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Merge pull request #294 from azzyr/patch-1
Fix vertex blend swapping in Hammer for SDK_LightmappedGeneric
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commit
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@ -1537,7 +1537,7 @@ void DrawLightmappedGeneric_DX9_Internal(CBaseVSShader *pShader, IMaterialVar**
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float envMapOrigin[4] = {0,0,0,0};
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float envMapOrigin[4] = {0,0,0,0};
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params[info.m_nEnvmapOrigin]->GetVecValue( envMapOrigin, 3 );
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params[info.m_nEnvmapOrigin]->GetVecValue( envMapOrigin, 3 );
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#ifdef MAPBASE
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#ifdef MAPBASE
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envMapOrigin[4] = bEditorBlend ? 1.0f : 0.0f;
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envMapOrigin[3] = bEditorBlend ? 1.0f : 0.0f;
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#endif
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#endif
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pContextData->m_SemiStaticCmdsOut.SetPixelShaderConstant( 21, envMapOrigin );
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pContextData->m_SemiStaticCmdsOut.SetPixelShaderConstant( 21, envMapOrigin );
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