diff --git a/sp/src/game/client/convarproxy.cpp b/sp/src/game/client/convarproxy.cpp index b3670281..6b08bafc 100644 --- a/sp/src/game/client/convarproxy.cpp +++ b/sp/src/game/client/convarproxy.cpp @@ -10,8 +10,8 @@ //#pragma warning(disable: 4786) #include "convar.h" -#include "MaterialSystem/imaterialproxy.h" -#include "materialsystem/IMaterialVar.h" +#include "materialsystem/imaterialproxy.h" +#include "materialsystem/imaterialvar.h" //#include "imaterialproxydict.h" // NOTE: This has to be the last file included! diff --git a/sp/src/game/server/mapbase/ai_grenade.h b/sp/src/game/server/mapbase/ai_grenade.h index 35927333..14ec4a9a 100644 --- a/sp/src/game/server/mapbase/ai_grenade.h +++ b/sp/src/game/server/mapbase/ai_grenade.h @@ -324,12 +324,12 @@ void CAI_GrenadeUser::InputThrowGrenadeGestureAtTarget( inputdata_t &i #ifdef SHARED_COMBINE_ACTIVITIES if (IsAltFireCapable()) { - if (FVisible( m_hForcedGrenadeTarget )) + if (this->FVisible( m_hForcedGrenadeTarget )) { m_vecAltFireTarget = vecTarget; m_hForcedGrenadeTarget = NULL; - int iLayer = AddGesture( ACT_GESTURE_COMBINE_AR2_ALTFIRE ); + int iLayer = this->AddGesture( ACT_GESTURE_COMBINE_AR2_ALTFIRE ); if (iLayer != -1) { this->GetShotRegulator()->FireNoEarlierThan( gpGlobals->curtime + this->GetLayerDuration( iLayer ) ); @@ -342,7 +342,7 @@ void CAI_GrenadeUser::InputThrowGrenadeGestureAtTarget( inputdata_t &i // Ignore grenade count / distance / etc if (CheckCanThrowGrenade( vecTarget )) { - int iLayer = AddGesture( ACT_GESTURE_COMBINE_THROW_GRENADE ); + int iLayer = this->AddGesture( ACT_GESTURE_COMBINE_THROW_GRENADE ); if (iLayer != -1) { this->GetShotRegulator()->FireNoEarlierThan( gpGlobals->curtime + this->GetLayerDuration( iLayer ) ); diff --git a/sp/src/game/server/props.cpp b/sp/src/game/server/props.cpp index 18df0f7b..56428e73 100644 --- a/sp/src/game/server/props.cpp +++ b/sp/src/game/server/props.cpp @@ -44,7 +44,7 @@ #ifdef MAPBASE #include "mapbase/GlobalStrings.h" #include "collisionutils.h" -#include "vstdlib/ikeyvaluessystem.h" // From Alien Swarm SDK +#include "vstdlib/IKeyValuesSystem.h" // From Alien Swarm SDK #endif // memdbgon must be the last include file in a .cpp file!!!