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Change vscript net message header size to 4 bytes from 2 bytes
to reduce hash collisions
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@ -1338,8 +1338,7 @@ static const char *HasNetMsgCollision( int hash, const char *ignore )
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inline int CNetMsgScriptHelper::Hash( const char *key )
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{
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int hash = HashStringCaseless( key );
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Assert( hash < (1 << SCRIPT_NETMSG_HEADER_BITS) );
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int hash = CaselessStringHashFunctor()( key );
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return hash;
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}
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@ -1923,7 +1922,7 @@ BEGIN_SCRIPTDESC_ROOT_NAMED( CNetMsgScriptHelper, "CNetMsg", SCRIPT_SINGLETON "N
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DEFINE_SCRIPTFUNC( Receive, "Set custom network message callback" )
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DEFINE_SCRIPTFUNC_NAMED( Receive, "Recieve", SCRIPT_HIDE ) // This was a typo until v6.3
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#ifdef GAME_DLL
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DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 252 bytes)" )
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DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the server to the client (max 251 bytes)" )
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#else
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DEFINE_SCRIPTFUNC( Send, "Send a custom network message from the client to the server (max 2044 bytes)" )
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#endif
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@ -24,7 +24,7 @@ void RegisterScriptSingletons();
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#endif
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#define SCRIPT_NETMSG_QUEUE_BITS 3 // determines the number of custom messages client can write to a usercmd
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#define SCRIPT_NETMSG_HEADER_BITS (sizeof(word) << 3)
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#define SCRIPT_NETMSG_HEADER_BITS (sizeof(unsigned int) << 3)
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#define SCRIPT_NETMSG_STRING_SIZE 512
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