// Choreo version 1 event section "pause" { time 1.690476 -1.000000 param "noaction" } actor "Alyx" { channel "audio" { } channel "look at" { event lookat "look at player" { time 0.020476 2.020713 param "!player" event_ramp { 0.2408 0.5086 0.4408 0.6207 0.5959 0.6207 1.4658 0.6207 1.6229 0.6207 1.7678 0.4914 } } } channel "move to" { event moveto "mark_alyx_tired" { time 0.220238 1.755952 param "mark_alyx_tired" param2 "Walk" resumecondition } } channel "gestures" { event gesture "1" { time 0.035715 2.288096 param "A_g_pain_side" event_ramp { 0.4224 1.0000 1.8172 1.0000 } absolutetags playback_time { "apex" 0.237057 "accent" 0.431914 "loop" 0.656747 "end" 0.798651 } absolutetags shifted_time { "apex" 0.089744 "accent" 0.256410 "loop" 0.448718 "end" 0.833333 } sequenceduration 2.633333 } event gesture "1" { time 1.744047 4.804762 param "A_g_rubface" absolutetags playback_time { "in" 0.151665 "out" 0.779653 } absolutetags shifted_time { "in" 0.104651 "out" 0.767442 } sequenceduration 2.900000 } } channel "postures" { } channel "facial flex" { event flexanimation "face" { time 1.880952 4.750000 param "" flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x { "lid_closer" combo { 0.4714 1.0000 1.5594 1.0000 1.8414 0.0000 } { 0.4714 0.5000 1.5594 0.5000 1.8414 0.5000 } } } } channel "face to" { } faceposermodel "D:\DEV\main\game\ep2\models\alyx.mdl" } actor "vort" { channel "look at" { event lookat "alyx" { time 0.005952 2.184524 param "alyx" event_ramp { 0.4735 1.0000 1.7158 1.0000 } } } channel "move to" { event moveto "mark_vort_tired" { time 1.553571 1.958332 param "mark_vort_tired" param2 "Walk" } } channel "face to" { } } scalesettings { "CChoreoView" "112" "ExpressionTool" "100" "RampTool" "60" "GestureTool" "100" "SceneRampTool" "100" } fps 60 snap off ignorePhonemes off