkFuncs, i ) { @@ -2939,14 +2914,16 @@ void CBaseEntity::ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, f m_ScriptThinkFuncs.SetGrowSize(1); m_ScriptThinkFuncs.AddToTail( pf ); - pf->m_bNoParam = s_bScriptContextThinkNoParam; pf->m_iContextHash = hash; +#ifndef CLIENT_DLL + pf->m_bNoParam = s_bScriptContextThinkNoParam; +#endif } // update existing else { #ifdef _DEBUG - if ( pf->m_nNextThinkTick == 0 ) + if ( pf->m_flNextThink == 0 ) { Warning("Script think ('%s') was changed while it was thinking!\n", szContext); } @@ -2957,31 +2934,29 @@ void CBaseEntity::ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, f float nextthink = gpGlobals->curtime + flTime; pf->m_hfnThink = hFunc; - pf->m_nNextThinkTick = TIME_TO_TICKS( nextthink ); + pf->m_flNextThink = nextthink; #ifdef GAME_DLL int nexttick = GetNextThinkTick( RegisterThinkContext( "ScriptContextThink" ) ); -#else - int nexttick = GetNextThinkTick(); -#endif - - // sooner than next think - if ( nexttick <= 0 || nexttick > pf->m_nNextThinkTick ) + if ( nexttick <= 0 || TICKS_TO_TIME(nexttick) > nextthink ) { -#ifdef GAME_DLL SetContextThink( &CBaseEntity::ScriptContextThink, nextthink, "ScriptContextThink" ); -#else - SetNextClientThink( nextthink ); -#endif } +#else + { + // let it self adjust + SetNextClientThink( gpGlobals->curtime ); + } +#endif } // null func input, think exists else if ( pf ) { - pf->m_nNextThinkTick = TICK_NEVER_THINK; + pf->m_flNextThink = SCRIPT_NEVER_THINK; } } +#ifndef CLIENT_DLL //----------------------------------------------------------------------------- // m_bNoParam and s_bScriptContextThinkNoParam exist only to keep backwards compatibility // and are an alternative to this script closure: @@ -2991,7 +2966,6 @@ void CBaseEntity::ScriptSetContextThink( const char* szContext, HSCRIPT hFunc, f // SetContextThink( "", function(_){ return func() }, time ) // } //----------------------------------------------------------------------------- -#ifndef CLIENT_DLL void CBaseEntity::ScriptSetThink( HSCRIPT hFunc, float time ) { s_bScriptContextThinkNoParam = true;