Update vscript_vgui

This commit is contained in:
samisalreadytaken 2022-11-04 12:44:22 +03:00
parent 760e1e6dd5
commit da2315cfe7
2 changed files with 141 additions and 60 deletions

View File

@ -40,7 +40,9 @@
#include <vgui_controls/TextImage.h> #include <vgui_controls/TextImage.h>
//#include <vgui_controls/Tooltip.h> //#include <vgui_controls/Tooltip.h>
//#include "bitmap/tgaloader.h" #if VGUI_TGA_IMAGE_PANEL
#include "bitmap/tgaloader.h"
#endif
#if !defined(NO_STEAM) #if !defined(NO_STEAM)
#include "steam/steam_api.h" #include "steam/steam_api.h"
@ -48,8 +50,8 @@
#endif #endif
#include "view.h" #include "view.h"
#include "hudelement.h" #include "hudelement.h"
//#include "iclientmode.h" // g_pClientMode->GetViewport()
#include "vscript_vgui.h" #include "vscript_vgui.h"
#include "vscript_vgui.nut" #include "vscript_vgui.nut"
@ -85,11 +87,16 @@
//============================================================================= //=============================================================================
// When enabled, script panels will be parented to custom script root panels. // When enabled, script panels will be parented to custom root panels.
// When disabled, script panels will be parented to engine root panels, and allow Z values for script panels to be interplaced amongst non-script panels. // When disabled, script panels will be parented to engine root panels, and allow Z values for script panels to be interplaced amongst non-script panels.
// Changing this is not backwards compatible, as existing top level script panel depth would then change relative to non-script panels. // Changing this is not backwards compatible, as existing top level script panel depth would then change relative to non-script panels.
#define SCRIPT_ENGINE_ROOT_PANELS 1 #define SCRIPT_ENGINE_ROOT_PANELS 1
// NOTE: causes rendering issues
#define ALLOW_SCRIPT_HUD_VIEWPORT_ROOT_PANEL 0
#define ALLOW_SCRIPT_GAMEUI_ROOT_PANEL 0
// On level transitions Restore is called up to 4 times in a row (due to .hl? client state files), each time // On level transitions Restore is called up to 4 times in a row (due to .hl? client state files), each time
// trying to restore script panels from pre and post transitions, failing every time because script panels are // trying to restore script panels from pre and post transitions, failing every time because script panels are
// destroyed on level shutdown but after client state files are written. // destroyed on level shutdown but after client state files are written.
@ -102,6 +109,9 @@
// This code is left here for testing. // This code is left here for testing.
#define SCRIPT_VGUI_SAVERESTORE 0 #define SCRIPT_VGUI_SAVERESTORE 0
#define SCRIPT_VGUI_SIGNAL_INTERFACE 0
#ifdef _DEBUG #ifdef _DEBUG
#define DebugMsg(...) ConColorMsg( Color(196, 196, 156, 255), __VA_ARGS__ ) #define DebugMsg(...) ConColorMsg( Color(196, 196, 156, 255), __VA_ARGS__ )
@ -119,15 +129,6 @@
using namespace vgui;
class IScriptVGUIObject;
struct FontData_t;
template< typename T > class CCopyableUtlVectorConservative;
// Aliases contain only one font definition unless 'yres' was defined
typedef CCopyableUtlVectorConservative< FontData_t > fontalias_t;
typedef CUtlDict< fontalias_t > CFontDict;
template< typename T > template< typename T >
class CCopyableUtlVectorConservative : public CUtlVectorConservative< T > class CCopyableUtlVectorConservative : public CUtlVectorConservative< T >
{ {
@ -139,6 +140,14 @@ public:
}; };
using namespace vgui;
class IScriptVGUIObject;
struct FontData_t;
// Aliases contain only one font definition unless 'yres' was defined
typedef CCopyableUtlVectorConservative< FontData_t > fontalias_t;
typedef CUtlDict< fontalias_t > CFontDict;
CFontDict g_ScriptFonts( k_eDictCompareTypeCaseSensitive ); CFontDict g_ScriptFonts( k_eDictCompareTypeCaseSensitive );
CUtlVector< int > g_ScriptTextureIDs; CUtlVector< int > g_ScriptTextureIDs;
@ -315,7 +324,7 @@ public:
// Ideally script fonts would be loaded along with others in engine. // Ideally script fonts would be loaded along with others in engine.
