mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-24 20:57:58 +03:00
Updated README and mapbase_version for v6.3
This commit is contained in:
parent
e9cc3cb134
commit
fb30f64d30
7
README
7
README
@ -40,8 +40,8 @@ or complicated code changes accessible and easy to use for level designers and o
|
|||||||
If you believe any content in Mapbase originates from any leak or unauthorized source (from Valve or otherwise), please contact Blixibon immediately.
|
If you believe any content in Mapbase originates from any leak or unauthorized source (from Valve or otherwise), please contact Blixibon immediately.
|
||||||
Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods. ***
|
Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods. ***
|
||||||
|
|
||||||
The Alien Swarm SDK was used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment.
|
-- The Alien Swarm SDK was used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment.
|
||||||
Mapbase also implements some of Tony Sergi's code changes from the Source 2007 SDK codebase. Both SDKs are publicly distributed by Valve and are available on Steam.
|
-- Mapbase also implements some of Tony Sergi's code changes from the Source 2007 SDK codebase. Both SDKs are publicly distributed by Valve and are available on Steam.
|
||||||
|
|
||||||
Some of the features backported from the Alien Swarm SDK (e.g. game instructor, particle rain) require assets from later versions of Source in order to work properly.
|
Some of the features backported from the Alien Swarm SDK (e.g. game instructor, particle rain) require assets from later versions of Source in order to work properly.
|
||||||
The required assets have been backported from Alien Swarm and Left 4 Dead for the release build. They are not available in the code repository.
|
The required assets have been backported from Alien Swarm and Left 4 Dead for the release build. They are not available in the code repository.
|
||||||
@ -100,11 +100,13 @@ Direct contributions:
|
|||||||
- Combine lock hardware on door01_left.mdl created by Kralich (This is asset-based and not reflected in the code)
|
- Combine lock hardware on door01_left.mdl created by Kralich (This is asset-based and not reflected in the code)
|
||||||
- npc_vehicledriver fixes provided by CrAzY
|
- npc_vehicledriver fixes provided by CrAzY
|
||||||
- npc_combine cover behavior patches provided by iohnnyboy
|
- npc_combine cover behavior patches provided by iohnnyboy
|
||||||
|
- logic_playmovie icon created by URAKOLOUY5 (This is asset-based and not reflected in the code)
|
||||||
|
|
||||||
== Contributions from samisalreadytaken:
|
== Contributions from samisalreadytaken:
|
||||||
=-- https://github.com/mapbase-source/source-sdk-2013/pull/47 (VScript utility/consistency changes)
|
=-- https://github.com/mapbase-source/source-sdk-2013/pull/47 (VScript utility/consistency changes)
|
||||||
=-- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games)
|
=-- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games)
|
||||||
=-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging)
|
=-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging)
|
||||||
|
=-- https://github.com/mapbase-source/source-sdk-2013/pull/105 (VScript fixes and optimizations, Vector class extensions, custom convars/commands)
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -117,6 +119,7 @@ Other sources:
|
|||||||
-- https://github.com/ValveSoftware/source-sdk-2013/pull/401 (func_rot_button "Starts locked" flag fix)
|
-- https://github.com/ValveSoftware/source-sdk-2013/pull/401 (func_rot_button "Starts locked" flag fix)
|
||||||
-- https://github.com/ValveSoftware/source-sdk-2013/pull/391 (VBSP func_detail smoothing group fix)
|
-- https://github.com/ValveSoftware/source-sdk-2013/pull/391 (VBSP func_detail smoothing group fix)
|
||||||
-- https://github.com/ValveSoftware/source-sdk-2013/pull/362 (npc_manhack npc_maker fix; Adjusted for formatting and save/restore in Mapbase)
|
-- https://github.com/ValveSoftware/source-sdk-2013/pull/362 (npc_manhack npc_maker fix; Adjusted for formatting and save/restore in Mapbase)
|
||||||
|
-- https://github.com/Petercov/Source-PlusPlus/commit/ecdf50c48cd31dec4dbdb7fea2d0780e7f0dd8ec (used as a guide for porting the Alien Swarm SDK response system)
|
||||||
- https://github.com/momentum-mod/game/blob/1d066180b3bf74830c51e6914d46c40b0bea1fc2/mp/src/game/server/player.cpp#L6543 (spec_goto fix)
|
- https://github.com/momentum-mod/game/blob/1d066180b3bf74830c51e6914d46c40b0bea1fc2/mp/src/game/server/player.cpp#L6543 (spec_goto fix)
|
||||||
- Poison zombie barnacle crash fix implemented based on a snippet from HL2: Plus posted by Agent Agrimar on Discord (Mapbase makes the barnacle recognize it as poison just like poison headcrabs)
|
- Poison zombie barnacle crash fix implemented based on a snippet from HL2: Plus posted by Agent Agrimar on Discord (Mapbase makes the barnacle recognize it as poison just like poison headcrabs)
|
||||||
- https://gamebanana.com/skins/172192 (Airboat handling fix; This is asset-based and not reflected in the code)
|
- https://gamebanana.com/skins/172192 (Airboat handling fix; This is asset-based and not reflected in the code)
|
||||||
|
@ -71,7 +71,7 @@ ConVar mapbase_load_actbusy("mapbase_load_actbusy", "1", FCVAR_ARCHIVE, "Should
|
|||||||
|
|
||||||
#ifdef GAME_DLL
|
#ifdef GAME_DLL
|
||||||
// This cvar should change with each Mapbase update
|
// This cvar should change with each Mapbase update
|
||||||
ConVar mapbase_version( "mapbase_version", "6.2", FCVAR_NONE, "The version of Mapbase currently being used in this mod." );
|
ConVar mapbase_version( "mapbase_version", "6.3", FCVAR_NONE, "The version of Mapbase currently being used in this mod." );
|
||||||
|
|
||||||
extern void MapbaseGameLog_Init();
|
extern void MapbaseGameLog_Init();
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user