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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-02-23 20:21:08 +03:00
Fix antlions using wrong angles for dynamic interactions
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@ -378,13 +378,14 @@ void CNPC_Antlion::Spawn( void )
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sInteraction01.vecRelativeOrigin = Vector(224, 0, 0);
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sInteraction01.angRelativeAngles = QAngle(0, 180, 0);
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//sInteraction01.iFlags |= SCNPC_FLAG_TEST_OTHER_ANGLES;
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sInteraction01.iFlags |= SCNPC_FLAG_TEST_OTHER_ANGLES;
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sInteraction01.iFlags |= SCNPC_FLAG_TEST_END_POSITION;
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sInteraction01.vecRelativeEndPos = Vector(312, -10, 0);
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sInteraction01.iTriggerMethod = SNPCINT_AUTOMATIC_IN_COMBAT;
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sInteraction01.flDelay = 15.0f;
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sInteraction01.iFlags |= SCNPC_FLAG_MAPBASE_ADDITION;
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sInteraction01.flDistSqr = (8 * 8);
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sInteraction01.flMaxAngleDiff = 180.0f; // Initiate from any angle
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ScriptedNPCInteraction_t sInteraction02;
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@ -393,11 +394,12 @@ void CNPC_Antlion::Spawn( void )
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sInteraction02.vecRelativeOrigin = Vector(64, 0, 0);
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sInteraction02.angRelativeAngles = QAngle(0, 180, 0);
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//sInteraction01.iFlags |= SCNPC_FLAG_TEST_OTHER_ANGLES;
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sInteraction02.iFlags |= SCNPC_FLAG_TEST_OTHER_ANGLES;
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sInteraction02.iTriggerMethod = SNPCINT_AUTOMATIC_IN_COMBAT;
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sInteraction02.flDelay = 7.5f;
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sInteraction02.iFlags |= SCNPC_FLAG_MAPBASE_ADDITION;
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sInteraction02.flDistSqr = (8 * 8);
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sInteraction02.flMaxAngleDiff = 180.0f; // Initiate from any angle
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AddScriptedNPCInteraction(&sInteraction01);
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