From ef19f1455d056453157d0e670bdd9d5d37fc1e3e Mon Sep 17 00:00:00 2001 From: Blixibon Date: Mon, 17 Jan 2022 16:39:25 -0600 Subject: [PATCH] Fixed fake sequence gestures not identifying movement correctly --- sp/src/game/server/ai_basenpc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sp/src/game/server/ai_basenpc.cpp b/sp/src/game/server/ai_basenpc.cpp index 8c3fbc61..c5fa8c7b 100644 --- a/sp/src/game/server/ai_basenpc.cpp +++ b/sp/src/game/server/ai_basenpc.cpp @@ -7228,8 +7228,8 @@ bool CAI_BaseNPC::ShouldPlayFakeSequenceGesture( Activity nActivity, Activity nT if (GetActivity() == ACT_RESET) return false; - // No need to do this while we're moving - if (IsCurTaskContinuousMove()) + // No need to do this while we're moving or for sequences which will make us move + if (IsMoving()) return false; if (ai_debug_fake_sequence_gestures_always_play.GetBool())