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https://github.com/mapbase-source/source-sdk-2013.git
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Support for overriding HUD animations via map-specific scripts
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parent
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commit
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@ -31,6 +31,11 @@ using namespace vgui;
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static CUtlSymbolTable g_ScriptSymbols(0, 128, true);
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#ifdef MAPBASE
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// Allows animation sequences to be overridden by map-specific files
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extern bool g_bUsingCustomHudAnimations;
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#endif
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// singleton accessor for animation controller for use by the vgui controls
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namespace vgui
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{
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@ -317,11 +322,35 @@ bool AnimationController::ParseScriptFile(char *pMem, int length)
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return false;
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}
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int seqIndex;
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int seqIndex = -1;
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UtlSymId_t nameIndex = g_ScriptSymbols.AddString(token);
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// Create a new sequence
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seqIndex = m_Sequences.AddToTail();
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#ifdef MAPBASE
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if (g_bUsingCustomHudAnimations)
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{
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// look through for the sequence
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for (seqIndex = 0; seqIndex < m_Sequences.Count(); seqIndex++)
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{
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if (m_Sequences[seqIndex].name == nameIndex)
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break;
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}
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if (seqIndex >= m_Sequences.Count())
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seqIndex = -1;
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else
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{
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// Clear some stuff
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m_Sequences[seqIndex].cmdList.RemoveAll();
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}
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}
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if (seqIndex == -1)
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#endif
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{
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// Create a new sequence
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seqIndex = m_Sequences.AddToTail();
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}
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AnimSequence_t &seq = m_Sequences[seqIndex];
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seq.name = nameIndex;
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seq.duration = 0.0f;
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