From dc1eb02322b8c4739f845881d0915009917b0a83 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 4 May 2022 20:59:18 -0500 Subject: [PATCH] Clarified clientside SequenceLoops VScript function description --- sp/src/game/client/c_baseanimating.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sp/src/game/client/c_baseanimating.cpp b/sp/src/game/client/c_baseanimating.cpp index 1c867472..7bd1c737 100644 --- a/sp/src/game/client/c_baseanimating.cpp +++ b/sp/src/game/client/c_baseanimating.cpp @@ -332,7 +332,7 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si DEFINE_SCRIPTFUNC( GetSequence, "Gets the current sequence" ) DEFINE_SCRIPTFUNC( SetSequence, "Sets the current sequence" ) - DEFINE_SCRIPTFUNC( SequenceLoops, "Loops the current sequence" ) + DEFINE_SCRIPTFUNC( SequenceLoops, "Does the current sequence loop?" ) DEFINE_SCRIPTFUNC( LookupSequence, "Gets the index of the specified sequence name" ) DEFINE_SCRIPTFUNC( LookupActivity, "Gets the ID of the specified activity name" ) DEFINE_SCRIPTFUNC( GetSequenceName, "Gets the name of the specified sequence index" )