diff --git a/sp/src/game/server/vscript_server.cpp b/sp/src/game/server/vscript_server.cpp index 40e35f00..b7e514c7 100644 --- a/sp/src/game/server/vscript_server.cpp +++ b/sp/src/game/server/vscript_server.cpp @@ -606,10 +606,10 @@ bool VScriptServerInit() #ifdef MAPBASE_VSCRIPT // MULTIPLAYER + // NOTE: 'PlayerInstanceFromIndex' and 'GetPlayerFromUserID' are used in L4D2 and Source 2, + // but the GetPlayerBy* names are more consistent. // ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByIndex, "GetPlayerByIndex", "PlayerInstanceFromIndex" ); - // ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByUserId, "GetPlayerByUserId", "GetPlayerFromUserID" ); - // ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByName, "GetPlayerByName", "" ); - // ScriptRegisterFunctionNamed( g_pScriptVM, ScriptGetPlayerByNetworkID, "GetPlayerByNetworkID", "" ); + // ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByUserId, "GetPlayerByUserID", "GetPlayerFromUserID" ); ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_ShowMessageAll, "ShowMessage", "Print a hud message on all clients" ); #else