// Choreo version 1 event loop "loop" { time 2.000000 -1.000000 param "0.000000" loopcount "0" } actor "!target1" { channel "audio" { } channel "WAV" { } channel "face to" { } channel "look at" { } channel "lookat" { } channel "sequence" { event sequence "d2_coast03_PreBattle_Kneel_Idle" { time 0.000000 2.000000 param "d2_coast03_PreBattle_Kneel_Idle" } } channel "sequences" { } channel "move to" { } } actor "!target2" { channel "WAV" { } channel "lookat" { } channel "faceto" { } channel "sequence" { } channel "moveto" { } } mapname "maps\d1_town_05.bsp" scalesettings { "CChoreoView" "60" "RampTool" "82" "ExpressionTool" "100" "GestureTool" "100" "SceneRampTool" "100" } fps 60 snap off