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Fixed HL1 style lipsync
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@ -1575,7 +1575,7 @@ public:
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float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
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float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, bool bUpdatePositions = true, float soundtime = 0.0f
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, bool bUpdatePositions = true, float soundtime = 0.0f
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#ifdef MAPBASE
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#ifdef MAPBASE
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, int iSpecialDSP = 0, int iSpeakerIndex = 0 // Needed for env_microphone
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, int iSpecialDSP = 0, int iSpeakerIndex = -1 // Needed for env_microphone
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#endif
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#endif
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);
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);
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