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https://github.com/mapbase-source/source-sdk-2013.git
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Some fixes to save/restore vscript
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@ -1,6 +1,7 @@
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#include "vscript/ivscript.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlmap.h"
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#include "tier1/utlstring.h"
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#include "squirrel.h"
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#include "sqstdaux.h"
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@ -598,10 +599,7 @@ struct ClassInstanceData
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void* instance;
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ScriptClassDesc_t* desc;
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// TODO: Should we be using UtlString here? It appears this is a pool allocation
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// which should live for the life of the game, if not the life the object atleast
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const char* instanceId;
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CUtlString instanceId;
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};
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bool CreateParamCheck(const ScriptFunctionBinding_t& func, char* output)
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@ -1873,6 +1871,9 @@ void SquirrelVM::WriteObject(CUtlBuffer* pBuffer, WriteStateMap& writeState, SQI
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{
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break;
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}
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sq_getdelegate(vm_, idx);
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WriteObject(pBuffer, writeState, -1);
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sq_poptop(vm_);
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int count = sq_getsize(vm_, idx);
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sq_push(vm_, idx);
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sq_pushnull(vm_);
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@ -2237,10 +2238,17 @@ void SquirrelVM::ReadObject(CUtlBuffer* pBuffer, ReadStateMap& readState)
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break;
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}
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ReadObject(pBuffer, readState);
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int count = pBuffer->GetInt();
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sq_newtableex(vm_, count);
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sq_getstackobj(vm_, -1, obj);
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sq_push(vm_, -2);
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sq_setdelegate(vm_, -2);
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sq_remove(vm_, -2);
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for (int i = 0; i < count; ++i)
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{
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ReadObject(pBuffer, readState);
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@ -2459,7 +2467,7 @@ void SquirrelVM::ReadObject(CUtlBuffer* pBuffer, ReadStateMap& readState)
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break;
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}
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auto classInstanceData = new ClassInstanceData(instance, pClassDesc);
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auto classInstanceData = new ClassInstanceData(instance, pClassDesc, instanceName);
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sq_setinstanceup(vm_, -1, classInstanceData);
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sq_setreleasehook(vm_, -1, &destructor_stub);
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}
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