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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-03-29 22:09:04 +03:00
removed pullDir
parameter from OnPhysGunPull
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parent
02e232babf
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f484aa7ebc
@ -2725,7 +2725,7 @@ CWeaponPhysCannon::FindObjectResult_t CWeaponPhysCannon::FindObject( void )
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CPhysicsProp* pProp = dynamic_cast<CPhysicsProp*>(pObj);
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if (pProp) {
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pProp->OnPhysGunPull( pOwner, pullDir );
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pProp->OnPhysGunPull( pOwner );
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}
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// Nudge it towards us
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@ -3395,7 +3395,7 @@ void CPhysicsProp::OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t r
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPhysicsProp::OnPhysGunPull( CBasePlayer* pPhysGunUser, Vector pullDir ) {
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void CPhysicsProp::OnPhysGunPull( CBasePlayer* pPhysGunUser ) {
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m_OnPhysGunPull.FireOutput(pPhysGunUser, this);
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}
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@ -413,7 +413,7 @@ public:
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void EnableMotion( void );
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bool CanBePickedUpByPhyscannon( void );
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void OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t reason );
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void OnPhysGunPull( CBasePlayer *pPhysGunUser, Vector pullDir );
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void OnPhysGunPull( CBasePlayer *pPhysGunUser );
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void OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t reason );
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bool GetPropDataAngles( const char *pKeyName, QAngle &vecAngles );
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