// Choreo version 1 actor "Alyx" { channel "audio" { event speak "ep_02.al_car_callback01" { time 0.393287 1.333559 param "ep_02.al_car_nearmiss01" fixedlength cctype "cc_master" cctoken "" } } channel "face to" { } channel "look at" { event lookat "!player" { time 0.073998 1.880001 param "!player" event_ramp { 0.3880 0.9499 1.3627 0.9471 } } } channel "move to" { } channel "Postures" { } channel "Gestures" { } channel "facial" { event flexanimation "Facial Animation" { time 0.000000 1.940860 param "" flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x { "inner_raiser" combo { 0.4032 0.4800 0.5594 0.4800 1.4719 0.4600 1.5938 0.4300 } { 0.4032 0.5000 } "outer_raiser" combo { 0.4032 0.2800 0.5563 0.3000 1.4281 0.2600 1.5938 0.2600 } { 0.4032 0.5000 } } } } channel "Trigger" { } faceposermodel "u:\tf2\hl2\models\alyx.mdl" } mapname "maps\d2_prison\06_actormarks.bsp" scalesettings { "CChoreoView" "62" "SceneRampTool" "100" "RampTool" "26" "ExpressionTool" "64" "GestureTool" "100" } fps 60 snap off ignorePhonemes off