// In that case CScriptRootPanel would be removed, and // In that case CScriptRootPanel would be removed, and
// g_pScriptRootPanel would be CScriptRootDLLPanel inside #if SCRIPT_ENGINE_ROOT_PANELS // g_pScriptRootPanel would be CScriptRootDLLPanel inside #if SCRIPT_ENGINE_ROOT_PANELS
void OnScreenSizeChanged( int, int ) void OnScreenSizeChanged( int w, int t )
{ {
// Reload fonts in the next vgui frame // Reload fonts in the next vgui frame
ivgui()->AddTickSignal( GetVPanel() ); ivgui()->AddTickSignal( GetVPanel() );
@ -324,6 +333,8 @@ public:
// Invalidate cached values // Invalidate cached values
if ( g_pScriptVM ) if ( g_pScriptVM )
g_pScriptVM->Run( "ISurface.__OnScreenSizeChanged()" ); g_pScriptVM->Run( "ISurface.__OnScreenSizeChanged()" );
Panel::OnScreenSizeChanged( w, t );
} }
private: private:
@ -435,7 +446,6 @@ public:
void DrawOutlinedRect( int x0, int y0, int width, int height, int thickness ); void DrawOutlinedRect( int x0, int y0, int width, int height, int thickness );
void DrawLine( int x0, int y0, int x1, int y1 ); void DrawLine( int x0, int y0, int x1, int y1 );
void DrawOutlinedCircle( int x, int y, int radius, int segments ); void DrawOutlinedCircle( int x, int y, int radius, int segments );
//void DrawColoredCircle( int x, int y, int radius, int r, int g, int b, int a );
void SetTextColor( int r, int g, int b, int a ); void SetTextColor( int r, int g, int b, int a );
void SetTextPos( int x, int y ); void SetTextPos( int x, int y );
@ -450,10 +460,10 @@ public:
void CreateFont( const char *customName, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int yresMin, int yresMax, bool proportional ); void CreateFont( const char *customName, const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int yresMin, int yresMax, bool proportional );
bool AddCustomFontFile( const char *fontFileName ); bool AddCustomFontFile( const char *fontFileName );
int GetTextureID( char const *filename ); int GetTextureID( char const *filename );
int ValidateTexture( const char *filename, bool hardwareFilter, bool forceReload, bool procedural ); int ValidateTexture( const char *filename, bool hardwareFilter, bool forceReload, bool procedural );
void SetTextureFile( int id, const char *filename, bool hardwareFilter ); void SetTextureFile( int id, const char *filename, bool hardwareFilter );
//int ValidateMaterial( const char *materialName, const char *textureGroupName );
int GetTextureWide( int id ); int GetTextureWide( int id );
int GetTextureTall( int id ); int GetTextureTall( int id );
void SetTexture( int id ); void SetTexture( int id );
@ -843,7 +853,34 @@ void CScriptSurface::SetTextureFile( int id, const char *filename, bool hardware
} }
#endif #endif
} }
#if 0
void CScriptSurface::SetTextureMaterial( int id, HSCRIPT hMaterial )
{
IMaterial *pMaterial = (IMaterial*)HScriptToClass< IScriptMaterial >( hMaterial );
if ( !IsValid( pMaterial ) )
return;
if ( g_ScriptTextureIDs.HasElement(id) )
{
Assert( surface()->IsTextureIDValid(id) );
MatSystemSurface()->DrawSetTextureMaterial( id, pMaterial );
DebugMsg( "Set texture [%i]%s\n", id, pMaterial->GetName() );
}
#ifdef _DEBUG
if ( !g_ScriptTextureIDs.HasElement(id) && surface()->IsTextureIDValid(id) )
{
DebugWarning( "Tried to set non-script created texture! [%i]\n", id );
}
if ( !surface()->IsTextureIDValid(id) )
{
DebugWarning( "Tried to set invalid texture id! [%i]\n", id );
}
#endif
}
#endif
int CScriptSurface::GetTextureWide( int id ) int CScriptSurface::GetTextureWide( int id )
{ {
int w, t; int w, t;
@ -1306,7 +1343,7 @@ public:
g_ScriptPanels.AddToTail( this ); g_ScriptPanels.AddToTail( this );
// Script specified engine root panel. // Script specified root panel - a cheap alternative to registering uneditable panel instances.
// Match the values to vscript_vgui.nut. // Match the values to vscript_vgui.nut.
