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remove setabsorigin() code in serverside particle system
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697b92ea35
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@ -265,13 +265,13 @@ void CParticleSystem::ReadControlPointEnts(void)
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{
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{
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if (UsesCoordinates()) {
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if (UsesCoordinates()) {
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float vecCoords[3];
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float vecCoords[3];
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if (m_iszControlPointNames[i] == NULL_STRING)
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if (UsesCoordinates()) {
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m_vControlPointVecs.Set(i, GetAbsOrigin()); // use self as default position
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float vecCoords[3];
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else{
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// cast str to vector, add vector to array
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// cast str to vector, add vector to array
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const char* pszVector = STRING(m_iszControlPointNames[i]);
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const char* pszVector = STRING(m_iszControlPointNames[i]);
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UTIL_StringToVector(vecCoords, pszVector);
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UTIL_StringToVector(vecCoords, pszVector);
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m_vControlPointVecs.Set(i, Vector(vecCoords[0], vecCoords[1], vecCoords[2]));
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m_vControlPointVecs.Set(i, Vector(vecCoords[0], vecCoords[1], vecCoords[2]));
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}
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}
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}
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}
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