mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-26 23:05:30 +03:00
Support for overriding HUD animations via map-specific scripts
This commit is contained in:
parent
8985ad2fe4
commit
f1bd6fcf81
@ -31,6 +31,11 @@ using namespace vgui;
|
|||||||
|
|
||||||
static CUtlSymbolTable g_ScriptSymbols(0, 128, true);
|
static CUtlSymbolTable g_ScriptSymbols(0, 128, true);
|
||||||
|
|
||||||
|
#ifdef MAPBASE
|
||||||
|
// Allows animation sequences to be overridden by map-specific files
|
||||||
|
extern bool g_bUsingCustomHudAnimations;
|
||||||
|
#endif
|
||||||
|
|
||||||
// singleton accessor for animation controller for use by the vgui controls
|
// singleton accessor for animation controller for use by the vgui controls
|
||||||
namespace vgui
|
namespace vgui
|
||||||
{
|
{
|
||||||
@ -317,11 +322,35 @@ bool AnimationController::ParseScriptFile(char *pMem, int length)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
int seqIndex;
|
int seqIndex = -1;
|
||||||
UtlSymId_t nameIndex = g_ScriptSymbols.AddString(token);
|
UtlSymId_t nameIndex = g_ScriptSymbols.AddString(token);
|
||||||
|
|
||||||
// Create a new sequence
|
#ifdef MAPBASE
|
||||||
seqIndex = m_Sequences.AddToTail();
|
if (g_bUsingCustomHudAnimations)
|
||||||
|
{
|
||||||
|
// look through for the sequence
|
||||||
|
for (seqIndex = 0; seqIndex < m_Sequences.Count(); seqIndex++)
|
||||||
|
{
|
||||||
|
if (m_Sequences[seqIndex].name == nameIndex)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (seqIndex >= m_Sequences.Count())
|
||||||
|
seqIndex = -1;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Clear some stuff
|
||||||
|
m_Sequences[seqIndex].cmdList.RemoveAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (seqIndex == -1)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
// Create a new sequence
|
||||||
|
seqIndex = m_Sequences.AddToTail();
|
||||||
|
}
|
||||||
|
|
||||||
AnimSequence_t &seq = m_Sequences[seqIndex];
|
AnimSequence_t &seq = m_Sequences[seqIndex];
|
||||||
seq.name = nameIndex;
|
seq.name = nameIndex;
|
||||||
seq.duration = 0.0f;
|
seq.duration = 0.0f;
|
||||||
|
Loading…
Reference in New Issue
Block a user