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Initialize all basis vectors for env_projectedtexture with target
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@ -283,6 +283,8 @@ void C_EnvProjectedTexture::UpdateLight( void )
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// VectorNormalize( vRight );
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// VectorNormalize( vRight );
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// VectorNormalize( vUp );
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// VectorNormalize( vUp );
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VectorVectors( vForward, vRight, vUp );
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}
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}
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}
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}
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else
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else
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