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Fixed an issue with IsCombatItem() not being overridden in CItem
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@ -89,9 +89,9 @@ public:
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#endif
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#ifdef MAPBASE
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// This is in CBaseEntity, but I can't find a use for it anywhere.
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// It may have been originally intended for TF2 or some other game-specific item class. Please remove this if it turns out to be something important.
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virtual bool IsCombatItem() { return true; }
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// This appeared to have no prior use in Source SDK 2013.
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// It may have been originally intended for TF2 or some other game-specific item class.
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virtual bool IsCombatItem() const { return true; }
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// Used to access item_healthkit values, etc. from outside of the class
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virtual float GetItemAmount() { return 1.0f; }
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