// //
// This parameter is hidden in script, and is defined by the return value of dummy functions. // This parameter is hidden in script, and is defined by the return value of dummy functions.
@ -1324,6 +1361,14 @@ public:
case 2: case 2:
vparent = VGUI_GetScriptRootPanel( PANEL_CLIENTDLL ); vparent = VGUI_GetScriptRootPanel( PANEL_CLIENTDLL );
break; break;
#if ALLOW_SCRIPT_HUD_VIEWPORT_ROOT_PANEL
// Hud viewport
case 10:
Assert( g_pClientMode && g_pClientMode->GetViewport() );
vparent = g_pClientMode->GetViewport()->GetVPanel();
break;
#endif
default: UNREACHABLE(); // Invalid parent panel
} }
_base->SetParent( vparent ); _base->SetParent( vparent );
@ -1355,7 +1400,7 @@ public:
{ {
ivgui()->AddTickSignal( this->GetVPanel(), i ); ivgui()->AddTickSignal( this->GetVPanel(), i );
} }
#if VGUI_SIGNAL_INTERFACE #if SCRIPT_VGUI_SIGNAL_INTERFACE
void AddActionSignalTarget( HSCRIPT messageTarget ) void AddActionSignalTarget( HSCRIPT messageTarget )
{ {
IScriptVGUIObject *obj = ToScriptVGUIObj( messageTarget ); IScriptVGUIObject *obj = ToScriptVGUIObj( messageTarget );
@ -1386,15 +1431,16 @@ public:
#ifdef _DEBUG #ifdef _DEBUG
// Is my parent one of the root panels? // Is my parent one of the root panels?
bool b = false; bool bRootParent = false;
#if SCRIPT_ENGINE_ROOT_PANELS #if SCRIPT_ENGINE_ROOT_PANELS
if ( parent == g_pScriptRootPanel->GetVPanel() || if ( ( parent == g_pScriptRootPanel->GetVPanel() )
#if ALLOW_SCRIPT_GAMEUI_ROOT_PANEL #if ALLOW_SCRIPT_GAMEUI_ROOT_PANEL
(g_pScriptGameUIDLLPanel && parent == g_pScriptGameUIDLLPanel->GetVPanel()) || || ( g_pScriptGameUIDLLPanel && parent == g_pScriptGameUIDLLPanel->GetVPanel() )
#endif #endif
(g_pScriptClientDLLPanel && parent == g_pScriptClientDLLPanel->GetVPanel()) ) || ( g_pScriptClientDLLPanel && parent == g_pScriptClientDLLPanel->GetVPanel() )
)
{ {
b = true; bRootParent = true;
} }
else else
#endif #endif
@ -1402,13 +1448,16 @@ public:
{ {
if ( parent == enginevgui->GetPanel( (VGuiPanel_t)i ) ) if ( parent == enginevgui->GetPanel( (VGuiPanel_t)i ) )
{ {
b = true; bRootParent = true;
break; break;
} }
} }
#if ALLOW_SCRIPT_HUD_VIEWPORT_ROOT_PANEL
if ( g_pClientMode && g_pClientMode->GetViewport() && ( parent == g_pClientMode->GetViewport()->GetVPanel() ) )
bRootParent = true;
#endif
// My parent wasn't registered. // My parent wasn't registered.
AssertMsg1( b, "'%s'", ipanel()->GetName(parent) ); AssertMsg1( bRootParent, "'%s'", ipanel()->GetName(parent) );
#endif #endif
return NULL; return NULL;
@ -1447,8 +1496,7 @@ public:
{ {
g_pScriptVM->ArrayAppend( arr, obj->GetScriptInstance() ); g_pScriptVM->ArrayAppend( arr, obj->GetScriptInstance() );
} }
// UNDONE: Register C++ created children of script created panels. // Beware of dangling pointers if C++ created children are to be registered
// It is safe to do so because their lifetime depends on their script parents.
} }
} }
@ -1917,15 +1965,11 @@ public:
CLASS_HELPER_INTERFACE( Button, Label ) CLASS_HELPER_INTERFACE( Button, Label )
{ {
public: public:
// NOTE: This is used if DoClick() callback is not implemented in CScript_Button. #if SCRIPT_VGUI_SIGNAL_INTERFACE
// This changes where and how button command is processed - // Sets the command message to send to the action signal target when the button is pressed
// whether in the button { DoClick() } or in an external panel { OnCommand(cmd) }.
