Shadow Walker: Added new field and inputs to FGD

This commit is contained in:
1upD 2018-10-17 20:01:30 -04:00
parent a66998cc9c
commit fdffc94a13

View File

@ -6,7 +6,7 @@
//============================================================================= //=============================================================================
@include "base.fgd" @include "base.fgd"
@include "halflife2" @include "halflife2.fgd"
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// //
@ -45,6 +45,14 @@
0 : "Use One Squad Slot" 0 : "Use One Squad Slot"
1 : "Use Both Squad Slots" 1 : "Use Both Squad Slots"
] ]
CannotOpenDoors(choices) : "Can Open Doors?" : 0 : "Is this NPC able to open doors? You can change this after spawning with EnableOpenDoors and DisableOpenDoors, but it doesn't always seem to work well with pathfinding." =
[
0 : "Can Open Doors"
1 : "Cannot Open Doors"
]
input SetSpeedModifier(float) : "Set a float value to multiple distance traveled by."
input EnableOpenDoors(void) : "Allow this NPC to open doors. (Warning: Doesn't always seem to update pathfinding / AI)"
input DisableOpenDoors(void) : "Prevent this NPC from opening doors."
] ]
@NPCClass base(npc_manhack) studio("models/skeleton/skeleton_torso3.mdl") = npc_lost_soul : "Lost Soul" @NPCClass base(npc_manhack) studio("models/skeleton/skeleton_torso3.mdl") = npc_lost_soul : "Lost Soul"