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Shadow Walker: Added new field and inputs to FGD
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@ -6,7 +6,7 @@
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//=============================================================================
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//=============================================================================
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@include "base.fgd"
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@include "base.fgd"
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@include "halflife2"
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@include "halflife2.fgd"
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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//
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//
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@ -45,6 +45,14 @@
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0 : "Use One Squad Slot"
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0 : "Use One Squad Slot"
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1 : "Use Both Squad Slots"
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1 : "Use Both Squad Slots"
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]
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]
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CannotOpenDoors(choices) : "Can Open Doors?" : 0 : "Is this NPC able to open doors? You can change this after spawning with EnableOpenDoors and DisableOpenDoors, but it doesn't always seem to work well with pathfinding." =
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[
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0 : "Can Open Doors"
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1 : "Cannot Open Doors"
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]
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input SetSpeedModifier(float) : "Set a float value to multiple distance traveled by."
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input EnableOpenDoors(void) : "Allow this NPC to open doors. (Warning: Doesn't always seem to update pathfinding / AI)"
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input DisableOpenDoors(void) : "Prevent this NPC from opening doors."
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]
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]
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@NPCClass base(npc_manhack) studio("models/skeleton/skeleton_torso3.mdl") = npc_lost_soul : "Lost Soul"
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@NPCClass base(npc_manhack) studio("models/skeleton/skeleton_torso3.mdl") = npc_lost_soul : "Lost Soul"
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