// It is fine to always use DoClick() instead of vgui messages
// because of the dynamic nature of script closures.
#if VGUI_SIGNAL_INTERFACE
void SetCommand( const char *command ) void SetCommand( const char *command )
{ {
if ( !V_strncmp( command, "url ", 4 ) ) if ( !V_strnicmp( command, "url ", 4 ) )
{ {
__base()->SetCommand( (KeyValues*)NULL ); __base()->SetCommand( (KeyValues*)NULL );
@ -1970,12 +2014,7 @@ public:
{ {
__base()->ForceDepressed(state); __base()->ForceDepressed(state);
} }
#if 0
void SetBlink( bool state )
{
__base()->SetBlink(state);
}
#endif
void SetMouseClickEnabled( int code, bool state ) void SetMouseClickEnabled( int code, bool state )
{ {
__base()->SetMouseClickEnabled( (MouseCode)code, state ); __base()->SetMouseClickEnabled( (MouseCode)code, state );
@ -2005,12 +2044,7 @@ public:
{ {
__base()->SetDepressedColor( Color(fr, fg, fb, fa), Color(br, bg, bb, ba) ); __base()->SetDepressedColor( Color(fr, fg, fb, fa), Color(br, bg, bb, ba) );
} }
#if 0
void SetBlinkColor( int r, int g, int b, int a )
{
__base()->SetBlinkColor( Color(r, g, b, a) );
}
#endif
void SetArmedSound( const char *sound ) void SetArmedSound( const char *sound )
{ {
__base()->SetArmedSound( sound ); __base()->SetArmedSound( sound );
@ -2400,7 +2434,7 @@ public:
#endif #endif
//-------------------------------------------------------------- //--------------------------------------------------------------
//-------------------------------------------------------------- //--------------------------------------------------------------
#if 0 #if VGUI_TGA_IMAGE_PANEL
CLASS_HELPER_INTERFACE( TGAImagePanel, Panel ) CLASS_HELPER_INTERFACE( TGAImagePanel, Panel )
{ {
public: public:
@ -2437,10 +2471,12 @@ public:
//============================================================== //==============================================================
#define SetHScript( var, val ) \ static inline void SetHScript( HSCRIPT &var, HSCRIPT val )
if ( var && g_pScriptVM ) \ {
g_pScriptVM->ReleaseScript( var ); \ if ( var && g_pScriptVM )
g_pScriptVM->ReleaseScript( var );
var = val; var = val;
}
#define CheckCallback(s)\ #define CheckCallback(s)\
if ( FStrEq( cb, #s ) )\ if ( FStrEq( cb, #s ) )\
@ -2479,6 +2515,9 @@ private:
HSCRIPT m_hfnOnKeyCodePressed; HSCRIPT m_hfnOnKeyCodePressed;
HSCRIPT m_hfnOnKeyCodeReleased; HSCRIPT m_hfnOnKeyCodeReleased;
HSCRIPT m_hfnOnKeyCodeTyped; HSCRIPT m_hfnOnKeyCodeTyped;
#if SCRIPT_VGUI_SIGNAL_INTERFACE
HSCRIPT m_hfnOnCommand;
#endif
public: public:
CScript_Panel( Panel *parent, const char *name ) : CScript_Panel( Panel *parent, const char *name ) :
@ -2504,6 +2543,10 @@ public:
m_hfnOnKeyCodePressed(NULL), m_hfnOnKeyCodePressed(NULL),
m_hfnOnKeyCodeReleased(NULL), m_hfnOnKeyCodeReleased(NULL),
m_hfnOnKeyCodeTyped(NULL) m_hfnOnKeyCodeTyped(NULL)
#if SCRIPT_VGUI_SIGNAL_INTERFACE
,
m_hfnOnCommand(NULL)
#endif
{} {}
void Shutdown() void Shutdown()
@ -2530,6 +2573,9 @@ public:
SetHScript( m_hfnOnKeyCodePressed, NULL ); SetHScript( m_hfnOnKeyCodePressed, NULL );
SetHScript( m_hfnOnKeyCodeReleased, NULL ); SetHScript( m_hfnOnKeyCodeReleased, NULL );
SetHScript( m_hfnOnKeyCodeTyped, NULL ); SetHScript( m_hfnOnKeyCodeTyped, NULL );
