# # MAPBASE SOURCE 2013 CI # # Builds shader projects every time a pull request which modifies the shader code is opened. # If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs. # # See mapbase_build-base.yml for more information on how this works. name: Build Shader Projects #(SP Release) on: pull_request: branches: - develop paths: - '.github/workflows/mapbase_build-sp-rel-shaders.yml' - 'sp/src/vpc_scripts/**' - 'sp/src/materialsystem/**' - 'sp/src/mathlib/**' jobs: shaders: strategy: matrix: configuration: [Release, Debug] uses: ./.github/workflows/mapbase_build-base.yml with: configuration: ${{ matrix.configuration }} branch: 'sp' game: 'episodic' # Change this if your mod is not using HL2/Episodic game projects project-group: 'shaders' solution-name: 'shaders' build-on-linux: true # Disable this if you don't want to compile for Linux