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Added functions to create and modify force behavior of client-side "death ragdolls"
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@ -335,6 +335,12 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
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DEFINE_SCRIPTFUNC( GetSkin, "Gets the model's skin" )
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DEFINE_SCRIPTFUNC( SetSkin, "Sets the model's skin" )
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DEFINE_SCRIPTFUNC( GetForceBone, "Gets the entity's force bone, which is used to determine which bone a ragdoll should apply its force to." )
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DEFINE_SCRIPTFUNC( SetForceBone, "Sets the entity's force bone, which is used to determine which bone a ragdoll should apply its force to." )
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DEFINE_SCRIPTFUNC( GetRagdollForce, "Gets the entity's ragdoll force, which is used to apply velocity to a ragdoll." )
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DEFINE_SCRIPTFUNC( SetRagdollForce, "Sets the entity's ragdoll force, which is used to apply velocity to a ragdoll." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptBecomeRagdollOnClient, "BecomeRagdollOnClient", "" )
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DEFINE_SCRIPTFUNC( IsRagdoll, "" )
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BEGIN_SCRIPTHOOK( C_BaseAnimating::g_Hook_OnClientRagdoll, "OnClientRagdoll", FIELD_VOID, "Called when this entity turns into a client-side ragdoll." )
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@ -1530,6 +1536,15 @@ void C_BaseAnimating::ScriptGetBoneTransform( int iBone, HSCRIPT hTransform )
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GetBoneTransform( iBone, *HScriptToClass<matrix3x4_t>( hTransform ) );
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}
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HSCRIPT C_BaseAnimating::ScriptBecomeRagdollOnClient()
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{
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C_BaseAnimating *pRagdoll = BecomeRagdollOnClient();
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if (!pRagdoll)
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return NULL;
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return pRagdoll->GetScriptInstance();
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}
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float C_BaseAnimating::ScriptGetPoseParameter( const char* szName )
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{
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CStudioHdr* pHdr = GetModelPtr();
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@ -467,6 +467,13 @@ public:
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// For VScript
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void SetSkin( int iSkin ) { m_nSkin = iSkin; }
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int GetForceBone() { return m_nForceBone; }
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void SetForceBone( int iBone ) { m_nForceBone = iBone; }
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const Vector& GetRagdollForce() { return m_vecForce; }
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void SetRagdollForce( const Vector &vecForce ) { m_vecForce = vecForce; }
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HSCRIPT ScriptBecomeRagdollOnClient();
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static ScriptHook_t g_Hook_OnClientRagdoll;
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float ScriptGetPoseParameter(const char* szName);
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