#if SCRIPT_VGUI_SIGNAL_INTERFACE
SetHScript( m_hfnOnCommand, NULL );
#endif
} }
public: public:
@ -2580,7 +2626,7 @@ public:
g_pScriptVM->ExecuteFunction( m_hfnOnScreenSizeChanged, args, 2, NULL, NULL, true ); g_pScriptVM->ExecuteFunction( m_hfnOnScreenSizeChanged, args, 2, NULL, NULL, true );
} }
} }
#if VGUI_SIGNAL_INTERFACE #if SCRIPT_VGUI_SIGNAL_INTERFACE
void OnCommand( const char *command ) void OnCommand( const char *command )
{ {
if ( m_hfnOnCommand ) if ( m_hfnOnCommand )
@ -2705,6 +2751,7 @@ public:
BaseClass::OnKeyCodeTyped( code ); BaseClass::OnKeyCodeTyped( code );
} }
public: public:
void SetCallback( const char* cb, HSCRIPT fn ) void SetCallback( const char* cb, HSCRIPT fn )
{ {
@ -2728,6 +2775,9 @@ public:
CheckCallback( OnKeyCodePressed ); CheckCallback( OnKeyCodePressed );
CheckCallback( OnKeyCodeReleased ); CheckCallback( OnKeyCodeReleased );
CheckCallback( OnKeyCodeTyped ); CheckCallback( OnKeyCodeTyped );
#if SCRIPT_VGUI_SIGNAL_INTERFACE
CheckCallback( OnCommand );
#endif
g_pScriptVM->RaiseException("invalid callback"); g_pScriptVM->RaiseException("invalid callback");
} }
@ -2760,6 +2810,9 @@ private:
HSCRIPT m_hfnOnKeyCodePressed; HSCRIPT m_hfnOnKeyCodePressed;
HSCRIPT m_hfnOnKeyCodeReleased; HSCRIPT m_hfnOnKeyCodeReleased;
HSCRIPT m_hfnOnKeyCodeTyped; HSCRIPT m_hfnOnKeyCodeTyped;
#if SCRIPT_VGUI_SIGNAL_INTERFACE
HSCRIPT m_hfnOnCommand;
#endif
public: public:
CScript_Frame( Panel *parent, const char *name ) : CScript_Frame( Panel *parent, const char *name ) :
@ -2786,6 +2839,10 @@ public:
m_hfnOnKeyCodePressed(NULL), m_hfnOnKeyCodePressed(NULL),
m_hfnOnKeyCodeReleased(NULL), m_hfnOnKeyCodeReleased(NULL),
m_hfnOnKeyCodeTyped(NULL) m_hfnOnKeyCodeTyped(NULL)
#if SCRIPT_VGUI_SIGNAL_INTERFACE
,
m_hfnOnCommand(NULL)
#endif
{ {
SetFadeEffectDisableOverride( true ); SetFadeEffectDisableOverride( true );
} }
@ -2809,6 +2866,9 @@ public:
SetHScript( m_hfnOnKeyCodePressed, NULL ); SetHScript( m_hfnOnKeyCodePressed, NULL );
SetHScript( m_hfnOnKeyCodeReleased, NULL ); SetHScript( m_hfnOnKeyCodeReleased, NULL );
SetHScript( m_hfnOnKeyCodeTyped, NULL ); SetHScript( m_hfnOnKeyCodeTyped, NULL );
#if SCRIPT_VGUI_SIGNAL_INTERFACE
SetHScript( m_hfnOnCommand, NULL );
#endif
} }
public: public:
@ -2854,7 +2914,22 @@ public:
g_pScriptVM->ExecuteFunction( m_hfnOnScreenSizeChanged, args, 2, NULL, NULL, true ); g_pScriptVM->ExecuteFunction( m_hfnOnScreenSizeChanged, args, 2, NULL, NULL, true );
} }
} }
#if SCRIPT_VGUI_SIGNAL_INTERFACE
void OnCommand( const char *command )
{
if ( m_hfnOnCommand )
{
ScriptVariant_t ret, arg = command;
g_pScriptVM->ExecuteFunction( m_hfnOnCommand, &arg, 1, &ret, NULL, true );
// Return true to swallow
if ( ret.m_type == FIELD_BOOLEAN && ret.m_bool )
return;
}
BaseClass::OnCommand( command );
}
#endif
void OnCursorEntered() void OnCursorEntered()
{ {
if ( m_hfnOnCursorEntered ) if ( m_hfnOnCursorEntered )
@ -2974,6 +3049,7 @@ public:
BaseClass::OnKeyCodeTyped( code ); BaseClass::OnKeyCodeTyped( code );
} }
} }
public: public:
void SetCallback( const char* cb, HSCRIPT fn ) void SetCallback( const char* cb, HSCRIPT fn )
{ {
@ -2996,6 +3072,9 @@ public:
CheckCallback( OnKeyCodePressed ); CheckCallback( OnKeyCodePressed );
