// Choreo version 1
event section "pause"
{
  time 1.869230 -1.000000
  param "noaction"
}
event stoppoint "done"
{
  time 2.584617 -1.000000
  param "noaction"
}
actor "npc_cit_briefer"
{
  channel "moveto"
  {
    event moveto "mark_briefer_moveto_map1"
    {
      time 0.146668 1.993335
      param "mark_briefer_moveto_map1"
      param2 "Walk"
      resumecondition
    }
  }
  channel "faceto"
  {
    event face "face player"
    {
      time 1.360001 3.780000
      param "!player"
      event_ramp
      {
        1.0600 0.9712
        2.4200 0.9898
      }
    }
  }
  channel "seq"
  {
  }
  channel "triggers"
  {
  }
  channel "audio"
  {
  }
  channel "move to"
  {
  }
  channel "look at"
  {
    event lookat "look player"
    {
      time 1.640000 4.964102
      param "!player"
      event_ramp
      {
        0.4840 0.9543
        3.0661 0.8646
      }
    }
  }
}

actor "npc_cit_gate"
{
  channel "audio"
  {
  }
  channel "moveto"
  {
  }
  channel "faceto"
  {
    event face "face player"
    {
      time 0.080000 2.559485
      param "!player"
      event_ramp
      {
        0.4833 0.9949
        2.1062 1.0000
      }
    }
  }
  channel "triggers"
  {
  }
  channel "look at"
  {
    event lookat "look player"
    {
      time 0.079999 2.580513
      param "!player"
      event_ramp
      {
        0.4380 0.9306
        2.0225 0.8528
      }
    }
  }
}

actor "npc_vort_gun"
{
  channel "moveto"
  {
  }
}

mapname "maps\d1_canals_08a.bsp"
scalesettings
{
  "CChoreoView" "52"
  "ExpressionTool" "100"
  "GestureTool" "100"
  "RampTool" "60"
  "SceneRampTool" "100"
}
fps 60
snap off