CheckCallback( OnKeyCodeReleased ); CheckCallback( OnKeyCodeReleased );
CheckCallback( OnKeyCodeTyped ); CheckCallback( OnKeyCodeTyped );
#if SCRIPT_VGUI_SIGNAL_INTERFACE
CheckCallback( OnCommand );
#endif
g_pScriptVM->RaiseException("invalid callback"); g_pScriptVM->RaiseException("invalid callback");
} }
@ -3144,7 +3223,7 @@ public:
#endif #endif
//-------------------------------------------------------------- //--------------------------------------------------------------
//-------------------------------------------------------------- //--------------------------------------------------------------
#if 0 #if VGUI_TGA_IMAGE_PANEL
class CTGAImagePanel : public Panel class CTGAImagePanel : public Panel
{ {
DECLARE_SCRIPTVGUI_CLASS_EX( CTGAImagePanel, Panel ); DECLARE_SCRIPTVGUI_CLASS_EX( CTGAImagePanel, Panel );
@ -3313,7 +3392,7 @@ END_SCRIPTDESC()
#endif #endif
//-------------------------------------------------------------- //--------------------------------------------------------------
//-------------------------------------------------------------- //--------------------------------------------------------------
#if 0 #if VGUI_TGA_IMAGE_PANEL
BEGIN_VGUI_HELPER_EX( TGAImagePanel, CTGAImagePanel ) BEGIN_VGUI_HELPER_EX( TGAImagePanel, CTGAImagePanel )
END_VGUI_HELPER() END_VGUI_HELPER()
@ -3387,6 +3466,9 @@ HSCRIPT CScriptVGUI::CreatePanel( const char* panelClass, HSCRIPT parent, const
#if !defined(NO_STEAM) #if !defined(NO_STEAM)
Check( AvatarImage ); Check( AvatarImage );
#endif #endif
#if VGUI_TGA_IMAGE_PANEL
Check( TGAImagePanel );
#endif
g_pScriptVM->RaiseException("invalid vgui class"); g_pScriptVM->RaiseException("invalid vgui class");
return NULL; return NULL;

View File

@ -91,7 +91,7 @@ local _FontTall = {}
local DoGetFont = ISurface.DoGetFont <- ISurface.GetFont; local DoGetFont = ISurface.DoGetFont <- ISurface.GetFont;
local DoGetFontTall = ISurface.GetFontTall; local DoGetFontTall = ISurface.GetFontTall;
ISurface.GetFont <- function( name, proportional = false, sch = "" ) ISurface.GetFont <- function( name, proportional, sch = "" )
{ {
if ( sch in _Schemes ) if ( sch in _Schemes )
{ {
@ -101,6 +101,8 @@ ISurface.GetFont <- function( name, proportional = false, sch = "" )
} }
else else
{ {
if ( typeof sch != "string" )
throw "invalid parameter 'scheme'";
_Schemes[sch] <- [{}, {}]; _Schemes[sch] <- [{}, {}];
} }
@ -152,6 +154,7 @@ ISurface.GetTextureID <- function( name )
IVGui.GetRootPanel <- function() { return 1000 } IVGui.GetRootPanel <- function() { return 1000 }
//IVGui.GetGameUIRootPanel <- function() { return 1001 } //IVGui.GetGameUIRootPanel <- function() { return 1001 }
IVGui.GetClientDLLRootPanel <- function() { return 1002 } IVGui.GetClientDLLRootPanel <- function() { return 1002 }
//IVGui.GetHudViewportPanel <- function() { return 1010 }
local CreatePanel = IVGui.CreatePanel; local CreatePanel = IVGui.CreatePanel;
IVGui.CreatePanel <- function( type, parent, name ) IVGui.CreatePanel <- function( type, parent, name )
@ -169,10 +172,6 @@ IVGui.CreatePanel <- function( type, parent, name )
root = 0; root = 0;
break; break;
case 1001:
root = 1;
break;
case 1002: case 1002:
root = 2; root = 2;
break; break;